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GS13NG/code/game/machinery/doors/unpowered.dm
T

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/obj/machinery/door/unpowered
/obj/machinery/door/unpowered/CollidedWith(atom/movable/AM)
if(src.locked)
return
..()
return
/obj/machinery/door/unpowered/attackby(obj/item/I, mob/user, params)
if(locked)
return
else
return ..()
/obj/machinery/door/unpowered/emag_act()
return
/obj/machinery/door/unpowered/shuttle
icon = 'icons/turf/shuttle.dmi'
name = "door"
icon_state = "door1"
opacity = 1
density = TRUE
explosion_block = 1