Commit Graph
331 Commits
Author SHA1 Message Date
skull132 085a6bb758 Docile Faithless
For events. They're buffed, but don't go apeshit.
2014-09-08 18:47:05 +03:00
skull132 3057cccda8 Slime Catalyst
Modifies the gold slime reaction to provide a catalyst instead of random
xenos.
2014-09-08 18:46:51 +03:00
suethecake ab50f9407b New stuff plus forgotten files. 2014-09-07 12:11:46 -06:00
skull132 692fb8b25e Merge pull request #253 from SoundScopes/master
Scopes updates
2014-09-07 20:29:21 +03:00
skull132 b75d23fa6f Merge pull request #257 from Meowykins/master
Stuff for stuff.
2014-09-07 20:27:05 +03:00
suethecake ea9bbe3780 Overhauls in-game forensics system to be more in-depth. 2014-09-06 23:29:41 -06:00
Meowykins 3f40166777 AntagHUD -- Vampires
Sprites made for an AntagHUD for Vamps, so ghosts can see who's antag
during Vampire rounds.
2014-09-02 13:50:23 -05:00
Duck- e026c65a6f Protolasers (WIP/unobtainable), beginnings of accuracy rework.
My first project!  Done by myself!  Yesss.

okay, sounds helped.  but it was mostly me.
2014-08-31 00:20:25 -04:00
Duck- 83a06403dc Laser pointers, overchargeflashes, various fixes
Alcohol and thermite now flammable.  Laser pointers added!  Flash now
comes in delicious incendiary flavor.  Robot fire overlay bug fixed-ish.
Being lit on fire turns off a borg's lights but the fire still shows.
I'll take it.  Shield gens actually useable by the people they were
meant for.
2014-08-29 21:52:16 -04:00
SoundScopes 05133fe591 Floating Fix
Buckled mobs no longer float.
2014-08-29 19:03:45 +01:00
SoundScopes 051c31ed91 Equipment Fix & AI Central Fax
- You can no longer cook everything
- AI's can contact CentComm once every half an hour
2014-08-29 13:49:18 +01:00
skull132 0911682d6a Merge pull request #249 from SoundScopes/master
Scopes updates
2014-08-28 18:27:49 +03:00
SoundScopes d7528701a9 bats fix
Bats don't attack each other
2014-08-28 06:56:27 +01:00
SoundScopes ef2c93bb73 Updates
Cleaning files
Change Log
Changes to the cooler.
Added missing html tags in logs
2014-08-26 11:52:02 +01:00
skull132 9128276319 Siik'tajr to Siik'maas
Just changes things.
2014-08-25 21:24:02 +03:00
SoundScopes c470e5e9f0 Basic setup for the frequency modifier thing.
Alterable Items
- Airlocks
- Buttons
- Ignighters
- Air Injecters
- Mass Drivers
- Convayor belts
- Shutters
- Wall mounted flashers

External Airlocks like the ones at the solars are going to take a little
more setup to get working as there are 7 things that need changing.

Bluespace Techs spawn with one in their bag.

