Commit Graph
331 Commits
Author SHA1 Message Date
skull132 410b62e5a3 Merge pull request #313 from skull132/development
Skull's Fixes, 08DEC2014
2014-12-08 23:12:27 +02:00
skull132 caccd33438 Slimes Fix
Hopefully they work as BS12 intended now, and thus, we can move on from
there with modification.
2014-12-08 21:36:56 +02:00
SoundScopes 29775ff70d Whisper snooping for ghosts
Todo: Fix the double message when observing the character directly.
2014-12-08 07:55:56 +00:00
SoundScopes 2401b72f42 pAI Unpack bug 2014-12-08 02:15:27 +00:00
SoundScopes 8a6adeb6d7 Say code for bst 2014-12-08 00:40:46 +00:00
SoundScopes b0242bad18 Sign Language fix. 2014-12-08 00:32:41 +00:00
SoundScopes cb62829685 say_signlang 2014-12-02 21:27:22 +00:00
SoundScopes f1a4dd823a Signing revert
Because BAY
2014-12-02 20:26:02 +00:00
SoundScopes ac4d7ddc96 Luminol Hud 2014-12-02 14:06:47 +00:00
SoundScopes ff4573cbc2 AI Centcomn announce 2014-12-02 11:21:25 +00:00
SoundScopes eaf14288f0 Sign Language 2014-12-02 10:53:34 +00:00
SoundScopes 92e6201c1b Merge pull request #306 from SoundScopes/development
Sign Language
2014-12-01 23:27:23 +00:00
skull132 f03b2461af Skull's Hotfix 3
* Handcuffs no longer need a grab to hold
* Fixed the RnD console on the outpost
2014-12-02 01:26:18 +02:00
SoundScopes a40a44f223 Sign Language 2014-12-01 23:25:52 +00:00
SoundScopes 03c89be83e Merge pull request #8 from Zuhayr/Bayhydro
Ports Bay xenohydro.
2014-11-24 12:04:16 +00:00
SoundScopes 964daa0aee Vampires can see blood
Well their own levels
2014-11-21 12:51:50 +00:00
Zuhayr 6fc7a99617 Merge branch 'development' of https://github.com/Zuhayr/Aurora into dev 2014-11-21 18:44:03 +10:30
Zuhayr a721eb3abb Ports Xenobotany from Bay. Does not compile due to map faults; hence untested. 2014-11-21 18:29:35 +10:30
SoundScopes f25ee4ee9f Yay Updates
Needs fixing:
See how quickly the powernet drains at default load, I thought atmos
went to quickly so I upped the power cell by one level,
Shuttle Tags,
Graphical glitches involving some wires,
There is still some things missing with NanoUI but they are not game
breaking in any way I have seen so far.

Other than that we should be good to go.
2014-11-12 19:12:22 +00:00
SoundScopes 153123c9b7 Now 2014-11-06 12:46:38 +00:00
SoundScopes 318cb6603b Merge pull request #1 from Duck-/master
dupdates
2014-11-06 12:29:27 +00:00
SoundScopes d58f613f69 Bay Merge 2014-11-06 12:27:05 +00:00
SoundScopes 4090f46636 Merge branch 'master' into development
Conflicts:
	code/game/machinery/cryopod.dm
	code/game/objects/structures/stool_bed_chair_nest/bed.dm
	code/modules/supermatter/supermatter.dm
2014-11-06 01:25:13 +00:00
skull132 3c04d7199d Bay Merge 05NOV2014
Known errors:

* A set of errors tied to updating the fire overlays.
* A single error related to a dischephency between new and old slime
code
* A set of errors related to the recharging of stun batons
* A single error due to old machinery code coming from your grav
generator file
* A single error error from your space cooler code, due to old
atmopsherics code
* A playerpanel warning
* An error tied to extinguishing and old atmos code.
2014-11-05 23:58:05 +02:00
Duck- aef81d9d14 Various things
Restores glass shard throwdamage to 15 because it should never have been
reduced in the first plaaaace.

Slightly buffs bombsuits-- you'll still die if hit by epicenter, but if
you have a suit, reduces damage taken from heavy explosions.  Was 90+15
+ whatever pressure does to you while you're out to 60 + 1 + whatever
pressure does to you while you're out.  Significantly increases odds of
survival, I think.  Can easily be tweaked further.

