64 Commits
Author SHA1 Message Date
FyniandGitHub 486b89cece Outer Eyes Bugfix (#21824)
- The right side of the large flag, when played to the east, was upside
down. Flips it the right way up!
- Correctly capatalize and space the object name.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
2026-02-07 05:47:53 +00:00
FyniandGitHub f6e4c08fcb The Eye Opens - Part 1 (#21790)
- Add new flags for the Outer Eyes. Only available to mappers, ST and
modmins.
- Add new paperwork logo for the Outer Eyes. Available to anyone, if you
want to be scrawling random unknown icons onto your SCC paperwork.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
2026-02-06 19:57:01 +00:00
HanSolo1519andGitHub 308224e473 Sankt Frederick Flags (#21747)
Adds Sankt Frederick flags and banners as a standalone feature.

<img width="214" height="140" alt="image"
src="https://github.com/user-attachments/assets/eb871bfd-a863-454f-84fd-c098cfea578f"
/>

Cool tank-top not included.

### Asset Licenses
| icons/obj/structure/flags.dmi | the_ill_fated | CC-BY-SA-3.0 |

---------

Signed-off-by: HanSolo1519 <72716882+HanSolo1519@users.noreply.github.com>
2026-02-01 23:40:51 +00:00
KanoandGitHub 22e1d93b39 Adds a new Odyssey map: Decrepit Shipyard (#21500)
## About PR

Adds an industrial themed away site for Odyssey scenarios. The map
starts with a shuttle, broken by a randomized destruction feature.
Actors or the crew may choose to repair it to make it fly once more

### Detailed Changelog
<details><summary>Details</summary>
<p>

- Added a new map_effect, randomized destruction. It comes with two
varieties and different impact ranges. The way it work is the effect
chooses a random amount of turfs in the area it's placed on, and calls
`ex_act` on applicable contents in the turf.
- Added unused sprites for low railing and documented relevant functions
in the existing code.
- Made it so when a railing has an open end that doesn't connect to
anywhere, it'll apply an end cap, making it look more smooth.
- Added ceiling lattices.
- Adjusted unit tests to avoid conflicts that may occur with ceiling
lattices.
- Fixed a bug where the Odyssey subsystem repeatedly added lastly loaded
z-level to the scenario z-levels, instead of all relevant levels to the
site. This was causing issues in Odyssey maps with shuttles.
- Fixed hydrogen tank not using its sprite. Also recoloured the tank to
match modern hydrogen canister colour.
- Fixed `/obj/machinery/door/airlock/maintenance` not using its intended
appearance.

</p>
</details> 

## Images

<img width="4128" height="2528" alt="StrongDMM-2025-11-10 21 33 47"
src="https://github.com/user-attachments/assets/09d8b671-457c-4ec5-88ac-e503641a0531"
/>
<img width="3424" height="2016" alt="StrongDMM-2025-11-10 21 34 27"
src="https://github.com/user-attachments/assets/943b8529-7f2a-41db-a7be-e57d5d30ead7"
/>
<img width="1312" height="800" alt="StrongDMM-2025-11-10 21 34 52"
src="https://github.com/user-attachments/assets/f665800a-367b-466e-a16e-a6f0b122e3bd"
/>
<img width="997" height="999" alt="Screenshot_54"
src="https://github.com/user-attachments/assets/c06667c6-0dfc-4dc4-af67-821f36ad2933"
/>
<img width="997" height="1001" alt="Screenshot_55"
src="https://github.com/user-attachments/assets/848a2847-9eb0-450a-87e9-08c371aaf78a"
/>
<img width="998" height="992" alt="Screenshot_61"
src="https://github.com/user-attachments/assets/e6174cb5-d4d6-4afc-82ab-bbf412eda607"
/>
<img width="998" height="990" alt="Screenshot_63"
src="https://github.com/user-attachments/assets/cc838bdc-9e22-4aed-ad16-0f8722442b8a"
/>
2025-12-24 13:17:24 +00:00
Casper3667andGitHub ca66627f32 Add crate shelves (#21493)
Ports https://github.com/shiptest-ss13/Shiptest/pull/2374
The warehous has been redesigned to incorporate new shelves that can
each carry up to 3 crates. The warehouse now spawns with the crates
already on the shelves and the related code has been updated to account
for this and still spawn things inside of them.
The back room in the warehouse also lost its camera, to give a chance
for antags and other shenanigans to occur back there.

