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https://github.com/Aurorastation/Aurora.3.git
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Merc tweaks (#14500)
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@@ -0,0 +1,43 @@
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################################
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# Example Changelog File
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#
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# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb.
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#
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# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.)
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# When it is, any changes listed below will disappear.
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#
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# Valid Prefixes:
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# bugfix
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# wip (For works in progress)
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# tweak
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# soundadd
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# sounddel
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# rscadd (general adding of nice things)
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# rscdel (general deleting of nice things)
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# imageadd
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# imagedel
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# maptweak
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# spellcheck (typo fixes)
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# experiment
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# balance
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# admin
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# backend
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# security
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# refactor
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#################################
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# Your name.
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author: TheDanseMacabre
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# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again.
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delete-after: True
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# Any changes you've made. See valid prefix list above.
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# INDENT WITH TWO SPACES. NOT TABS. SPACES.
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# SCREW THIS UP AND IT WON'T WORK.
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# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries.
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# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog.
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changes:
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- rscadd: "Minor changes to the Sol equipment locker at the mercenary base."
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- tweak: "The nuclear bomb no longer spawns on the mercenary shuttle. It now spawns in the base itself."
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- rscdel: "Mercenaries no longer get 3 maxcap TTVs for free."
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@@ -7718,9 +7718,9 @@
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/obj/machinery/button/remote/blast_door{
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id = "merchant_airlock";
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name = "external airlock shutter";
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pixel_x = -7;
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pixel_y = 35;
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req_access = null;
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pixel_x = -7
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req_access = null
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},
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/turf/simulated/floor/tiled/dark,
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/area/shuttle/merchant)
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@@ -7828,16 +7828,16 @@
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/obj/machinery/button/remote/blast_door{
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id = "merchant_windows";
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name = "viewing shutters";
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pixel_x = -7;
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pixel_y = 25;
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req_access = null;
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pixel_x = -7
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req_access = null
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},
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/obj/machinery/button/remote/blast_door{
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id = "merchant_airlock";
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name = "external airlock shutter";
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pixel_x = -7;
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pixel_y = 35;
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req_access = null;
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pixel_x = -7
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req_access = null
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},
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/turf/simulated/floor/wood,
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/area/shuttle/merchant)
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@@ -8592,10 +8592,10 @@
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/obj/structure/table/reinforced,
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/obj/machinery/button/remote/blast_door{
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dir = 4;
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pixel_y = -1;
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pixel_x = -6;
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id = "merchant_bridge";
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name = "bridge window shutters";
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id = "merchant_bridge"
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pixel_x = -6;
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pixel_y = -1
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},
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/turf/simulated/floor/carpet/blue,
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/area/shuttle/merchant)
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@@ -9093,9 +9093,9 @@
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/obj/structure/grille,
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/obj/machinery/door/firedoor,
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/obj/machinery/door/blast/shutters/open{
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dir = 8;
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id = "merchant_bridge";
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name = "viewing shutter";
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dir = 8
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name = "viewing shutter"
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},
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/turf/simulated/floor/plating,
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/area/shuttle/merchant)
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@@ -11000,9 +11000,9 @@
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/obj/structure/grille,
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/obj/machinery/door/firedoor,
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/obj/machinery/door/blast/shutters/open{
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dir = 2;
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id = "merchant_bridge";
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name = "viewing shutter";
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dir = 2
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name = "viewing shutter"
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},
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/turf/simulated/floor/plating,
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/area/shuttle/merchant)
