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GS13NG/code/game/gamemodes/clock_cult
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vuonojenmustaturska 10bf80139c Fixes MMI to AI law transfer (#31017)
* Fixes MMI to AI law transfer

* Fixes issue with preloaded laws on AI core
2017-09-26 16:52:17 -05:00
..
clock_effects
[MIRROR] Standardized power displays (#2539)
2017-09-13 17:57:16 -05:00
clock_helpers
[MIRROR] Standardized power displays (#2539)
2017-09-13 17:57:16 -05:00
clock_items
Fixes MMI to AI law transfer (#31017)
2017-09-26 16:52:17 -05:00
clock_mobs
here we go again (#2456)
2017-08-24 19:24:25 -07:00
clock_scriptures
Makes the station Z level into a list instead of a single define
2017-09-11 12:40:35 -05:00
clock_structures
[MIRROR] Cleaned up some decimal values. (#2797)
2017-09-18 01:45:39 -05:00
clock_cult.dm
[MIRROR] Refactors roundstart centcom threat report. (#2739)
2017-09-13 22:50:01 -05:00
clock_effect.dm
Changes some 1s and 0s to TRUE and FALSE (#1967)
2017-07-10 16:13:16 -07:00
clock_item.dm
Clockwork stuff uses Initialize (#426)
2017-04-16 18:15:48 -04:00
clock_mobs.dm
[ready]Makes bIcon better
2017-08-13 17:41:12 -05:00
clock_scripture.dm
Makes the station Z level into a list instead of a single define
2017-09-11 12:40:35 -05:00
clock_structure.dm
[MIRROR] Standardized power displays (#2539)
2017-09-13 17:57:16 -05:00
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