5463 Commits
Author SHA1 Message Date
AlberykandGitHub 3c96cc70e6 Changes loyalty implants to mind shields (#8398) 2020-03-12 22:01:42 +01:00
Wowzewow (Wezzy)andGitHub 7c2f3d9b1b bookshelf sprites, book inhands and sprites (#8395) 2020-03-12 14:27:04 -03:00
Wowzewow (Wezzy)andGitHub ffe96a44aa Food refactor, Trash states for drinks and updated icons (#8285) 2020-02-24 15:04:57 +01:00
fernerrandGitHub 3dbf50da89 Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit (#8282) 2020-02-23 02:46:34 -03:00
mikomyazakiandGitHub 1277770019 Health scanner will report rough target radiation level (#8314) 2020-02-23 02:46:00 -03:00
mikomyazakiandGitHub 21f348ec57 Adds a unit test to check for any missing initial icon states (#8332) 2020-02-23 02:43:12 -03:00
Wowzewow (Wezzy)andGitHub cbc6ed325f PDA boop sounds (#8251) 2020-02-19 23:39:57 +01:00
SkayvenandGitHub a780cf289b MY EYES! - In which I revisit blinds again. (#8268) 2020-02-19 23:39:04 +01:00
mikomyazakiandGitHub e9cd29b91b Prosthetic and Robot limb fabrication is now separate. (#8300) 2020-02-19 23:18:42 +01:00
mikomyazakiandGitHub c40e9530e5 Removes mention of the halogen counter (#8311) 2020-02-19 18:45:30 +01:00
mikomyazakiandGitHub 8bcf5cd89d Crowbars have a usesound (#8305) 2020-02-19 14:27:32 -03:00
mikomyazakiandGitHub 9820143f39 PDA messenger now has psychiatrist listed (#8303) 2020-02-19 01:25:31 -03:00
PratepresidentenandGitHub 4db3ab2d6d Solidifies the organcooler. (#8273) 2020-02-18 16:00:31 +01:00
Matt AtlasandGitHub 7e10f31776 Welders and cable coil now automatically repair the targeted robotic limb. (#8246) 2020-02-18 15:54:27 +01:00
fernerrandGitHub 6dd1fbda22 Adds some new tile types, grates. Fixes #3332 (#8263)
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.

Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazakiandGitHub 2904743d2c Fixes scanning slimes with only two mutation possibilities. (#8284) 2020-02-17 18:49:22 +01:00
mikomyazakiandGitHub 6074224d00 dreamchecker (#8233)
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt AtlasandGitHub 201b465e34 Fixes rags, buckets, etc shattering when hit. (#8271) 2020-02-14 18:54:06 +01:00
GeevesandGitHub 8ca937a328 Adds Librarian Stuff (#8141) 2020-02-14 14:26:17 +01:00
Wowzewow (Wezzy)andGitHub 1f42bc79a7 some bureaucracy sprite fixes (#8254) 2020-02-13 02:41:21 -03:00
DoxxmedearlyandGitHub 70e1632596 Sensible Utensil and Meat Interactions (#8248) 2020-02-12 20:30:23 +01:00
GeevesandGitHub 2737497d9f Xenobio Requested Things (and more) (#8108)
Slimes are now content after growing into adults or reproducing, meaning they won't attack humanoids for a while afterwards.
The slime scanner has been tweaked to be a bit nicer.
Slightly reduced the damage slimes do.
Clicking a delivery chute with a held animal, such as a monkey, will now automatically deposit them into it.
2020-02-11 20:56:38 +01:00
ce89a23f63 Ports footstep sounds from Bay (#8182)
* New glowstick and sink sounds

also tidies up some code here and there

* pop

* now you're fixed

* forgot to clean this up

* tiding up

* Ports footstep sounds from Bay

also climbing stairs has a sound now

* changelog

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_movement.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-02-10 17:09:46 +01:00
GeevesandGitHub bd2506d8a0 Hearing Aids (#8138) 2020-02-08 15:31:11 +01:00
GeevesandGitHub 1a32fe06c9 Cult Revamp (#8075) 2020-02-08 13:17:32 +01:00
WernerandGitHub 5257439f6b Removes AI random PDA message interception (#8176) 2020-02-08 11:10:44 +01:00
Wowzewow (Wezzy)andGitHub ea7dac76b6 Merge branch 'master' into cool_footsteps 2020-02-08 02:41:34 +08:00
Wowzewow (Wezzy)andGitHub 6c3fbbfa76 Adds button and switch sounds when using machinery (#8195) 2020-02-07 14:33:30 +01:00
mikomyazakiandGitHub e156f08113 Medical vueui updates + colours for some medical equipment (#8067)
Made an attempt to implement something based on this suggestion - Brainmed UI and accessibility

