Commit Graph

156 Commits

Author SHA1 Message Date
deathride58
c34f7a9a46 Merge branch 'master' into namelesstiders 2019-02-22 12:57:36 -05:00
Poojawa
b393789f19 Character Creation Overhaul (#7987)
* Rebase fail. good thing I made back ups. c:

* Tails more or less done

* wouldn't update cleanly otherwise

* It's completly working now. holy fuck I did it

Just need the refurbished body markings done, then to chop 'em up for full PR status

* MARKINGS DONE AAAAAAAAAAAAA

* fixes digi legs that didn't convert correctly

* ports the refractored preferences

Kinda ugly now tbh. but fuckit

* quality sweep, things should should properly now in general

* Taurs converted and improved! BODYMARKING -> MATRIXED

* oops. s'what I get for not compile checking

* remember to throw shade at furries

* vigorously update markings upon switching species and colors

* re-adds old wolf ears, Big Wolf fixes snout bugs

* few more snout tweaks

* cut the lists, cut everything. reeee

* This code I s2g

* Adds context clues to preferences

Hopefully people will read them before making an OOC fuss

* Fixes hands and feet markings with this one weird trick

remember kids, proper layering and order of operations is important

* Sprite tweaking and polishing

Sergal stuff being worked on

* a few QoL things for species swapping

* how the fuck did I miss these markings

* fleshes out sprites in preperation for marking experimentation later

* fixes catboy problems

* Mam_snout is a thing now,

* pixel adjusted tails, cleaned up wah tail a bit better

also gets digitgate legs missing pixels fixed

* cleans up more shit. ree

* force "plain" instead of none to avoid missing pixel reports

* tweaks to reinspire mapdiff

* Clean up Preference UI

Looks a little better now

* k

* doubly ensure None markings aren't valid

* reee spessman barbie

* brightens pixels around tiger head markings

* YEENS

* Cat ears tweaked because it triggers Kev otherwise

* another session of quality control

* Crows and crow accessories

* husk fixes

* works good enough, mission accomplished

* fixes the proc properly

* cleans up brute force code that isn't needed

* c a t
2019-02-22 05:59:05 -08:00
deathride58
781a15c81e adds the ability to mark your character as nameless 2019-02-21 06:19:43 -05:00
deathride58
125b653cf8 fixes genitals use skintone not showing up in the character appearance menu 2018-11-20 09:15:32 -05:00
nik707
251ff760ee Merge pull request #7741 from deathride58/defaultautofitviewport
Makes auto fit viewport enabled by default for new players
2018-11-20 00:05:43 -06:00
deathride58
a93751bc03 adds the ability to actually vote for maps instead of using tg's biased preference-based voting system (#7743) 2018-11-19 20:10:25 -08:00
deathride58
81aa3f6d88 Makes autofit viewport enabled by default for new players 2018-11-18 23:46:21 -05:00
deathride58
f04c7775e0 Adds the ability to choose plural and neuter genders (labelled "non-binary" and "object", respectively) (#7731)
* Allows choosing neuter and plural gender options (labelled ingame as "object" and "non-binary" respectively)

* tfw the code argues fuckin semantics with you
2018-11-16 14:54:55 -08:00
deathride58
40dd962a16 Adds a non-vore variant for the medihound sleeper, replaces "Allow medihound sleeper" pref with "Voracious medihound sleepers" pref (#7659)
* The medihound sleeper pref no longer disables use of the medihound sleeper, but rather determines the voracious hound sleeper sprite/flavortext

* Axes stray north/south belly sprites in the nonvore variants
2018-11-02 12:53:11 -07:00
Poojawa
d8f3fb93f1 Spahgetificates Digitigrade checks cause snowflake 2018-10-20 03:58:43 -05:00
Poojawa
42b1d03d2a [READY] Tauric full body suits (#7639)
* let's get this back on the table

* split 'em up because sorting memes

* Gets stuff code-ready, sprite work to continue

Engineering / Atmosia / Cheng
Civilian Space
Blood Red / Red and Black
Riot / Armor vests
Radiation / Fire / Atmosia Fire
Bio Suits (Viro/CMO/basic)
ERT / Deathsquad

* It's messy, but it works so w/e

* let there be more tail access

* finishes naga taur spriting

* memes

* super fixes any lingering memes

* leg experiment

* nah, this isn't gunna work.