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@@ -24104,9 +24104,9 @@
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dir = 1;
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icon_state = "tube1"
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},
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/obj/structure/table/standard,
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/obj/item/paper_bin,
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/obj/item/pen,
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/obj/effect/landmark{
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name = "Nuclear-Bomb"
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},
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/turf/unsimulated/floor{
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icon_state = "wood_light"
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},
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@@ -31351,9 +31351,6 @@
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"buz" = (
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/obj/effect/floor_decal/industrial/outline/yellow,
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/obj/structure/closet/crate/drop,
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/obj/effect/spawner/newbomb/timer/syndicate,
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/obj/effect/spawner/newbomb/timer/syndicate,
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/obj/effect/spawner/newbomb/timer/syndicate,
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/turf/simulated/floor/reinforced,
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/area/shuttle/mercenary)
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"buA" = (
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@@ -31454,14 +31451,6 @@
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/obj/item/clothing/under/rank/sol/marine,
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/obj/item/clothing/under/rank/sol/marine,
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/obj/item/clothing/under/rank/sol/marine,
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/obj/item/clothing/suit/storage/vest/sol,
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/obj/item/clothing/suit/storage/vest/sol,
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/obj/item/clothing/suit/storage/vest/sol,
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/obj/item/clothing/suit/storage/vest/sol,
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/obj/item/clothing/head/helmet/sol,
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/obj/item/clothing/head/helmet/sol,
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/obj/item/clothing/head/helmet/sol,
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/obj/item/clothing/head/helmet/sol,
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/obj/item/clothing/head/sol,
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/obj/item/clothing/head/sol,
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/obj/item/clothing/head/sol,
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@@ -31469,9 +31458,38 @@
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/obj/item/clothing/head/sol/marine,
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/obj/item/clothing/head/sol/marine,
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/obj/item/clothing/head/sol/marine,
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/obj/item/clothing/head/sol/garrison,
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/obj/item/clothing/head/sol/dress/admiral,
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/obj/item/clothing/head/sol/marine,
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/obj/effect/floor_decal/industrial/outline/yellow,
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/obj/item/clothing/head/helmet/military,
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/obj/item/clothing/head/helmet/military,
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/obj/item/clothing/head/helmet/military,
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/obj/item/clothing/head/helmet/military,
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/obj/item/clothing/accessory/leg_guard/military,
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/obj/item/clothing/accessory/leg_guard/military,
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/obj/item/clothing/accessory/leg_guard/military,
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/obj/item/clothing/accessory/leg_guard/military,
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/obj/item/clothing/accessory/arm_guard/military,
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/obj/item/clothing/accessory/arm_guard/military,
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/obj/item/clothing/accessory/arm_guard/military,
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/obj/item/clothing/accessory/arm_guard/military,
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/obj/item/clothing/suit/armor/carrier/military,
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/obj/item/clothing/suit/armor/carrier/military,
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/obj/item/clothing/suit/armor/carrier/military,
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/obj/item/clothing/suit/armor/carrier/military,
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/obj/item/clothing/under/rank/sol/army,
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/obj/item/clothing/under/rank/sol/army,
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/obj/item/clothing/under/rank/sol/army,
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/obj/item/clothing/under/rank/sol/army,
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/obj/item/clothing/under/rank/sol/dress/subofficer,
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/obj/item/clothing/under/rank/sol/dress/officer,
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/obj/item/clothing/under/rank/sol/dress/admiral,
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/obj/item/clothing/head/sol/dress/marine,
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/obj/item/clothing/head/sol/dress/officer,
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/obj/item/clothing/head/sol/dress/admiral,
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/obj/item/clothing/under/rank/sol,
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/obj/item/clothing/under/rank/sol,
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/obj/item/clothing/under/rank/sol,
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/obj/item/clothing/under/rank/sol,
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/turf/unsimulated/floor{
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icon_state = "new_reinforced"
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},
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@@ -36609,9 +36627,9 @@
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/obj/structure/window/shuttle/scc_space_ship,
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/obj/machinery/door/firedoor,
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/obj/machinery/door/blast/shutters/open{
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dir = 2;
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id = "merchant_bridge";
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name = "viewing shutter";
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dir = 2
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name = "viewing shutter"
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},
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/obj/structure/grille/diagonal{
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dir = 1
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@@ -36979,9 +36997,9 @@
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/obj/structure/window/shuttle/scc_space_ship,
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/obj/machinery/door/firedoor,
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/obj/machinery/door/blast/shutters/open{
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dir = 2;
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id = "merchant_bridge";
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name = "viewing shutter";
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dir = 2
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name = "viewing shutter"
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},
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/obj/structure/grille/diagonal{
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dir = 4
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