111 Commits
Author SHA1 Message Date
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
KanoandGitHub aec06bc427 Adds an interactive away site: Outpost Nemora PART I (#20993)
## About PR

Adds an interactive away site. Full of evil, traps, point-defense horde
cleaning and story. This is part 1 of the changes. Currently incomplete
on some mechanics mostly pertaining north-east section of the ruin but I
believe this has enough content as is and a good step for the next
changes to come!


## Detailed Changelog
<details><summary>Contains spoilers, click to expand!</summary>
<p>

- `A revivable mob type`. If this mob wasn't burned or deleted by any
means within a 3 minutes period, it will revive.
- `Abominations`, a subtype of revivable mob. This type can spawn with a
chance to split into smaller creatures in death, if someone approaches
close enough. These mobs are also able to mimic appearance of humans,
being completely pacifist until it reaches to its unsuspecting prey or
gets attacked before it could.
- `Mob tracking console`, tracks any mobs/objects that exists in the
same Z level as the console itself, and included in a global list.
Displays its data in a TGUI screen.
- `Rigged (trapped) vents`, if it detects a player passing by within 1
tile radius from an unwelded rigged vent, it'll spawn up to 2 mobs. The
chances of triggering varies on following coniditons: running (100%),
walking (medium chance), throwing items near it (very small chance).
- `Storytelling holopads`, core logic is ported from Paradise Station,
made by Qwertytoforty. I did minimal modifications to make it work with
our codebase and do some additional things.
- `Footprint mapping helper`, allows mapping footprints of any type.
- `A light fixture subtype`, has a 50-50 chance to spawn as broken or
functional after Initialize.
- `An extraction mini game`, special to this ruin. It entails finding 5
canisters scattered randomly in the ruin and killing every creature
that's lurking around. If these conditions are met players are required
to hold off an extraction device and protect it from the waves of
creatures, while swapping said canisters. Modified from phoron deposit
ruin.

</p>
</details> 

---

### What's the overall story this ruin tries to convey, and where it's
allowed to spawn at?

This isn't final and a subject open for change where deemed fit. This
ruin is a remnant dating back to pre-Interstellar War. Solarian Alliance
Science Facility (SSF) Nemora, is a failed experiment/expedition
co-conducted by Department of Colonization. I believe it'd make sense to
find this ruin in the old Solarian frontiers far from the Core Worlds,
even so if the sector in question was colonized, nothing would've
stopped a department of a desperate nation in search for their gold in
blind hope. But not too close to an inhabited space.

***This needs to be evaluated by a lore nerd!***
**Possible Sectors:** 
- Valley Hale
- Badlands
- Weeping Stars
- Light's Edge
- Lemurian Sea (still up in the air for this one, but I like to think
Solarian suveyors took a swing at it at the time)
- All Crescent Expanse Sectors (east, west, far).

<details><summary>Details on story. I'd advise to skip this bit to not
spoil the experience if you're not reviewing this PR. Spoilers alert,
click to expand!</summary>
<p>

Shortly before the Second Great Depression, when the upcoming crisis had
begun to be felt within the nation's departments, some surveyors from
the Department of Colonization encountered an anomolous signal,
incalculable energy levels in deep space. When they decided to
investigate its source, small expedition teams went missing after a
while.

This drew the attention of the department, as seeing multiple expedition
teams went radio silent. A third-party incursion was suspected here,
pirates or worse. This led to the deployment of sufficiently armed Navy
corvettes to the last known coordinates of the expedition.

To no avail, all that was found was the vacant shuttles of the
surveyors, drifting in orbit around an anomolous asteroid. This gave
room for further discussion in the smaller parts of relevant
departments, after hearing what the inital expedition members had left
behind. The department conceded to pursue this further, funding a
thorough investigation to unearth what was hidden and to see if this was
a threat to demolish or an unexpected resource to exploit.

In time, an outpost was constructed and a researcher, eminent in their
field was commissioned to oversee operations on behalf of the
department. A majority of the attempts didn't go far enough beyond to
bear any fruit. As the progress was too slow and unsatisfactory in the
eyes of funders, this led to a review of the project and therefore
forced Nemora's hand to commence an experimental approach, which proved
a success, _so to say_.

Following this incident, the outpost crumbled under the weight of the
crises that had befallen it. All subsequent requests and communications
fell on the deaf ears of the nation in the midst of a large scale
economic crisis, forced Nemora to join the caravan of "low priority"
demands along with many other pressing nation affairs. In the end, the
facility remained forgotten, burried beneath the many rubble inflicted
by the inevitable storm of change Spur has known, Interstellar War. But
this may yet change, now the same Spur has turned their gaze back to
those uncharted heights, in a desperate attempt to exhaust what is
little known.