<img width="595" height="971" alt="image"
src="https://github.com/user-attachments/assets/3cf8bd17-e91b-4d32-9ae8-5e461eceee42"
/>
<img width="282" height="556" alt="image"
src="https://github.com/user-attachments/assets/100f02b0-9165-4c35-a24b-f20d9bdda30e"
/>
2025-11-03 08:09:08 +00:00
KanoandGitHub aec06bc427 Adds an interactive away site: Outpost Nemora PART I (#20993)
## About PR

Adds an interactive away site. Full of evil, traps, point-defense horde
cleaning and story. This is part 1 of the changes. Currently incomplete
on some mechanics mostly pertaining north-east section of the ruin but I
believe this has enough content as is and a good step for the next
changes to come!


## Detailed Changelog
<details><summary>Contains spoilers, click to expand!</summary>
<p>

- `A revivable mob type`. If this mob wasn't burned or deleted by any
means within a 3 minutes period, it will revive.
- `Abominations`, a subtype of revivable mob. This type can spawn with a
chance to split into smaller creatures in death, if someone approaches
close enough. These mobs are also able to mimic appearance of humans,
being completely pacifist until it reaches to its unsuspecting prey or
gets attacked before it could.
- `Mob tracking console`, tracks any mobs/objects that exists in the
same Z level as the console itself, and included in a global list.
Displays its data in a TGUI screen.
- `Rigged (trapped) vents`, if it detects a player passing by within 1
tile radius from an unwelded rigged vent, it'll spawn up to 2 mobs. The
chances of triggering varies on following coniditons: running (100%),
walking (medium chance), throwing items near it (very small chance).
- `Storytelling holopads`, core logic is ported from Paradise Station,
made by Qwertytoforty. I did minimal modifications to make it work with
our codebase and do some additional things.
- `Footprint mapping helper`, allows mapping footprints of any type.
- `A light fixture subtype`, has a 50-50 chance to spawn as broken or
functional after Initialize.
- `An extraction mini game`, special to this ruin. It entails finding 5
canisters scattered randomly in the ruin and killing every creature
that's lurking around. If these conditions are met players are required
to hold off an extraction device and protect it from the waves of
creatures, while swapping said canisters. Modified from phoron deposit
ruin.

</p>
</details> 

---

### What's the overall story this ruin tries to convey, and where it's
allowed to spawn at?

This isn't final and a subject open for change where deemed fit. This
ruin is a remnant dating back to pre-Interstellar War. Solarian Alliance
Science Facility (SSF) Nemora, is a failed experiment/expedition
co-conducted by Department of Colonization. I believe it'd make sense to
find this ruin in the old Solarian frontiers far from the Core Worlds,
even so if the sector in question was colonized, nothing would've
stopped a department of a desperate nation in search for their gold in
blind hope. But not too close to an inhabited space.

***This needs to be evaluated by a lore nerd!***
**Possible Sectors:** 
- Valley Hale
- Badlands
- Weeping Stars
- Light's Edge
- Lemurian Sea (still up in the air for this one, but I like to think
Solarian suveyors took a swing at it at the time)
- All Crescent Expanse Sectors (east, west, far).

<details><summary>Details on story. I'd advise to skip this bit to not
spoil the experience if you're not reviewing this PR. Spoilers alert,
click to expand!</summary>
<p>

Shortly before the Second Great Depression, when the upcoming crisis had
begun to be felt within the nation's departments, some surveyors from
the Department of Colonization encountered an anomolous signal,
incalculable energy levels in deep space. When they decided to
investigate its source, small expedition teams went missing after a
while.

This drew the attention of the department, as seeing multiple expedition
teams went radio silent. A third-party incursion was suspected here,
pirates or worse. This led to the deployment of sufficiently armed Navy
corvettes to the last known coordinates of the expedition.

To no avail, all that was found was the vacant shuttles of the
surveyors, drifting in orbit around an anomolous asteroid. This gave
room for further discussion in the smaller parts of relevant
departments, after hearing what the inital expedition members had left
behind. The department conceded to pursue this further, funding a
thorough investigation to unearth what was hidden and to see if this was
a threat to demolish or an unexpected resource to exploit.

