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GS13NG/code/game/objects/effects/decals/cleanable/aliens.dm
T
Poojawa 03a174d21f compile fixes except we're memes still
why yes, I'm making the bloods all subtypes of each other at this point. I should probably change the way stuff is colored. but, meh. effort.
2019-04-07 08:54:05 -05:00

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// Note: BYOND is object oriented. There is no reason for this to be copy/pasted blood code.
/obj/effect/decal/cleanable/blood/xenoblood
name = "xeno blood"
desc = "It's green and acidic. It looks like... <i>blood?</i>"
blood_state = BLOOD_STATE_XENO
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xenoblood/Initialize()
. = ..()
add_blood_DNA(list("UNKNOWN DNA" = "X*"))
/obj/effect/decal/cleanable/blood/xenoblood/gibs
name = "xeno gibs"
desc = "Gnarly..."
/obj/effect/decal/cleanable/blood/xenoblood/gibs/proc/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if(i > 0)
new /obj/effect/decal/cleanable/blood/splatter(loc)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/xenoblood/gibs/up
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibup1","xgibup1","xgibup1")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/down
random_icon_states = list("xgib1", "xgib2", "xgib3", "xgib4", "xgib5", "xgib6","xgibdown1","xgibdown1","xgibdown1")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/body
random_icon_states = list("xgibhead", "xgibtorso")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/torso
random_icon_states = list("xgibtorso")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/limb
random_icon_states = list("xgibleg", "xgibarm")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/core
random_icon_states = list("xgibmid1", "xgibmid2", "xgibmid3")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva
random_icon_states = list("xgiblarva1", "xgiblarva2")
/obj/effect/decal/cleanable/blood/xenoblood/gibs/larva/body
random_icon_states = list("xgiblarvahead", "xgiblarvatorso")
/obj/effect/decal/cleanable/blood/xenoblood/tracks
color = BLOOD_COLOR_XENO
/obj/effect/decal/cleanable/blood/xenoblood/tracks/Initialize()
. = ..()
add_blood_DNA(list("Unknown DNA" = "X*"))