</p>
</details> 

---

### What does "interactive" part entail exactly?

This ruin contains some coded elements (traps, objectives, consequences
of some choices made), attempting to imitate a gameplay loop what a
player would expect from an admin controlled event. While this may not
go further than some coded/scripted events, I think this ruin has some
fun content for security/engineering/medical departments.

Currently this PR contains some core functionality for actual "choices
matter™" stuff for part 2 (if this gets approved).

Also most of the functions used in this ruin was made so it could be
used in any maps.

## Images

this:
https://discord.com/channels/157516682288562176/1162868440814600232/1393057047443931197

and this:
https://discord.com/channels/157516682288562176/1162868440814600232/1395312791925166160

<img width="4736" height="6144" alt="image"
src="https://github.com/user-attachments/assets/9526d40d-4da3-44b6-9220-80cf48ff2c72"
/>

## Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| /environmental_storytelling_holopad | Qwertytoforty (Paradise Station)
| CC BY-SA 3.0 |
| icons/obj/structure/bluespace_portal.dmi | Paradise Station | CC BY-SA
3.0 |
| icons/obj/structure/urban/bunk_beds.dmi | TGMC | CC BY-SA 3.0 |
| hospitalcurtain in icons/obj/structure/urban/tailoring.dmi | TGMC | CC
BY-SA 3.0 |
| roadbarrierwood in icons/obj/barricades.dmi | TGMC | CC BY-SA 3.0 |
| icons/obj/flora/rocks_brown.dmi and icons/obj/flora/rocks_grey.dmi |
TGMC | CC BY-SA 3.0 |
| the_thing and the_thing_chitin in icons/mob/npc/human.dmi | TG | CC
BY-SA 3.0 |
| sound/music/quarantined_outpost.ogg | Betrayer by Karl Casey --
https://karlcasey.bandcamp.com/track/betrayer | CC BY 3.0
| sound/effects/earthquake_rumble.ogg | Digging.wav by prozaciswack --
https://freesound.org/s/82722 | CC0 1.0 |
| sound/effects/robot_talk_1.ogg & sound/effects/robot_talk_2.ogg |
Robot Talk SFX by TheEndOfACycle -- https://freesound.org/s/674306/ |
CC0 1.0 |
| sound/effects/light_heavy_on.ogg | Light - Heavy lights turned on by
TILIADESIGN -- https://freesound.org/s/486536/ | CC0 1.0 |
2025-10-19 10:21:12 +00:00
KanoandGitHub 9ada39424f Adds a missing plaque to an away site (#21427)
This somehow went over my head when I turned plaques into signs, and
didn't notice until it was making CI checks complain...
2025-10-01 16:14:26 +00:00
KingOfThePingandGitHub 87206e465f More Miscellaneous Signs, Part I (#21205)
## About PR
This PR adds a few miscellaneous directional and otherwise useful signs,
both for the Horizon and potential away sites. The new ones can be seen
in the screenshot below. It also enables the use of one already existing
but not coded in sign.
As the title implies more is on the way. But for now, please enjoy.

> [!IMPORTANT]
> None of the signs have been added yet to the Horizon or elsewhere. 😀

>  Addition to signs.dmi:
> <img width="1081" height="212" alt="image"
src="https://github.com/user-attachments/assets/d5d9bca3-48c1-45b5-8453-59ee0495c96e"
/>
2025-08-23 11:00:14 +00:00
KanoandGitHub efe7738d06 Converts floor plaques to signs (#21138)
## About PR

Due to previously being decals, floor plaques weren't able to inherit
their varedited descriptions and be interacted in any way.

Now they can be read, stolen and ~used in self-defense~ occupy a place
in our lives.
2025-08-15 13:59:12 +00:00
SleepyGemmyandGitHub f926ce1ce4 Small Medical Sign (#20902)
this PR adds a small medical sign and maps it in.

