Commit Graph
331 Commits
Author SHA1 Message Date
Meowykins 885373c8f9 Merge pull request #4 from Aurorastation/master
Stuff
2015-02-15 19:10:06 -06:00
Meowykins 8e88f01139 Mice Fix
Can now pick up newly spawned mice.
2015-02-15 18:20:06 -06:00
SoundScopes 39ea10683b Merge pull request #23 from Aurorastation/development
Development
2015-02-15 19:18:11 +00:00
skull132 17d46c6933 Merge pull request #345 from Zuhayr/mining
Baymining
2015-02-15 21:17:24 +02:00
Meowykins e0d0c35bbb Holder - Mice/Lizards
Holdable Mice and Lizards. Added icons to Objects, so they have object
icons.
2015-02-14 21:38:40 -06:00
SoundScopes 5d28405cc4 Xenos are back 2015-02-13 12:52:05 +00:00
Meowykins d96cc75fe7 Revert "Revert "Things""
This reverts commit 9344369765d12dd9c4a9b15728c766763eee2ca3.
2015-02-12 22:43:33 -06:00
Meowykins 85fec34b2e Revert "Things"
This reverts commit 0385cb4e303358c28aa7250edbabac135be1f89c.
2015-02-12 22:43:30 -06:00
Meowykins 2237802974 Things
Stuff
2015-02-12 22:43:26 -06:00
SoundScopes 0cbbd51268 IPC Immune to Stings and Vampires 2015-02-05 04:09:28 +00:00
SoundScopes 3202fc3b0a msg_attack update 2015-01-31 14:45:47 +00:00
Zuhayr 4d022a5e85 Hunting down and killing bugs with the mining port. 2015-01-31 20:04:37 +10:30
Zuhayr 844fa12117 Merge resolution. 2015-01-31 19:09:20 +10:30
SoundScopes 6fef1b855e Merge pull request #20 from Aurorastation/development
Code Catchup
2015-01-22 23:03:30 +00:00
SoundScopes 70b1382dba Merge pull request #17 from Duck-/master
Removes autoheal + fixes tcomms broadcast
2015-01-22 23:02:11 +00:00
skull132 29b77f213a Merge pull request #343 from SueTheCake/mutiny
Adds mutiny mode.
2015-01-22 21:07:58 +02:00
skull132 091514a57b Merge pull request #344 from Zuhayr/dev
Clipboard fix, completes binary comm port.
2015-01-21 22:56:12 +02:00
SoundScopes ceaf0740f4 Offhand Sprite bugfix 2015-01-15 16:38:51 +00:00
Duck- 5392bfc362 Fixes tcomm broadcast
still unknown source of runtimes + $source cannot be edited but does not
cause runtimes
2015-01-10 04:43:44 -05:00
SoundScopes 03774fcaa4 Vaurca Language 2015-01-10 07:04:01 +00:00
SoundScopes 43195501a0 I commented in my code again 2015-01-09 17:16:49 +00:00
SoundScopes 73abde1c3f Space language whisper logs 2015-01-09 17:12:02 +00:00
Zuhayr 2d92b592ca First pass on porting Baymining. Compiles, not playable, do not merge alone. 2015-01-09 13:04:24 +10:30
Zuhayr b567676397 Finishes porting binary headsets (with accompanying radio code refactor). Will probably need more testing than I managed locally. 2015-01-09 10:59:21 +10:30
suethecake 29924324a6 MUTINY. O BOY. 2015-01-08 17:46:36 -06:00
SoundScopes 39926de93e Merge pull request #12 from Duck-/master
ipc fixes, vaurca framework
2015-01-05 20:17:26 +00:00
SoundScopes 39dc7ee0d5 Whisper logs of some kind
Hopfully with ghosts hearing whispers
2015-01-05 20:13:24 +00:00
SoundScopes f0b5d662be Time Display in stats 2014-12-31 13:11:29 +00:00
Duck- 26167a6fdf vaurca framework
missing: language, flash weakness, sprites, custom organs? //might steal
xenomorph organs i don't know

thoughts on race: some good strengths but more easily exploitable
weaknesses than any race i've ever seen. fireloss *2, emp death,
intended flash weakness far outweigh the strengths they currently have
and they are going to get lasered instantly in like every conflict it's
going to be awful ughghm

thoughts behind decisions so far: bugs are insulated because seriously
they take 2x fireloss any shock at all is going to instacrit them and a
nonconductive space exoskeleton kind of makes sense.  their bite verb is
nice.  i'm not going to say it's not nice.  but it requires a strong
grab, which requires a stun or someone stupid.  you can easily do more
damage with a 15 force weapon and about on par with a 10-force, i'm
pretty sure.  this is mostly for style really.