New VueUI for bodyscanner.
IPCs display their cell charge for the suit sensors program.
Handheld medical scanners have some colour coding now.
2020-02-04 22:45:01 +02:00
wezzy da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)andGitHub a118b6f28f Autopsy scanner & optable sound (#8139) 2020-02-02 18:57:39 +01:00
Wowzewow (Wezzy)andGitHub b4ad63fb26 New glowstick, sink, and joint relocation sound (#8131) 2020-02-02 13:17:51 +01:00
wezzy 65707ec950 Merge branch 'master' of https://github.com/Aurorastation/Aurora.3 2020-02-01 23:02:42 +08:00
TheGoretandGitHub 3b4cfafdfc fix borosilicate glass to make it produce shards when broke (#8153) 2020-02-01 11:44:21 +01:00
GeevesandGitHub d93a0030db Makes All Guns Contained Sprites (#8105) 2020-01-31 20:27:03 +01:00
wezzy 0f6d3d3f8a Merge branch 'sink_glowstick_sounds' 2020-02-01 01:40:26 +08:00
Wowzewow (Wezzy)andGitHub 0c1d2d35c7 no drinking soup with fork & utensils no longer destroy trash item (#8117) 2020-01-30 23:59:05 +01:00
Wowzewow (Wezzy)andGitHub d8e3620761 a bunch of small bugfixes and tweaks (#8091) 2020-01-30 23:54:23 +01:00
wezzy 48c01c8b92 New glowstick and sink sounds
also tidies up some code here and there
2020-01-30 06:34:34 +08:00
7fbc20b7ec Adds organ cooler (#8081)
* Organ cooler

* Changelog oc

* Sprite updates

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/boxes.dm

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Fixed derps

* Roundstart tip fixes

* Revert "Fixed derps"

This reverts commit 75473fbb92.

* unfucks

* MAPS!

* Mapunfuckery!

* MAPS FOR REAL THIS TIME

* Update html/changelogs/organz.yml

Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>

* Removes wrong changelog

Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com>
2020-01-28 09:08:39 +01:00
GeevesandAlberyk c64b6f10a9 Added the IAC response team (#8052)
This PR splits the ERT file up into a bunch of files, to edit them later much easier.

1 Doctor (Lead), intended to do advanced medical stuff to heal people.
2 Paramedics, intended to bring injured to the doctor. (Can likely also do advanced medical stuff, but the doctor should be the primary one to do so)
1 Bodyguard, intended to stay with and defend in the IAC team. (Also trained in medical procedures, but not super advanced.)
2020-01-26 21:22:22 -03:00
Matt AtlasandGitHub 3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
Matt AtlasandAlberyk 21faef9c11 You can now damage walls and girders with weapons + misc tweaks. (#8006)
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
GeevesandMatt Atlas 11c7d0d297 Xenobio Touch-ups (#7993) 2020-01-24 15:03:55 +01:00
TheGoretandMatt Atlas de4f4cd81b Add more briefcases to the loadout and rework some icons (#7966)
Happy_Fox made sprites for briefcases and I decided to add them. He also reworked some basic hand-sprites, such as the weird outline on the brown one.
2020-01-17 15:53:34 +01:00
GeevesandMatt Atlas e8f2747c1c Suit Cooler Adjustments (#8012) 2020-01-17 15:52:59 +01:00
GeevesandAlberyk fd89ba677b Warbling Earwigs (#7937) 2020-01-15 23:15:09 -03:00
AlberykandGitHub 1910c1defb Mandatory yearly gun pr: 2020 edition (#8001)
-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
GeevesandWerner 931d56672a Uplink Revamp (#7974) 2020-01-15 18:28:11 +01:00