Commit Graph

1854 Commits

Author SHA1 Message Date
deathride58
8923bb9488 Small combat balancing: Small crawling nerf, Esword buff (#5937)
* adds a delay and message to crawling underneath people

* makes eswords take less stamloss to swing around, lays down groundwork for later parts of combat reworks

* FUCK
2018-03-16 03:27:30 -07:00
CitadelStationBot
0bf1f7ce14 [MIRROR] Refactors some trauma code, fixes some trauma heals not working (#5955)
* Refactors some trauma code, fixes some trauma heals not working (#36093)

* Refactors some trauma code, fixes some trauma heals not working

* that too

* fix indent

* antur comments

* Refactors some trauma code, fixes some trauma heals not working
2018-03-15 20:50:10 -05:00
CitadelStationBot
89f37cc8b7 [MIRROR] Fixes broken bot icons (#5952)
* Merge pull request #36379 from ShizCalev/bot-icon-fixes

Fixes broken bot icons

* Fixes broken bot icons
2018-03-15 07:20:24 -05:00
Poojawa
6c7da493d9 Reee mirror bot. Hard syncs some missed PR stuff + maps (#5951)
* maps and tgui

* missed defines and helpsers

* controller things

* datums

* game folder stuff

* module things

* icons

* stragglers

* map sync and updating

wew lad
2018-03-14 16:49:40 -05:00
CitadelStationBot
64abde83eb [MIRROR] Cult Fixes and Minor Balance Tweaks (#5913)
* Cult Fixes and Minor Balance Tweaks (#36092)

* Fixes and Balance Tweaks

* Faster deconversions

* Shade nerf

* Cult Fixes and Minor Balance Tweaks
2018-03-12 07:01:54 -05:00
deathride58
1c0b13ecfb [READY FOR MERGE] The Giant Combat Reworks - Part 1: Goodbye stuns, hello staminacrit (#5463)
* part 1 - resist out of resting, move and interact with the world while resting, and stamina regen nerf

* makes beepsky check for stuns instead of knockdowns, adds message for getting up, makes gravity reduce standup time, and more

* sprinting, staminacrit, balance changes, and more

* adds stamina modifier to clickdelay, makes items deal stamina damage to the user when attacking, buffs resting stamina regen

* combat mode, ability to toggle right-click context menu on/off, basic combat mode QOL, lays groundwork for 2-handing any item

combat mode toggle sound is from Interbay.

* commits dme changes

* unarmed combat stamina, ability to right click in combat mode, balance changes

* tosses in the HUD icons for later-ish

* rolls back admin.txt

* lotsa UI stuff

* stamina checks, some balance stuff

* adds support for best ui, adds right click to flush disposals, removes aggressive grab pinning in favor of neckgrab chokeholding

* quick dogborg patch while i figure out what do do with them

* oops - fixes prefbreaking for screenshake

* trying to sprint from an elevated surface onto lower ground will now knock you down

* right click to pull fire alarm, lets you bully people by pulling chairs out form under them, makes attacking objects cost stamina

* makes accidents during slipping less likely to occur while combat mode is active, makes tripping off elevated surfaces cause accidents

* makes pumping shotguns cost a tiiiny bit of stamina

* makes eyestabbing and batoning cost stamina

* makes failing stamina checks error out properly, adds stamina check to shotgun pumping

* adds stamina check for chair pulling

* readds aggressive grab pinning

* fixes bug with being buckled preventing interaction

* adds recoveringstam check to incapacitated

* reduces stamina cost for attacking

* oh this too

* fixes bug where you can get stuck in recoveringstam if your stamina suddenly becomes 0 while you're in staminacrit

* makes monkey transformation inherit staminaloss

* adds the ability to wave or shake your fist at someone via right click

* grammar and span closing

* 99 annoying little bugs on the wall, 99 annoying little bugs. take one down, pass it around, 864 gamebreaking bugs on the wall

* more distant right-click emotes.