Gravity no longer spams SoundScopes wil messages
2014-08-20 10:00:40 +01:00
skull132 135b4b6de3 Merge pull request #224 from SoundScopes/master
Change log
2014-08-19 20:56:22 +03:00
skull132 7c6c782f78 Merge pull request #223 from Duck-/master
FIRE, burstFIRE, vamps on FIRE, defibs.  Fire.
2014-08-19 20:56:16 +03:00
SoundScopes 8b7b813e54 No AI's Float 2014-08-19 01:37:28 +01:00
SoundScopes c45157928f Stop AI Floating
Stops the AI floating when bolted to the ground
2014-08-17 20:06:06 +01:00
Duck- cc6dc9348a Removes leap. Triples pressure damage from space.
Space is supposed to kill you really fast, but because ZAS is
consistently broken, no one ever takes the compound burn damage with the
brute.  So, to compensate, because I hate fun, space is going to become
deadlier.  Until ZAS fixes, I suppose.
2014-08-15 18:53:51 -04:00
Duck- e3e1160214 Defib, vox fix, burst/lawgiver bugfixes
Vox no longer die to death as soon as they inhale any O2.  It's still
painful, but not as painful.
Defib added.  After someone dies of suffocation, you have five minutes
to give them the zap.  Works better on nakeds.  Works poorly on clothed
and armoreds.
Detective revolver nerf.  Because die.
2014-08-15 17:41:05 -04:00
SoundScopes 4f6748882a Debug message
Duplicate message
2014-08-14 00:20:22 +01:00
Duck- 68295719f1 Lighting nerds on fire part one
FIRE.
2014-08-13 19:08:26 -04:00
SoundScopes 5aa3d633f4 Bux Fixes all sorts
- Chaplin can't be turned into a vampire
- Spelling errors
- A few debug messages for advanced checks
- Loadout spawning fixed
- IPC's can't be absorbed by lings.
- IPC will no longer be chosen as a ling
- Can't use radios if you are stunned >= 4
- dead bodys stop floating after they die
- debug messages to find out what's happening.
2014-08-12 23:36:38 +01:00
SoundScopes 90b5f15c62 Merge pull request #4 from SoundScopes/development
Compatibility check
2014-08-10 23:47:51 +01:00
Duck- 3367bf0cc0 Custom gear!
At startup, characters can now have a very limited five-point loadout of
Cool Amazing Things.  Amazing!  Compiled, works.
2014-08-10 02:26:47 -04:00
SoundScopes 143d293e68 Updates
- Debugs for SoundScopes
- Some more change log
- Mice now have A 5 minute spawn timer after first mouse death
- Grav Gen uses more power
- Last vote timer for staff
2014-08-10 04:50:00 +01:00
Duck- 8057d4ea6c Vampire fixes.
Fixes: Full-power xray now works.
Enthrall reduced to 150 bloods.
Vampires fry! in starlight.  You'll be dead in seconds.
Bats buffed.  They're pretty strong now.  No longer eat each other since
you only get one bat.  May be nerfed in the future.  Not sure.
Some blood fixes.  You don't lose blood if an ability fails now.  So if
you don't move to cancel it after trying to hypnotize yourself, that's
totally your fault.
Added a color to clonetox.  Made cyanide's metabolism rate less stupid
high so it's actually useful maybe, or could be if it were ever used.
2014-08-06 00:12:17 -04:00
Duck- d859c512e4 Vampires!
Tested, working.  Shapeshift is broken and bats eat each other but it's
otherwise working -flawlessly.-
2014-08-05 00:06:10 -04:00
skull132 b9ee68dd91 Revert "SID Update"
This reverts commit 95a9324952.
2014-08-03 18:14:06 +03:00
skull132 4dca6039ab Merge pull request #201 from LikelyMeowness/master
Zipties Part Deux
2014-08-02 18:01:38 +03:00
Meowykins 95a9324952 SID Update
Changes to Security
-Investigator
-Forensic Tech
-Internal Advisor
Spawn Code written. Changes to an item definition to fit the purpose.
2014-08-02 09:54:17 -05:00
skull132 ac86f670b5 Merge pull request #199 from SoundScopes/master
Update
2014-07-30 16:33:38 +03:00
SoundScopes 867515bfef proc var defines
Why did TG miss that out.
2014-07-28 07:53:03 +01:00
skull132 0f9e01da7d Merge pull request #198 from LikelyMeowness/master
New Undershirts/TankTops
2014-07-28 06:08:46 +03:00
SoundScopes 5c9389d334 Bug Fix
Should return floating mobs to normal again.
2014-07-27 20:58:50 +01:00
SoundScopes 2c1e25ef61 Bluetechs/Spelling
Says in a subdued tone

Gravgen spelling of Graviton
2014-07-26 18:23:56 +01:00
Meowykins cb4b07f44e Update to Undershits/Tanktops
-Fixed the shit
-Update to CC of course, and is no longer bork.
-Thanks, Skully.
2014-07-26 09:05:17 -05:00
SoundScopes 906f9e20bc Gravity Generator
- Addition of Gravity Field Generators
- Added animation for when floating
- Toggle Gravity in Secrets menu only works when a Grav Gen is on the
station
- New debug verb to reset the gravity on the whole server

Because of the way this has been implemented, any Grav Gen on any zLevel
will affect the station level only. I would need to rewrite the whole
movement/gravity system as well.
Something I think can be saved for when we switch from station to
outpost.

Mapping info:
At the start of round there doesn't need to be one on the station as the
original gravity system will be running when the round starts.  As soon
as a Grav Gen has been spawned and it has started up (Done automatically
if already on map or spawned using the /station/admin version) It will
take over all gravity simulation.

The main object:
/obj/machinery/gravity_field_generator/main

The one to be place on a map at round start:
/obj/machinery/gravity_field_generator/main/station

The one admins should spawn if they need/want to spawn one:
/obj/machinery/gravity_field_generator/main/station/admin
2014-07-24 00:41:02 +01:00
SoundScopes 2457cff854 Bug Fixes
- Players in lobby can no longer see sign languages
- Disposals fix
2014-07-17 03:50:30 +01:00
skull132 2891cfdaea Merge pull request #173 from SoundScopes/master
Removed self debug
2014-07-13 21:50:29 +03:00
SoundScopes b165edbc4c Removed self debug
I'm dumb
2014-07-13 19:11:11 +01:00
skull132 b1a1770bb9 Merge pull request #170 from SoundScopes/master
Bug Fixes & sign language conversion
2014-07-13 20:51:49 +03:00
skull132 6666a29067 Intern Fix
Fixes the position and gives them an actual, servable purpose.
2014-07-13 20:42:15 +03:00
SoundScopes ce1ca0b542 Conversion of sign language
- Added visual languages
- Sign Language is now a visual language
- New visual languages can be added by adding 'vocal = 0' to the
language datum
- Visual languages can be used in a vacuum
- Visual languages can't be used on the radio
2014-07-10 23:42:56 +01:00
skull132 b465020a81 Merge branch 'master' of https://github.com/skull132/Aurora 2014-07-08 21:26:33 +03:00
skull132 c4b7fbcfde Intern Position
Adds a new civilian job.
2014-07-08 21:24:40 +03:00
Dalekfodder 7ceda72dea A couple fix for a couple fails 2014-07-07 17:11:10 +03:00
skull132 bd59a891f5 Sign Language
Basic code.
2014-07-06 17:43:06 +03:00