* poked at canine again

* saving memes

* tweaks some fixes and things

* finished quad suits, added bomb suits for nagas also

* "inconsistant indentation" Byond you fuck

* Take that, byond

* The war on Byond continues

* let's make sure the explorer gear uses fancy sprites

* syndiE ??? wtf did I sleep type
2018-10-18 09:30:37 -07:00
Poojawa
6001da786c I got it for sure this time for real. I'm sure
also fixes random spawns, but sorta. it might not be so great with RNG being a thing
2018-09-24 04:25:32 -05:00
Poojawa
01a7624ec2 fixes mam tail wag
fixes digi leg spawning
fixes ash drake range nomming
fixes spawner in alien nest
2018-09-20 01:56:46 -05:00
Poojawa
a927920c78 Fixes excessive Midround Antag 2018-09-19 21:48:32 -05:00
Poojawa
cb342866d6 a few last minute changes from TG
also changes His Grace from 25 to 10 requirments
2018-09-18 23:12:29 -05:00
Poojawa
62813d4392 Fixes Preference related issues
Also fixes headpatting & tail checks in general
2018-09-14 03:06:21 -05:00
Poojawa
b00a76476c Oh hey, all of those compile fixes 2018-09-11 11:00:18 -05:00
Poojawa
284e9d0325 module things, jfc 2018-09-11 07:51:01 -05:00
LetterJay
1b11773cd9 DB port 2018-08-23 07:20:49 -05:00
deathride58
b1688405d9 and finally, the modules folder. Now I can publish and take a break 2018-07-02 01:19:37 -04:00
deathride58
2b02092639 Update preferences.dm 2018-06-05 17:03:55 -04:00
Ling
49bd6e24fb Fixes pda style loading 2018-06-03 09:02:42 -05:00
Jordan Brown
1766134062 Merge pull request #37943 from AutomaticFrenzy/patch/mind-over-matter
Fix mindswap forcibly enabling ambient occlusion
2018-05-21 16:31:21 -05:00
ShizCalev
abc57b0e53 Capitalized Current Quirks (#37877) 2018-05-17 20:54:23 -05:00
LetterJay
7c3c270e2a Merge branch 'master' into upstream-merge-37749 2018-05-15 00:50:13 -05:00
LetterJay
0877bdd4e5 Merge pull request #6663 from Citadel-Station-13/upstream-merge-37646
[MIRROR] Renames trait datums/character traits to quirks to differentiate them from the other trait system in the code
2018-05-15 00:47:59 -05:00
LetterJay
21bc6c48ef Update preferences.dm 2018-05-14 09:53:00 -05:00
LetterJay
e990ac3ef7 Update preferences.dm 2018-05-13 22:06:35 -05:00
Jordan Brown
2424ee0539 Quirk limit now only applies to positive quirks 2018-05-13 08:55:02 -05:00
deathride58
fcc078af35 Update preferences.dm 2018-05-10 23:46:41 -04:00
deathride58
bc6fbeb9fe Adds (fake) ambient occlusion as a client preference 2018-05-07 22:08:08 -05:00
oranges
e0412f6325 Renames trait datums/character traits to quirks to differentiate them from the other trait system in the code 2018-05-06 16:37:13 -05:00
Ashe Higgs
74f1b21a18 Disables mood traits when mood is disabled (#37082)
* disables mood traits if mood is off

* my copypasta is showing

* Update negative.dm
2018-04-11 07:06:23 -05:00
deathride58
0a331a26ee Merge pull request #5994 from Poojawa/beepboop
Adds IPCs refractors preferences
2018-03-21 19:20:43 +00:00
CitadelStationBot
99487a6bbb [MIRROR] April Fools Day replaces the overflow role with Clowns (#6041)
* April Fools Day replaces the overflow role with Clowns (#36533)

* Refactors overflow job assignment

* Fixes job selection

* April Fools Day replaces the overflow role with Clowns
2018-03-21 12:57:30 -05:00
Poojawa
f3a806923c Merge remote-tracking branch 'refs/remotes/origin/master' into beepboop 2018-03-20 23:00:12 -05:00
Poojawa
8cbdf9fcb4 Merge branch 'master' into digileg-runtime 2018-03-19 21:33:50 -05:00
CitadelStationBot
3d26cd4a6f [MIRROR] Replaced body zone magic strings with defines (#6004)
* Replaced body zone magic strings with defines

* merge conflicts
2018-03-19 21:18:57 -05:00
Poojawa
d593e46c6b working as intended now and improved 2018-03-19 07:00:05 -05:00
Poojawa
b27c5cd3b0 Revert "SCREEE. fuck this. I'mma just revert at this point, but don't want to lose progress."
This reverts commit a2fbab5ccb.
2018-03-19 05:32:12 -05:00
Poojawa
a2fbab5ccb SCREEE. fuck this. I'mma just revert at this point, but don't want to lose progress. 2018-03-19 04:57:57 -05:00
Poojawa
d387481aa5 UI's functional again at least 2018-03-19 02:13:47 -05:00
Poojawa
acfee53a98 :HELP: MAINT 2018-03-18 11:26:00 -05:00
Poojawa
796e22beac LOCAL SUNE PORTS... OH GOD WHAT HAPPENED
That feel when you're in the 'Oh, well while I'm here...' mindset.
2018-03-18 09:02:13 -05:00
Poojawa
d6e7dcdf37 Merge branch 'master' into digileg-runtime 2018-03-17 20:16:21 -05:00
Poojawa
d3407f1711 a few other little runtimes 2018-03-17 20:03:21 -05:00
deathride58
087255b1f1 Merge pull request #5904 from Poojawa/sprite-tweaks
Ckey locks on Sprite_accessories!
2018-03-17 23:57:16 +00:00
Poojawa
452b58d1a1 makes traits more paranoid, also removes the double application (#5929) 2018-03-14 17:28:42 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
Poojawa
6341456b76 elf ear prep, sabresune tweaks. 2018-03-11 08:52:05 -05:00