* buffs standing stamina regen a tiiiiiiny bit

* adds aiming down sights for guns, makes firing guns cause trace amounts of staminaloss

* crusher powercreep - gives crushers the ability to heal staminaloss

* item throwing buff

* adds 1:1 HUD layout

* hopefully fixes issue with recoveringstamcrit not updating

* giant hipfire nerf

* halves the effect of staminaloss on movement speed

* makes stamina recover faster in staminacrit, makes it easier to get disarmed out of combat mode

* get_weight(), movedelay health_deficiency tweaking, combat and resting checks for item attacking

* makes staminacrit automatically disable combat mode, it's now impossible to enter combat mode while in stamcrit

* adds stamina buffer, halves the time needed to stand up after resting, increases stam penalty for firing weapons, and more

* tweaks stamina buffer drain rate a little

* makes buffered staminaloss redirect stamina to the actual stamloss proc when empty, makes stamina buffer stat() more precise

* removes stamina modifier for clickdelays, makes stunbatons deal extra staminaloss

* makes electrodes deal a lil extra staminaloss

* drones cannot resist a rest, so now only carbons are forced to rest

* restricts aiming down sights to carbon mobs, adds stamina display to stat()

* makes gun accuracy and stamcosts more flexible, decreases base inaccuracy penalty, makes borgs immune to inaccuracy penalties

* nerfs inaccuracy penalties just a lil more, fixes blooddrunk miner eye depleting all your stamina

* getting used to tortoisegit

* readds temp dogborg buff

* stamina and stamina buffer HUD displays. Stamina sprite from hippiestation

* makes afterattack call properly again

* decreases stamina buffer regen time to 3 seconds

* Yknow what? decreases it to 2 seconds. That's 3 entire attacks worth of waiting

* makes stamina buffer influence movespeed a lil

* nerfs compiling errors

* tweaks the icons a little

* adds autostanding, adds delimiters to attempts to stand

* makes automatic standup attempts a little clearer

* rest button now toggles intent to rest, fixes perma rest

* oop - quick fixes

* Makes crushers ignore recoil stamina on lavaland, makes burstfiring weapons deal less staminaloss

* buffs highlander sword

* makes stamina have less of an impact on the health display

* fixes dogborgs shoving other borgs into infinite stuns

* You can no longer shoot over tables or shoot through windows while resting. Also buffs turrets
2018-03-11 13:32:44 -07:00
CitadelStationBot
aa7b9f192f [MIRROR] harmful var for guns (#5879)
* harmful var for guns (#36265)

* harmful var for guns

support for pacifism to use non-harmful guns

* fixes bad spacing

oops

* harmful var for guns
2018-03-10 07:57:57 -06:00
deathride58
936c6a33f2 Merge remote-tracking branch 'refs/remotes/origin/master' into upstream-merge-35475 2018-03-09 14:18:47 -05:00
deathride58
1387c8e3b6 Merge pull request #5855 from Citadel-Station-13/upstream-merge-35858
[MIRROR] Mushroom people, revived!
2018-03-09 18:37:29 +00:00
deathride58
78db80026d Merge pull request #5840 from Poojawa/reverts-crybaby-inducer
Reverts crybaby inducer also does the sync things
2018-03-09 18:36:42 +00:00
LetterJay
2f2aed48e4 Merge pull request #5864 from Citadel-Station-13/upstream-merge-36051
[MIRROR] The ARM is now harder to obtain
2018-03-09 04:53:23 -06:00
LetterJay
0e2531faaf Merge pull request #5861 from Citadel-Station-13/upstream-merge-36106
[MIRROR] To go even further byond... the above lighting layer!
2018-03-09 04:52:32 -06:00
Robustin
e9d3af6e61 The ARM is now harder to obtain (#36051)
* Added ARM difficulty

* Working edition Pt1

* Actually working Pt2

* Appropriate null check?

* Update narsie.dm
2018-03-09 02:17:46 -06:00
astralloop
e8548b392b To go even further byond... the above lighting layer! (#36106)
* This, is my normal form.

* THIS, IS A SUPER SAIYAN ASCENDED.

I CALL IT A SUPER SAIYAN 2

* Update lighting.dm

* Spelling correction (#3)

* Update layers.dm

* Update chunk.dm

* TO GO BYOND....