final opinion: any race that takes 2x burn is always going to be
underpowered given how common lasers are.  plus a welding tool is like
an esword on them.  that alone would be a significant drawback.  coupled
with emp-death (all their inner organs are mechanic so they will get
fried almost 100% of the time) and also the weak eyes thing is a little
much maybe.  oh, and they're slow.  strengths: insulation, no hardsuit,
reduced brute, radiation resistance, bite verb.  hardsuits common to all
departments; usually decent armor values anyway.  insulated gloves
easily gotten or worked around by anyone willing to powergame even a
little bit; not big deal.  rad res rare.  brute res outstripped by burn
mod.  bite verb nice but impossible to use unless you've stunned someone
already in which case you could've won any other way.
2014-12-30 06:48:55 -05:00
Duck- 95095a0f46 ipc fixes
turns out robolimbs pop off from burn damage without any protection
checking so you can get shot in the chest by lasers and turn into braces
the chestless ipc.  changed to allow robolimbs to fall off just like any
other-- from brute.  bug was causing issues also because two shots from
a laser to an ipc head or groin would cause those vital organs to
detach, causing the ipc to instant die.

fixes robots/painlessflaggeds being able to take toxloss and halloss
because new flags.  painlessflags can take toxloss still.
2014-12-29 18:23:11 -05:00
SoundScopes fb1e4808d7 Merge pull request #9 from Duck-/master
Here's my stuffsfjfsflkj
2014-12-24 08:23:39 +00:00
SoundScopes 21a649b903 Runtime error 2014-12-24 08:14:44 +00:00
Duck- 0b344ff76a TRAINS
CHOO CHOO
2014-12-22 00:31:54 -05:00
skull132 3123510d99 Merge pull request #324 from skull132/development
Skull's Fixes, 21DEC2014
2014-12-22 00:07:06 +02:00
skull132 d9b840ce8e AntagHUD Runtime 2
Okay, fixed now properly. Hopefully.
2014-12-21 19:41:59 +02:00
skull132 86c650d740 Revert "AntagHUD Proc Error Fix"
This reverts commit 58f695687d.
2014-12-21 19:32:49 +02:00
skull132 58f695687d AntagHUD Proc Error Fix
Fixes a runtime error generated when you try and get the AntagHUD.
2014-12-21 18:49:42 +02:00
skull132 63c18ba5cc INCREASERUN mutation fix
Should make you go speedy now.
2014-12-20 20:34:08 +02:00
SoundScopes d1c7fddece Sign language italics 2014-12-20 15:44:45 +00:00
SoundScopes b7e2425ef9 Language Code 2014-12-20 14:06:15 +00:00
skull132 5cf62156b8 Merge pull request #321 from SoundScopes/development
Bugfixes
2014-12-19 03:33:41 +02:00
skull132 353518fc12 Stun Batons
For borg stun batons.
2014-12-19 03:33:17 +02:00
skull132 9aa0ac8e3e Holder Fix
For proc spam.
2014-12-19 03:33:17 +02:00
SoundScopes ca17950b17 Woops 2014-12-18 23:27:04 +00:00
SoundScopes 6d8350d545 Organ code
Needs a map edit
I can't wait to see the errors from this
2014-12-18 11:27:58 +00:00
SoundScopes cb618cbbe8 More basic Sign language 2014-12-16 01:51:16 +00:00
SoundScopes 30c5a80bbd Antag hud and Var edits 2014-12-15 11:02:16 +00:00
SoundScopes 4a485940dc easier to find stats 2014-12-13 07:26:54 +00:00
SoundScopes 1fd396beec Undershirts now show 2014-12-12 03:46:36 +00:00
SoundScopes b24a7c6527 pAI Translator 2014-12-11 08:06:45 +00:00