Fixes ipcs being affected by cloneloss-- check was placed after damage
was applied so it terminated after damage was applied.
Fixes tasers piercing through godmode.  Now properly calls the proc
instead of applying direct damage like everything else.
Makes pain-immune races immune to halloss.  Because pain damage doesn't
really make sense against things that feel no pain.
Nerfs chloral to stun for ~4 seconds + metabolism duration as opposed to
40 seconds + metabolism duration.  that can go and die.
Painkillers now rapidly remove halloss.  If you have tramadol running in
you, it will take rapid consecutive taser hits to bring you down.  If
you have oxy, it'll most likely take multiple people tasing you
simultaneously to down you.  stun batons and lasers still work just as
well though.
2014-10-17 14:25:37 -04:00
SoundScopes ab210d477a bugfix
Spiders go through plastic flaps when dead now
2014-10-14 16:16:18 +01:00
skull132 e73c8e33b8 Genetics Invisibility Fix
Ripped from Paradise/Bay code.
2014-10-11 22:11:00 +03:00
SoundScopes d495ad61c9 Floating
No floating for AI's and things that I didn't notice
2014-10-10 19:39:56 +01:00
SoundScopes 0b9fde2bb4 Runtime Errors
Fixes
2014-10-08 23:50:29 +01:00
SoundScopes 3560c8c68f Floating bug
Oops
2014-10-08 21:29:50 +01:00
skull132 0b7a687fa6 Test
Testing.
2014-10-08 21:53:44 +03:00
skull132 e5555dc9df Baystation12 Hardsuit Code - Part 2
Because I forgot things.
2014-10-08 21:34:51 +03:00
skull132 12019e7abd Critters
Winged space critters.
2014-10-08 21:30:25 +03:00
SoundScopes ccee15005c Gravity tweak
Moved the floating function to life proc.  I don't get spammed to it
works.
2014-10-05 03:44:14 +01:00
skull132 dad1705c46 Baystation12 Hardsuit Code
Porting over the code.
2014-10-04 22:25:40 +03:00
suethecake cbe118bc0b derp derp herp
Wrong bullet + duplicate name. Fixed.
2014-09-27 11:44:50 -06:00
suethecake c894fb4ccc New icons for all. Yaaaaay...
Also, fugbixes including spooky ghost tampering + forgotten hair.
2014-09-25 14:22:55 -06:00
skull132 811a49fa2c Merge pull request #269 from SoundScopes/master
Scopes updates
2014-09-24 20:32:25 +03:00
SoundScopes 0f1a34f6d7 Merge pull request #11 from Duck-/master
small things this update
2014-09-23 20:02:00 +01:00
Duck- 17c2f2709a Various tweaks.
Buildaturrets made more accessible.  They aren't that great anyway.

Table laserblocking chance increased significantly.  Because if you
bother to get cover, you deserve cover that works.  Tables soak
projectiles a little better, too.

Removes hulks always all-capsing.  Puts pulse rifle unwielded firedelay
in line with other fire delays.
2014-09-19 13:29:01 -04:00
Duck- d272c77fb3 wheelchairs
wheelchairs.  fixes lasereyes for wizard mutate.  might need nerfs.
uncertain.  too tired.
2014-09-18 23:13:03 -04:00
SoundScopes 2fa09d9732 JMP links on attack logs
Added JMP links to all attack logs
2014-09-17 15:19:22 +01:00
SoundScopes b258227443 Mod messages
Messages for Mods
2014-09-17 14:34:00 +01:00
SoundScopes 16974b0c7b Cencomm Message
- 10 minute cooldown
- Admins can now reply
- AI's send their message through Alice.
2014-09-16 16:42:30 +01:00
Duck- bb5de59a6e Vamp buffs, isocubes (needs sprite), other stuff
Vamps: Hypnotize now a free power, cooldown increased.  Space bats
nerfed, but ability now summons two as before since they don't kill each
other anymore.  Vampjaunt brought back down to thirty.  Holy water
ignites and burns vamps.

Laserpointer permablinding severely nerfed.  Bad idea in retrospect.

Added things to custom gear prefs.

All energy weapons made more accurate, to compare with bulletweapons
being generally way more deadly.  Snipers/modulasers accuracy buffed, to
account for aiming at a distance being broken.

Isocubes.  They're done but need a sprite.  Pocket dimension that you
suck highly dangerous criminals into.  Spell edits were mostly to
contain wizards and vamps from poofing out, which would cause them to be
permastunned since only getting ejected removes the permastun.
2014-09-14 22:38:22 -04:00
SoundScopes b7e84139a7 Scopes updates
- Admin Access
- Attack Log - Prays - Centcomm
- Singluo tells Mods/Admins when stage 4
- PA tells Mods/Admins when it is altered at all
- All stagg get a notification if any of the chat channels are muted at
login
2014-09-14 03:07:42 +01:00
Duck- deaf0d1225 Custom gear stuff
Protopistol temporary nerf--
They're meant to be small enough to be concealable, but protorifles
aren't implemented for lack of sprites.  So they're going to be normal
sized and only backpackable.
2014-09-13 15:16:05 -04:00
skull132 798e8e1117 Merge pull request #266 from SueTheCake/hair
New hair. Yaaay.
2014-09-13 20:40:03 +03:00
skull132 a2b7b28aef Merge pull request #265 from SueTheCake/Forensics
Forensics
2014-09-13 20:39:50 +03:00
suethecake 9a156fed26 New hair. Yaaay. 2014-09-12 14:03:15 -06:00