Alberyk and GitHub
3c96cc70e6
Changes loyalty implants to mind shields ( #8398 )
2020-03-12 22:01:42 +01:00
Wowzewow (Wezzy) and GitHub
7c2f3d9b1b
bookshelf sprites, book inhands and sprites ( #8395 )
2020-03-12 14:27:04 -03:00
Wowzewow (Wezzy) and GitHub
ffe96a44aa
Food refactor, Trash states for drinks and updated icons ( #8285 )
2020-02-24 15:04:57 +01:00
fernerr and GitHub
3dbf50da89
Adds a random gun option to the uplink, Replaces the renegade's weapon with this kit ( #8282 )
2020-02-23 02:46:34 -03:00
mikomyazaki and GitHub
1277770019
Health scanner will report rough target radiation level ( #8314 )
2020-02-23 02:46:00 -03:00
mikomyazaki and GitHub
21f348ec57
Adds a unit test to check for any missing initial icon states ( #8332 )
2020-02-23 02:43:12 -03:00
Wowzewow (Wezzy) and GitHub
cbc6ed325f
PDA boop sounds ( #8251 )
2020-02-19 23:39:57 +01:00
Skayven and GitHub
a780cf289b
MY EYES! - In which I revisit blinds again. ( #8268 )
2020-02-19 23:39:04 +01:00
mikomyazaki and GitHub
e9cd29b91b
Prosthetic and Robot limb fabrication is now separate. ( #8300 )
2020-02-19 23:18:42 +01:00
mikomyazaki and GitHub
c40e9530e5
Removes mention of the halogen counter ( #8311 )
2020-02-19 18:45:30 +01:00
mikomyazaki and GitHub
8bcf5cd89d
Crowbars have a usesound ( #8305 )
2020-02-19 14:27:32 -03:00
mikomyazaki and GitHub
9820143f39
PDA messenger now has psychiatrist listed ( #8303 )
2020-02-19 01:25:31 -03:00
Pratepresidenten and GitHub
4db3ab2d6d
Solidifies the organcooler. ( #8273 )
2020-02-18 16:00:31 +01:00
Matt Atlas and GitHub
7e10f31776
Welders and cable coil now automatically repair the targeted robotic limb. ( #8246 )
2020-02-18 15:54:27 +01:00
fernerr and GitHub
6dd1fbda22
Adds some new tile types, grates. Fixes #3332 ( #8263 )
...
This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.
Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazaki and GitHub
2904743d2c
Fixes scanning slimes with only two mutation possibilities. ( #8284 )
2020-02-17 18:49:22 +01:00
mikomyazaki and GitHub
6074224d00
dreamchecker ( #8233 )
...
Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas and GitHub
201b465e34
Fixes rags, buckets, etc shattering when hit. ( #8271 )
2020-02-14 18:54:06 +01:00
Geeves and GitHub
8ca937a328
Adds Librarian Stuff ( #8141 )
2020-02-14 14:26:17 +01:00
Wowzewow (Wezzy) and GitHub
1f42bc79a7
some bureaucracy sprite fixes ( #8254 )
2020-02-13 02:41:21 -03:00
Doxxmedearly and GitHub
70e1632596
Sensible Utensil and Meat Interactions ( #8248 )
2020-02-12 20:30:23 +01:00
Geeves and GitHub
2737497d9f
Xenobio Requested Things (and more) ( #8108 )
...
Slimes are now content after growing into adults or reproducing, meaning they won't attack humanoids for a while afterwards.
The slime scanner has been tweaked to be a bit nicer.
Slightly reduced the damage slimes do.
Clicking a delivery chute with a held animal, such as a monkey, will now automatically deposit them into it.
2020-02-11 20:56:38 +01:00
ce89a23f63
Ports footstep sounds from Bay ( #8182 )
...
* New glowstick and sink sounds
also tidies up some code here and there
* pop
* now you're fixed
* forgot to clean this up
* tiding up
* Ports footstep sounds from Bay
also climbing stairs has a sound now
* changelog
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
2020-02-10 17:09:46 +01:00
Geeves and GitHub
bd2506d8a0
Hearing Aids ( #8138 )
2020-02-08 15:31:11 +01:00
Geeves and GitHub
1a32fe06c9
Cult Revamp ( #8075 )
2020-02-08 13:17:32 +01:00
Werner and GitHub
5257439f6b
Removes AI random PDA message interception ( #8176 )
2020-02-08 11:10:44 +01:00
Wowzewow (Wezzy) and GitHub
ea7dac76b6
Merge branch 'master' into cool_footsteps
2020-02-08 02:41:34 +08:00
Wowzewow (Wezzy) and GitHub
6c3fbbfa76
Adds button and switch sounds when using machinery ( #8195 )
2020-02-07 14:33:30 +01:00
mikomyazaki and GitHub
e156f08113
Medical vueui updates + colours for some medical equipment ( #8067 )
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Made an attempt to implement something based on this suggestion - Brainmed UI and accessibility
New VueUI for bodyscanner.