* Update lighting.dm
2018-03-08 22:43:23 -06:00
vuonojenmustaturska
8c87527005 Minor say code cleanup 2018-03-08 22:43:15 -06:00
deathride58
0f0ab49648 Update species.dm 2018-03-08 01:03:56 -05:00
deathride58
56845788ac Merge pull request #5817 from Zna12/Filet-o-fish
Filet-O-Sharkpeople
2018-03-08 05:59:01 +00:00
Armhulen
e559fdca2c Mushroom people, revived! 2018-03-07 21:47:42 -06:00
Qustinnus
a96a28f3d6 [reviewpls] Adds moodlets to the game - [Please give suggestions for trait additions in comments] 2018-03-07 20:49:25 -06:00
vuonojenmustaturska
5cfc5f3730 Merge pull request #36198 from Cruix/disease_fixes
Disease fixes
2018-03-07 16:04:14 -06:00
Zna12
0941433022 Merge branch 'master' into Filet-o-fish 2018-03-07 10:41:09 -06:00
Poojawa
013c908ebf Update robot.dm 2018-03-06 23:39:06 -06:00
Poojawa
3c1e557302 compile issues 2018-03-06 22:35:16 -06:00
Poojawa
455ee7e687 modules 2018-03-06 21:45:16 -06:00
Poojawa
86b11050b6 Citadel's folder's end (#5828)
* ERP, miscreants, clothing

* github pls

* guns, dogborg, areas, vendor

* finishes moving around the last of the stuffs

* cleaned up shit. italics on subtle messages

vore code to modular_citadel too

* updates codeowners and recompiles tgui

because it's a healthy thing to do

* reee, I had that spawner set byond

* cleans up a bad pipe

does the thing I've been meaning to do for a while now as well.

* bumps up xenobio console requirements

inb4 reee

* snowflake commenting
2018-03-06 17:40:48 -06:00
CitadelStationBot
d95be2e261 [MIRROR] Allows admins to spawn mob-like objects for shenanigans (#5825)
* Allows admins to spawn mob-like objects for shenanigans (#36153)

This is basically extracting the functionality of the animation spell into an admin verb.

Please excuse the browser.dm code, this is more of a stepping stone towards the more complicated popup needed for custom ERTs.

cl Naksu
admin: Admins can now easily spawn mobs that look like objects. Googly eyes optional!
/cl

* Allows admins to spawn mob-like objects for shenanigans
2018-03-06 04:04:12 -06:00
Poojawa
6e5131cfc5 Vore code to json and more (#5789)
* Vore 2.0

Initial commit

* double checked porting

* Fixes compile issues

* converts Ash Drake bellies to new system

digs out lingering datum/belly stuff too

* Let's just work on this later

* System operational

* Update preferences.dm
2018-03-06 03:59:31 -06:00
Zna12
954ba91c07 Fucking furries reeeeeeeeeeeeeeeeee 2018-03-05 17:03:33 -06:00
Zna12
d7f3942129 Revert "Modularize modularize modularize"
This reverts commit 8a86cbd307.
2018-03-05 16:55:00 -06:00
Zna12
8a86cbd307 Modularize modularize modularize
Quaaaaaaaaack.
2018-03-05 16:52:25 -06:00
CitadelStationBot
a2e6253f00 [MIRROR] Disease antagonist (#5815)
* Disease antagonist

* Update mobs.dm

* can I go to sleep yet
2018-03-05 15:20:59 -06:00
CitadelStationBot
766b85908e [MIRROR] Adds the Ancient Cloning Lab ruin (#5814)
* Adds the Ancient Cloning Lab ruin

* fixes conflicts
2018-03-05 15:20:49 -06:00
CitadelStationBot
848b12db64 [MIRROR] [READY]Hostile mobs can attack assemblies (#5821)
* [READY]Hostile mobs can attack assemblies (#36157)

* new fenotype

* attack

* Update items.dm

* Update assemblies.dm

* Update assemblies.dm

* Update items.dm

* [READY]Hostile mobs can attack assemblies
2018-03-05 14:38:30 -06:00
CitadelStationBot
30a4705c01 [MIRROR] Clean up all sorts of crap, mostly defines (#5788)
* Clean up all sorts of crap, mostly defines

* fixes compile errors
2018-03-05 13:23:28 -06:00
CitadelStationBot
6134f79a26 [MIRROR] Converts several species traits into generic traits (#5710)
* Converts several species traits into generic traits

