263 Commits
Author SHA1 Message Date
SoundScopes eef56aa6cc Updated throw code to match DM beta release 2015-06-16 12:44:17 +01:00
skull132 ee01065a7d Fixes #611
Tank transfer valves now have a material cost attached to themselves.
2015-06-15 14:06:31 +03:00
SoundScopes 98384e5430 Merge pull request #607 from skull132/master
Skull's Things, 10JUN2015
2015-06-13 05:45:33 +01:00
skull132 f7bd2b41e1 Linked uniforms
Initial addition of the labelled prisoner jumpsuits and cell control
functionality for the introduction of the communal brig. One note to
review (namely, if id = null for cell spawning, that may cause a runtime
error).
2015-06-10 02:08:42 +03:00
skull132 394681f978 Merge pull request #595 from skull132/master
Notes and Fixes
2015-06-08 20:34:29 +03:00
skull132 ddff9868c0 Fixes #587
Should be fixed. The message is less detailed, but also less stupid.
2015-06-04 15:08:12 +03:00
Serveris f4a2e3c72b Commissar Warden gear
-Adds a commissar coat/hat to the game, both of which set to spawn as
alternative gear in the warden's locker.
2015-05-31 19:29:29 -04:00
skull132 1be9df3f97 Merge pull request #553 from jack-fractal/cyborg_backpack
Porting UI changes for AI's and Robots
2015-05-31 16:38:03 +03:00
skull132 99e8e59df0 Merge pull request #561 from jack-fractal/bugfix_clickcode
Bugfix: #548 - Adding delay to throw_item and UnarmedAttack
2015-05-31 16:37:52 +03:00
jack-fractal a6ce30df10 Modifying next_click code
Changes all next_click modifications (except telekinesis) to use a
renamed function "AllowedToClickAgainAfter".

Creates a function called "AllowedToMoveAgain" which is used to test if
you're allowed to click.

Adding additional click delay timings to setup.dm.
2015-05-28 19:56:38 -04:00
SoundScopes e7a2cdd903 #557 Fix
If a mob crawls on it then they don't get hurt. That should change.
2015-05-26 18:10:48 +01:00
jack-fractal 92226dff35 Refresh problems and hotkeys
Ooohkay, so I added a bit more to this while fixing the issue with the
backpack module select screen not refreshing when you stored items.

I did a pass over the hotkeys! Hurray!

All right. Lets do this:

Key X
Previously, this hotkey wouldn't start cycling if your first inventory
slot wasn't filled. So if you had slots 2 and 3 full, but 1 empty,
clicking X would do nothing. Now it works how you'd expect. It cycles if
you have something selected, and if you have nothing selected, it
selects the first item.

Key C
This deselects everything, leaving you able to interact with computers
and distant AI objects. Previously, to do this you had to click on an
empty area of your selected module. It was very awkward.

Key V
This stores your currently selected item.

Key Q
Previously this would just tell you that you weren't allowed to drop
items as a robot. Now it toggles your inventory open or closed.

Key 1,2,3
Previously hitting 1 would activate Help intent, and 4 would activate
Harm intent. Robots have only two intent types, making the toggle key F
more useful. These now select the respective modules.

I also revised how clicking on items in the backpack works. Now,
clicking on an item in the module storage, with a tool selected, will
hot-swap the item into your current module.