### before

![image](https://github.com/user-attachments/assets/b76c0e6a-d8c8-468b-866d-4b077b76605e)

### after

![image](https://github.com/user-attachments/assets/33fd8d34-e6b8-443c-a878-dc46fd11ce10)
2025-07-01 15:50:48 +00:00
6414af40a6 Fixes Misspellings in the name of Supreme Commander Nated :salute: (#19749)
![image](https://github.com/user-attachments/assets/b3c710e9-cd2d-4bfc-b163-51f4d43552ca)
Fixes that^

---------

Signed-off-by: HanSolo1519 <72716882+HanSolo1519@users.noreply.github.com>
Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2024-08-16 12:16:01 +00:00
FluffyandGitHub a3a4d46fa7 Hitby refactor (#19624)
Refactored hitby to be in line with TG's version.
Refactored item weight defines to a more clear naming scheme, also in
line with TG's version.
Refactored how the movement bumps are handled, ported signals to handle
them, in preparation for the movement update.
Fixed disposal hit bouncing the hitting atom on the wall.
Items do not push other items anymore if they are tiny.
2024-07-28 20:52:08 +00:00
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
TheStrykerandGitHub 4f85a6e9a5 Makes 5-Cheung hideout fancier. (#18568)
* adds ramen machine

* Add files via upload

* Add files via upload

* Add files via upload

* adds ramen vending code

* Add files via upload

* adds samurai armor description

* adds the tsunami kami

* adds the maps

lancer please never make me do this again without github desktop

* Puts the God Damn stairs back

* Add files via upload

* Puts the God Damn clinic back

* Readds The Keys and fixes The Spawners

* fixes The Keys

* Fixes third floor area
2024-03-03 19:52:52 +00:00
WernerandGitHub fbe4dc5921 Revert "Event/Away Site Sprite Spring Cleaning (#18318)" (#18435)
This reverts commit 320c482f51.
2024-02-17 11:32:51 +00:00
320c482f51 Event/Away Site Sprite Spring Cleaning (#18318)
* Event/Away Site Sprite Spring Cleaning

* whoops

* fixes

* news

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/light_pole.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* prop hunt

* Gamers

* merge conflict again

* really

* signs

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-02-16 11:16:22 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
FluffyandGitHub a21e5d92ef fix (#17066) 2023-08-12 17:35:50 +00:00
37aa66074f Gives Engineers Port Propulsion Access (#16819)
* Gives Engineers Port Propulsion Access

* I may be stupid

* bracket

* Update html/changelogs/doxxmedearly-propulsion_access.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-07-30 19:54:28 +00:00
juniperandGitHub 12760c68a0 Dominia Content Update I: The Pax Liturgica (#16737)
* if you can read this shut up about it

* please

* please?

* fine. i'll do it myself

* Revert "fine. i'll do it myself"

This reverts commit 9682843336.

* please please

* i thought computers were supposed to be smart

* finishing touches

* it's never really the last change

* fixes missing witchfinder book

* yangechog

* edictjustments
2023-07-21 19:33:10 +00:00
DoxxmedearlyandGitHub ac0301d276 Fixes sign duplication (#16783) 2023-07-19 10:18:52 +00:00
Wowzewow (Wezzy)andGitHub 76e02c0f95 Vexillology (#16237)
* Vexillology

* dock-u-ment-ation

* RAHH BANNERS

* oops

* Kid Named Mapping

* bismillah

* least esoteric problem
2023-05-01 19:08:58 +00:00
44f980f45c Adds some new EUM-centric things (#16076)
* Adds more EUM Origins

* Adds a new Dionae accent

* adds a new dionae accent2

* dionae religions p1

* dionae religions p2

* adds a missing "

* Adds a skrell EUM origin (credit to Brotendo)

* Adds the Skrell EUM accent (Credit to Brotendo)

* Adds the Skrell EUM accent (Credit to Brotendo)

* Adds some skrell religions to the nraldaaq origin

* Adds EUM Consulars(?)

i have no idea if this is gonna work lol

* sprites

* New accent sprites

* accents for real hopefully

* changelog

* removes a duped EUM consular thingy

* fixes

* \ not /

* error fixes

* fixes a space

* more error fixes

* Adds diona citizenship

* e

* o

* even more error fixes

* i had one job and i put a d not e

* Adds the EUM flag sprite

* Adds some new dionae clothing sprites

* Adds the floral tunic item

* Adds the eumponcho item (replace the placeholders)

* (Hopefully) does the eum poncho correctly

* Adds the eum flag

* Adds stuff to the loadout

* Adds an actual description for the poncho

* removes an extra space

* Adds an actual description to the poncho

* Fixes the dionae poncho not having a suit sprite

* Adds the blood eternal robes to the loadout

* Forgetti to add skrell_eum to possible origins

* ,

* accents merge fix

* letter fix

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* letter fix2

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* letter fix3

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* letter fix4, revenge of copypasteing