IPCs display their cell charge for the suit sensors program.
Handheld medical scanners have some colour coding now.
2020-02-04 22:45:01 +02:00
wezzy
da9906c4f9
Merge remote-tracking branch 'upstream/master' into cool_footsteps
2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e
Ports footstep sounds from Bay
...
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy) and GitHub
a118b6f28f
Autopsy scanner & optable sound ( #8139 )
2020-02-02 18:57:39 +01:00
Wowzewow (Wezzy) and GitHub
b4ad63fb26
New glowstick, sink, and joint relocation sound ( #8131 )
2020-02-02 13:17:51 +01:00
wezzy
65707ec950
Merge branch 'master' of https://github.com/Aurorastation/Aurora.3
2020-02-01 23:02:42 +08:00
TheGoret and GitHub
3b4cfafdfc
fix borosilicate glass to make it produce shards when broke ( #8153 )
2020-02-01 11:44:21 +01:00
Geeves and GitHub
d93a0030db
Makes All Guns Contained Sprites ( #8105 )
2020-01-31 20:27:03 +01:00
wezzy
0f6d3d3f8a
Merge branch 'sink_glowstick_sounds'
2020-02-01 01:40:26 +08:00
Wowzewow (Wezzy) and GitHub
0c1d2d35c7
no drinking soup with fork & utensils no longer destroy trash item ( #8117 )
2020-01-30 23:59:05 +01:00
Wowzewow (Wezzy) and GitHub
d8e3620761
a bunch of small bugfixes and tweaks ( #8091 )
2020-01-30 23:54:23 +01:00
wezzy
48c01c8b92
New glowstick and sink sounds
...
also tidies up some code here and there
2020-01-30 06:34:34 +08:00
7fbc20b7ec
Adds organ cooler ( #8081 )
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* Organ cooler
* Changelog oc
* Sprite updates
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Fixed derps
* Roundstart tip fixes
* Revert "Fixed derps"
This reverts commit 75473fbb92 .
* unfucks
* MAPS!
* Mapunfuckery!
* MAPS FOR REAL THIS TIME
* Update html/changelogs/organz.yml
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Removes wrong changelog
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
2020-01-28 09:08:39 +01:00
Geeves and Alberyk
c64b6f10a9
Added the IAC response team ( #8052 )
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This PR splits the ERT file up into a bunch of files, to edit them later much easier.
1 Doctor (Lead), intended to do advanced medical stuff to heal people.
2 Paramedics, intended to bring injured to the doctor. (Can likely also do advanced medical stuff, but the doctor should be the primary one to do so)
1 Bodyguard, intended to stay with and defend in the IAC team. (Also trained in medical procedures, but not super advanced.)
2020-01-26 21:22:22 -03:00
Matt Atlas and GitHub
3f87bb63ee
Medbay Job Reshuffling ( #7986 )
2020-01-25 11:15:04 +01:00
Matt Atlas and Alberyk
21faef9c11
You can now damage walls and girders with weapons + misc tweaks. ( #8006 )
...
You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
Geeves and Matt Atlas
11c7d0d297
Xenobio Touch-ups ( #7993 )
2020-01-24 15:03:55 +01:00
TheGoret and Matt Atlas
de4f4cd81b
Add more briefcases to the loadout and rework some icons ( #7966 )
...
Happy_Fox made sprites for briefcases and I decided to add them. He also reworked some basic hand-sprites, such as the weird outline on the brown one.
2020-01-17 15:53:34 +01:00
Geeves and Matt Atlas
e8f2747c1c
Suit Cooler Adjustments ( #8012 )
2020-01-17 15:52:59 +01:00
Geeves and Alberyk
fd89ba677b
Warbling Earwigs ( #7937 )
2020-01-15 23:15:09 -03:00
Alberyk and GitHub
1910c1defb
Mandatory yearly gun pr: 2020 edition ( #8001 )
...
-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00
Geeves and Werner
931d56672a
Uplink Revamp ( #7974 )
2020-01-15 18:28:11 +01:00