Taken together, these changes reduce an enormous amount of unnecessary
clicking.
2015-05-23 00:18:57 -04:00
jack-fractal 4a450545ef Porting UI changes for AI's and Robots
Gives AI's a set of icons for their more common tasks.
Makes Cyborg inventories work like backpacks.
2015-05-18 19:24:41 -04:00
SoundScopes 2a8962c6c6 Missed one 2015-05-15 20:47:19 +01:00
SoundScopes ff68c9e1f3 Scopes updates all merged and stuff
A lot of these will probably get edited again
2015-05-14 21:02:12 +01:00
SoundScopes 93e54b408b Taperecorder #513 fixed
Bringing back Mission impossible
2015-04-25 10:24:46 +01:00
SoundScopes 941ef402aa Right Bluesec 2015-04-25 08:56:36 +01:00
SoundScopes 5253227003 Revert "Bluesec"
This reverts commit 3db1ef4dd5.
2015-04-25 08:28:03 +01:00
SoundScopes 3db1ef4dd5 Bluesec 2015-04-25 08:21:14 +01:00
SoundScopes 50d8825d05 Some minor Lag reduction 2015-04-12 18:45:33 +01:00
SoundScopes 26a51f8e40 Self Contained custom items sprites
to help reduce the amount of sprites in items_left|righthand.dmi
2015-04-11 14:32:04 +01:00
SoundScopes f42e4efdd1 Mobs pass chameleon projectors and restricted custom items from default list 2015-04-10 17:10:24 +01:00
SoundScopes cd12707521 #441
Messages added it does cause some damage
2015-04-07 20:01:55 +01:00
SoundScopes 1008804294 #487
Kitchen Trays
2015-04-06 20:14:51 +01:00
SoundScopes 90f63f1513 Merge pull request #33 from Duck-/master
secgun, radfix, xrayfix, suit cooling units
2015-04-04 16:10:43 +01:00
Duck- 25444ceefa nanopaste + teleporter
fixes nanopaste to actually work plus gives it a healing buff to be
better than wires/welder.  also nerfs mech teleporter bluespace levels
to reasonable levels.
2015-04-03 14:37:04 -04:00
Duck- 0e3af9edd6 Merge pull request #15 from Aurorastation/master
updates
2015-04-01 10:18:55 -04:00
Duck- e706c5cc6f fixes xray, vampire eyes. adds suit cooling unit to autolathe.
there are a lot of robots on station and this seems the most practical.
also, xray/vampeyes use see invisible observer nolighting, which don't
worry doesn't let you see ghosts or anything and is essentially the same
as see invisible minimum.  it actually sees at a lower level than a
normal mob can see.
2015-04-01 09:35:21 -04:00
SoundScopes 0afc67677a ERT backpacks 2015-04-01 01:50:49 +01:00
SoundScopes 38e98f2310 Force Gloves For Traitors 2015-03-30 22:12:17 +01:00
skull132 7c580ae816 Merge pull request #471 from skull132/master
Skull's Things, 29MAR2015
2015-03-29 20:37:53 +03:00
skull132 22844095f6 Merge pull request #467 from SoundScopes/master
Force gloves and Changeling stuffs + changelog
2015-03-29 20:20:49 +03:00
skull132 f055024309 Merge pull request #464 from skull132/customs10march
Custom Items
2015-03-29 19:39:45 +03:00
skull132 68d8ebb5d3 Adds #455
Suit cooling units will now work while on back as well, much like an
oxygen tank. They also come with an invisible sprite for now, will
figure something out for that at a later date.
2015-03-29 15:15:51 +03:00
skull132 36448563e4 Fixes #439
You are no longer able to modify the genomes for IPCs, nor inject them
with the DNA injectors. That way, no more IPCs with superpowers or
exploding IPCs from being monkeyed.
2015-03-28 22:10:21 +02:00
skull132 08121c3efd Cane Sword Tweaks
* Now called the thin sword, so that you wouldn't really know that the
sword used came from a cane as you autopsy
* Adds properly blue notification and missing fingerprint procs
2015-03-28 19:36:37 +02:00
skull132 4fced60ee2 Glamour's Work
* Luna's coin
* Varick's coat
* Faust's uniform & beret
* Kuznetsov's ushanka
* Hazeri's pipe & cane
* Kane's badge
* Odanu's gloves
* Dosh's gemstone
* EPSiLON's badge
* ERT dogtags (may need a sprite at some point)
2015-03-28 17:42:32 +02:00
suethecake c2584d918d Zoom optimization. 2015-03-27 12:09:19 -05:00
Duck- bac5f3e6c0 sword arms, forcegloves
changeling sword arms + riot shield growth abilities.  as far as i can
tell, bug free.

forcegloves: see thread on forum for details.  i personally think it's a
great idea to make them standard issue for sec or at least put them in
the armoury.  they amp melee damage (varedit amplification if you want
ingame shenanigans with them) and also interact with harm-grab-disarm.
2015-03-20 18:49:41 -04:00
skull132 272a671a5f Initial Commit
Mainly a conflict clearance method, content unmodified as of dropping
pull #387
2015-03-15 15:08:14 +02:00
skull132 6ec29dcb51 Map Update, 08MAR2015
* Fixes #422
* Adds a proper surgical gear to the roboticist
* Covers a blindspot in the main hall for the AI
2015-03-08 21:29:53 +02:00
skull132 831a457c25 Merge pull request #28 from Aurorastation/development
Conflict Clearance
2015-03-08 15:02:30 +02:00
skull132 b6299cb2c0 Merge pull request #424 from Jamini/development
Fixing EMT access to medical lockers
2015-03-08 14:59:07 +02:00
skull132 b83cdc9a3f Chocolatebox 2015-03-07 14:46:19 +02:00
skull132 09cbc8cc61 Weaponry.dm Updates
* Fixes #431 by redoing the canesword (disguised sword). Makes you able
to lock it by clicking on it, and unsheathe it by clicking on it with
another hand.
* Removes the old box-hack for having a canesword.
* Swaps out references for the old canesword.
* Modifies how deconversion with the null rod works, to be less ganky.
2015-03-07 14:30:34 +02:00
SoundScopes ba1cd8f0f1 Grammar 2015-03-06 15:48:50 +00:00
SoundScopes c6a3bd8a8d JMP fix 2015-03-06 14:31:39 +00:00
SoundScopes b6947e8b61 Closet Space 2015-03-06 14:07:05 +00:00
Jamini 74165222bc Fixing EMT access to medical lockers
Signed-off-by: Jamini <mobiousjami@gmail.com>
2015-02-28 22:46:37 -05:00
Jamini 963bec0d58 EMT job added, uniform and backpack added.
http://aurorastation.org/forums/viewtopic.php?f=18&t=1443&start=20

Signed-off-by: Jamini <mobiousjami@gmail.com>
2015-02-24 20:53:21 -05:00