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GS13NG
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3aefc8ae10b520b0f7c006b9ddba297a04eaf4eb
GS13NG
/
code
/
game
/
turfs
History
KathrinBailey
ab86d669a7
Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (
#12383
)
...
* yeah don't worry trilby I have the 'sprites' * conflict
2020-05-28 23:30:34 -07:00
..
openspace
Ports TG Icemoon framework and map (
#49680
) (
#12002
)
2020-05-07 14:46:16 +02:00
simulated
Framework for (hopefully) reducing memory usage by replacing thousands of decals with turfs that look visually identical (
#12383
)
2020-05-28 23:30:34 -07:00
space
Oh man.
2020-02-01 05:05:07 +01:00
baseturf_skipover.dm
Revert "Merge branch 'master' into Yeehaw"
2020-01-08 12:26:45 +13:00
change_turf.dm
let's play the optimization game featuring lighting (
#12310
)
2020-05-23 22:47:42 +02:00
closed.dm
Field of Vision component. (
#12075
)
2020-05-15 15:25:04 -07:00
open.dm
Ports TG Icemoon framework and map (
#49680
) (
#12002
)
2020-05-07 14:46:16 +02:00
turf.dm
ports /tg/station vis_flags related fixes (
#12064
)
2020-05-01 21:14:04 +02:00