Logo
Explore Help
Sign In
shikix/GS13NG
1
0
Fork 0
You've already forked GS13NG
Code Issues Pull Requests Packages Projects Releases Wiki Activity
Files
547799c3acc4ad2c76c48ea614b2d815cd90d0d5
GS13NG/code/game/objects/effects
History
LetterJay 6c76ae2395 clean up
2017-08-28 10:34:31 -05:00
..
decals
here we go again (#2456)
2017-08-24 19:24:25 -07:00
effect_system
Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
2017-08-24 21:07:58 -07:00
spawners
Syncs maps, and a bunch of other things that no one will care about/notice/give fucks about until they break. Welcome to conflict hell. (#2460)
2017-08-24 21:07:58 -07:00
temporary_visuals
ok this is going to be a pain in the ass ain't it (#2458)
2017-08-22 05:01:38 -07:00
alien_acid.dm
…
anomalies.dm
[MIRROR] Adds defines for mouse_opacity (#2381)
2017-08-21 20:29:37 -07:00
bump_teleporter.dm
…
contraband.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
countdown.dm
Tweaked SM overlay (#2243)
2017-08-04 08:43:02 -07:00
effects.dm
…
forcefields.dm
…
glowshroom.dm
…
landmarks.dm
…
manifest.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
mines.dm
goddamnit_again (#2511)
2017-08-26 18:43:57 -07:00
misc.dm
goddamnit_again (#2511)
2017-08-26 18:43:57 -07:00
overlays.dm
…
portals.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
proximity.dm
…
spiders.dm
…
step_triggers.dm
…
wanted_poster.dm
here we go again (#2456)
2017-08-24 19:24:25 -07:00
Powered by Gitea Version: 1.25.4 Page: 4405ms Template: 70ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API