In time, an outpost was constructed and a researcher, eminent in their
field was commissioned to oversee operations on behalf of the
department. A majority of the attempts didn't go far enough beyond to
bear any fruit. As the progress was too slow and unsatisfactory in the
eyes of funders, this led to a review of the project and therefore
forced Nemora's hand to commence an experimental approach, which proved
a success, _so to say_.

Following this incident, the outpost crumbled under the weight of the
crises that had befallen it. All subsequent requests and communications
fell on the deaf ears of the nation in the midst of a large scale
economic crisis, forced Nemora to join the caravan of "low priority"
demands along with many other pressing nation affairs. In the end, the
facility remained forgotten, burried beneath the many rubble inflicted
by the inevitable storm of change Spur has known, Interstellar War. But
this may yet change, now the same Spur has turned their gaze back to
those uncharted heights, in a desperate attempt to exhaust what is
little known.

</p>
</details> 

---

### What does "interactive" part entail exactly?

This ruin contains some coded elements (traps, objectives, consequences
of some choices made), attempting to imitate a gameplay loop what a
player would expect from an admin controlled event. While this may not
go further than some coded/scripted events, I think this ruin has some
fun content for security/engineering/medical departments.

Currently this PR contains some core functionality for actual "choices
matter™" stuff for part 2 (if this gets approved).

Also most of the functions used in this ruin was made so it could be
used in any maps.

## Images

this:
https://discord.com/channels/157516682288562176/1162868440814600232/1393057047443931197

and this:
https://discord.com/channels/157516682288562176/1162868440814600232/1395312791925166160

<img width="4736" height="6144" alt="image"
src="https://github.com/user-attachments/assets/9526d40d-4da3-44b6-9220-80cf48ff2c72"
/>

## Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| /environmental_storytelling_holopad | Qwertytoforty (Paradise Station)
| CC BY-SA 3.0 |
| icons/obj/structure/bluespace_portal.dmi | Paradise Station | CC BY-SA
3.0 |
| icons/obj/structure/urban/bunk_beds.dmi | TGMC | CC BY-SA 3.0 |
| hospitalcurtain in icons/obj/structure/urban/tailoring.dmi | TGMC | CC
BY-SA 3.0 |
| roadbarrierwood in icons/obj/barricades.dmi | TGMC | CC BY-SA 3.0 |
| icons/obj/flora/rocks_brown.dmi and icons/obj/flora/rocks_grey.dmi |
TGMC | CC BY-SA 3.0 |
| the_thing and the_thing_chitin in icons/mob/npc/human.dmi | TG | CC
BY-SA 3.0 |
| sound/music/quarantined_outpost.ogg | Betrayer by Karl Casey --
https://karlcasey.bandcamp.com/track/betrayer | CC BY 3.0
| sound/effects/earthquake_rumble.ogg | Digging.wav by prozaciswack --
https://freesound.org/s/82722 | CC0 1.0 |
| sound/effects/robot_talk_1.ogg & sound/effects/robot_talk_2.ogg |
Robot Talk SFX by TheEndOfACycle -- https://freesound.org/s/674306/ |
CC0 1.0 |
| sound/effects/light_heavy_on.ogg | Light - Heavy lights turned on by
TILIADESIGN -- https://freesound.org/s/486536/ | CC0 1.0 |
2025-10-19 10:21:12 +00:00
4bc2b83535 Dominia Flag Update (New flags, adjusted old) (#21274)
A slight clean up to Dominia flags.

- Zhurong Flag added: description text by Schwann / Human Lore
- Kazhkz and Han'san flags removed from loadout per request of Captain
Gecko / Unathi Lore
- Kazhkz, Han'san and Imperial Diona flags slightly tweaked. They still
do occationally appear in random loot, so the flavour text (and name for
the diona flag) have been adjusted to make sure they're not completely
lore breaking in those instances.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
Co-authored-by: FlamingLily <80451102+FlamingLily@users.noreply.github.com>
2025-09-10 19:06:23 +00:00
nautandGitHub 827985ea9f Shipping containers (#21031)
Adds over two dozen new shipping containers to the game in different
colors, brands, and more.

