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3aefc8ae10b520b0f7c006b9ddba297a04eaf4eb
GS13NG/code/game/turfs
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KathrinBailey ab86d669a7 Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (#12383)
* yeah don't worry trilby I have the 'sprites'

* conflict
2020-05-28 23:30:34 -07:00
..
openspace
Ports TG Icemoon framework and map (#49680) (#12002)
2020-05-07 14:46:16 +02:00
simulated
Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (#12383)
2020-05-28 23:30:34 -07:00
space
Oh man.
2020-02-01 05:05:07 +01:00
baseturf_skipover.dm
Revert "Merge branch 'master' into Yeehaw"
2020-01-08 12:26:45 +13:00
change_turf.dm
let's play the optimization game featuring lighting (#12310)
2020-05-23 22:47:42 +02:00
closed.dm
Field of Vision component. (#12075)
2020-05-15 15:25:04 -07:00
open.dm
Ports TG Icemoon framework and map (#49680) (#12002)
2020-05-07 14:46:16 +02:00
turf.dm
ports /tg/station vis_flags related fixes (#12064)
2020-05-01 21:14:04 +02:00
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