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

* hopefully last letter fix

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>

---------

Co-authored-by: Alberyk <Alberyk@users.noreply.github.com>
2023-04-09 10:40:01 +00:00
Matt AtlasandGitHub 25fd3ba098 Stops shuttles from bringing background turfs with them. (#15580) 2023-01-20 14:52:01 +01:00
GeevesandGitHub 61906d2116 Public Red Coalition Flag (#15500) 2023-01-07 19:59:19 +01:00
Matt AtlasandGitHub 699688b792 Dominian fashion update #12. (#15463) 2023-01-02 18:52:29 +01:00
KingOfThePingandGitHub b16dafcd6e Twice Upon A Time (#15419) 2022-12-23 15:58:47 +01:00
TheDanseMacabreandGitHub 2a1ec5cc29 SSMD Recon Corvette (#15218) 2022-12-07 18:07:11 +01:00
Cody BrittainandGitHub 0fca9f571e Purge all remaining references to the baystation ported SolGov, and update the Sol Alliance flag (#15161) 2022-11-27 16:20:11 +01:00
anconfuzedrockandGitHub 4186833649 Adds the Izharshan Unathi Pirate ship (#15137) 2022-11-23 22:31:58 +01:00
Matt AtlasandGitHub 3d3fc1f148 Fixes master compile (#15129) 2022-11-18 13:40:51 +01:00
SleepyGemmyandGitHub 38c261b600 Tweaks Examination Code (#14843) 2022-11-18 12:47:46 +01:00
SleepyGemmyandGitHub 3632d74e77 Residential Deck Stairwell and EVA Tweaks (#14853) 2022-11-16 19:53:58 +01:00
AlberykandGitHub 32bce2975b Cult of Personality buffs (#15085)
* Cult of personality

* Fixes

* Final fixes

* paiting
2022-11-15 23:05:11 +01:00
SleepyGemmyandGitHub b0ed59baec Tweaks the Deck 2 Port Stairwell (#14633) 2022-11-13 18:51:11 +01:00
AlberykandGitHub 501eb4b427 Seize the Stars: the Headmaster (#15033) 2022-11-11 12:05:11 -03:00
SleepyGemmyandGitHub 9d4b899d9d Halloween Code Cleanup and Cruise Map Revert (#14994) 2022-11-01 23:19:51 +01:00
KingOfThePingandGitHub 3f694d8829 The 🅱️ o n e z o n e (#14978) 2022-10-29 18:38:21 +02:00
SleepyGemmyandGitHub 1981bc34fe Changes Jargon to Nralakk (Sprites) (#14735) 2022-09-01 22:04:07 +02:00
SleepyGemmyandGitHub c1511cbc71 Changes Jargon to Nralakk (#14734) 2022-09-01 21:47:36 +02:00
niennabandGitHub 4ae0434a0d Soap and flags (#14685)
* implementation of dmis and basic coding

* fixed flags, more code and changelog

* spelling error in changelog
2022-08-24 12:26:41 -03:00
SleepyGemmyandGitHub d565b72f1d Engineering and Atmos Mapping QoL and Tweaks (#14625) 2022-08-21 19:44:31 +02:00
SleepyGemmyandGitHub d9ea36662c Cleans Up Signs and Decals Code and Sprites (#14256) 2022-08-02 18:00:20 +02:00
listerlaandGitHub 25acb451ff Dominian standard description fixes (#14482) 2022-07-26 12:43:38 +02:00
DoxxmedearlyandGitHub 2984e8edc4 Flag Fixes (#14163) 2022-06-02 18:33:41 +02:00
RyverStyxandGitHub faa9ce4e19 Adds the Flag of the Free Traverser Movement (#13978) 2022-05-22 19:53:13 +02:00
SleepyGemmyandGitHub ad29518f38 The Great Deck 3 and Operations Remap (#13743) 2022-05-09 15:17:16 +02:00
mikomyazakiandGitHub e59589ec8a Gripper attackby fixes (#13571)
This cannot go wrong, can it?
2022-04-20 22:15:15 +02:00
LucakenandGitHub 7f49b04cae Adds a Vysokan flag and banner (#12439) 2021-09-13 14:52:18 +02:00
AlberykandGitHub d81d45ad1f Tajara loadout options expansion: literature and badges edition (#11981) 2021-06-02 22:18:42 -03:00
listerlaandGitHub 8eb4f12ad5 Every large flag is now prefixed in name as 'Large' (#11600) 2021-04-07 16:24:23 +02:00
TheStrykerandGitHub 72d752a765 Adds asymmetric coat, blouses, flags, and Assunzione items to the loadout. (#11579) 2021-04-05 20:20:00 +02:00
GeevesandGitHub 5960c2f2be SCC Things (#11330) 2021-03-18 17:10:36 +01:00