* Update traits.dm

* Update mousetrap.dm

* Update corporate.dm

* Update jellypeople.dm

* snowflake fix
2018-03-05 12:34:01 -06:00
kevinz000
28e91caec3 World time stat mc panel (#36111) 2018-03-04 14:54:01 -06:00
Poojawa
61b121a4c9 Dogborg fixes, Borg construction animations! (#5725)
* major re-works

* Resting verb in, but the icons don't refresh correctly

* tweaks self heal for engiborgs

* minor fixes

* Fixes borg animation flicker

* ore pup stuff, maybe.

* tweaks from upstream input

* adds the basically useless check for dogborg specific modules

* cleans up code and Scrubpup Animation!

* Update robot_modules.dm
2018-03-04 11:53:48 -06:00
CitadelStationBot
7cdeebab69 [MIRROR] Blindfolds properly apply blindness (#5782)
* Blindfolds properly apply blindness (#36101)

* blindfolds properly apply blindness

* covering your eyes now applies blindness

* Blindfolds properly apply blindness
2018-03-04 05:26:37 -06:00
deathride58
143909a855 Update examine.dm 2018-03-02 21:32:07 -05:00
Ashe Higgs
0a449af83e Adds minor roundstart traits! (ala CDDA, etc.) 2018-03-02 14:38:18 -06:00
vuonojenmustaturska
afb1ab021b Removes SNPCs (#36016)
* he's dead, jim

* a few stragglers

* Restores the populate world-verb
2018-02-28 00:12:12 -06:00
CitadelStationBot
ff918707ee [MIRROR] Cleanbot fix (#5720)
* Cleanbot fix (#36003)

cl selea
fix: fixed floorbot
fix: fixed cleanbot
refactor: improved pathiding in case of given minimal distance;improved sanitation
/cl
closes #35995, #35919

* Cleanbot fix
2018-02-27 05:03:42 -06:00
LetterJay
d2607c0654 Merge pull request #5702 from Citadel-Station-13/upstream-merge-35639
[MIRROR] Refactors anti-magic into a component
2018-02-25 16:59:38 -06:00
deathride58
621090d54d Merge pull request #5707 from Citadel-Station-13/upstream-merge-35840
[MIRROR] Removes liver unfailure and makes alcohol do the killing thing sometimes
2018-02-25 21:42:21 +00:00
deathride58
44d8fd6085 Merge pull request #5705 from Citadel-Station-13/upstream-merge-35744
[MIRROR] Refactors butchering to a component - item-based butchering effectiveness, speed, and chances
2018-02-25 21:41:38 +00:00
BordListian
a75ac3bc13 Removes liver unfailure and makes alcohol do the killing thing sometimes (#35840)
* - Removes liver unfailure

* - MY LIVER FAILED INSTANTLY

* - Increases liver damage tenfold because whats the point of this pr if you need to drink 100 liters of the toughest booze in the game before you get liver damage

* - Fixes cyber livers not being twice as durable as ordinary livers
- Ok compromise alcohol does twice as much liver damage
- Fixes livers regenerating after they failed

* - I'll be happy if bacchus blessing destroys my liver and absinthe doesn't

* - I think this is the final number I'll punch in. I downed 14 shot glasses of vodka
2018-02-25 14:52:53 -06:00
Ashe Higgs
a7d5e4cdcf Refactors butchering to a component - item-based butchering effectiveness, speed, and chances (#35744)
* Butchering component

* auto-butchering based on toolspeed

* Gives drills their butchering back

* redoes toggles
2018-02-25 14:50:29 -06:00
XDTM
493623c827 Refactors anti-magic into a component 2018-02-25 14:45:51 -06:00
XDTM
bd6e8f0bbb Adds limitations to brain traumas (#35938)
* Adds limitations to brain damage

* no need for these anymore

* a bit harder to gain traumas if you have some already

* (
2018-02-25 11:01:15 -06:00
LetterJay
6ce5985f9f Merge pull request #5638 from Citadel-Station-13/upstream-merge-35775
[MIRROR] [READY]Randomized Station Time + Night Shifts
2018-02-24 00:24:47 -06:00