Another Turf Hand Fix (#22211)

<img width="385" height="397" alt="image"
src="https://github.com/user-attachments/assets/fa4d574e-74dc-4cb1-b2a9-d06bce6bde3f"
/>

Blast doors are counted as doors, and so were capable of intercepting
the turf hand click, even though they have no hand interaction. This
meant that most doors which had shutters sharing their tile could not be
closed via clicking the tile underneath them. There's a simple fix to
that, and it's exempting shutters from turf hand (which you can't close
them by clicking on them anyway)
This commit is contained in:
VMSolidus
2026-04-12 22:19:37 +00:00
committed by GitHub
parent c5a8107322
commit 218baee161
2 changed files with 7 additions and 0 deletions
+3
View File
@@ -24,6 +24,9 @@
/// Turning this off prevents awkward zone geometry in places like medbay lobby, for example.
block_air_zones = 0
// Blast doors don't respond to hand interaction, so don't intercept clicks on their turf.
turf_hand_priority = 0
/// Icon states for different shutter types. Simply change this instead of rewriting the update_icon proc.
var/icon_state_open = null
var/icon_state_opening = null
@@ -0,0 +1,4 @@
author: Hellfirejag
delete-after: True
changes:
- bugfix: "Fixed doors with shutters not responding to clicking the tile underneath them."