Containers feature generic containers, brands such as the SCC
corporations, Einstein, several foreign corps from places like Xanu and
Elyra, and subsidiary brands like Getmore and Bishop. Comes in three
types: standard, refrigerated and tank.

Old shipping containers have been remapped to `shipping_container_old`
to avoid confusion. Touches several maps but does not actually do any
mapping. Might make a future PR to update the shipping containers to the
new stuff.

Containers are (tragically) purely decorative for now. Any functionality
will have to come some other time, this PR's supposed to be fairly
lightweight after all.

<img width="1205" height="922" alt="image"
src="https://github.com/user-attachments/assets/84799f49-f84f-4a83-88b7-c16831865dd4"
/>
<img width="2037" height="427" alt="image"
src="https://github.com/user-attachments/assets/d0adbb9b-77d5-4f18-b727-ae9b9dba0132"
/>
<img width="1748" height="1172" alt="image"
src="https://github.com/user-attachments/assets/59d8578d-474e-4b99-8b0b-f6086bbfeff7"
/>
<img width="336" height="1079" alt="image"
src="https://github.com/user-attachments/assets/cf89c384-3284-4aee-945d-65a5d5963b59"
/>
2025-07-21 15:35:00 +00:00
7a304219a4 Burzsia Flag (#20742)
Burzsia flag. Do I need to be more verbose. It's a flag for Burzsia.
That's it. What do you expect of me.

![image](https://github.com/user-attachments/assets/73ae36c4-1f5e-4502-940b-2aa43508e694)

---------

Co-authored-by: steviii <cormallenfield123@gmail.com>
2025-05-12 06:27:18 +00:00
bf0d5ecdb4 Adds HPS Narrows flags (#20362)
![image](https://github.com/user-attachments/assets/d9aa430e-da1b-4eb2-883d-4575c823d60a)

Co-authored-by: Gabby <59633984+feartheblackout@users.noreply.github.com>
2025-01-24 12:15:39 +00:00
46b044d302 Nuclear Missile Silo (#20222)
The Nuclear Missile Silo Bunker Thingamjig is a 2-z odyssey map. Should
be nice and generic so storytellers can tell a variety of stories,
including just blocking off the entire bunker and having a nice snowy
town if they want to.

![StrongDMM-2024-12-13 09 59
43](https://github.com/user-attachments/assets/30d36670-72a9-41d1-b48b-84d20d166600)

![image](https://github.com/user-attachments/assets/ced645a8-4896-4739-b17c-255da643c534)

And the sub-maps:

![image](https://github.com/user-attachments/assets/3add3533-7f41-4e3e-960e-cf61b36a7172)


Future plans for a later PR include a day/night cycle and maybe weather

---------

Co-authored-by: Stev-the-third <rose@flurf.net>
2024-12-15 13:52:34 +00:00
courierbravoandGitHub 20f5f40cb6 Mapping/Objects - Car sprites (#19912)
Adds objects utilizing the largely unused cars 2-10 sprites. While
automobile/random does exist, this will be a nice QoL for mappers. Also,
shuffles around the sprites in cars.dmi.
2024-11-04 21:51:53 +00:00
5a98e9b550 Adds a Burzsian banner + flagpatch (#20006)
![image](https://github.com/user-attachments/assets/e35c02dc-d057-4bcb-a5c9-d23814b7c94e)

---------

Co-authored-by: Gabby Martinez <59633984+feartheblackout@users.noreply.github.com>
2024-10-10 18:03:53 +00:00
hazelratandGitHub 997737cbfc Adds some flags (#19972)
Adds several flags to the codebase and loadout, sprited by Stev III.


![image](https://github.com/user-attachments/assets/2506db5c-eaca-41de-9591-c977b2276021)
2024-10-05 15:01:17 +00:00
hazelratandGitHub 8f8ef37e50 Makes unreinforced windows visible (#19952)
The appropriate icon's name didn't align with its references.

Resolves https://github.com/Aurorastation/Aurora.3/issues/17680
Resolves https://github.com/Aurorastation/Aurora.3/issues/18918
2024-09-27 09:39:33 +00:00
SparkyandGitHub eff6ca9a7b Expedition Fluff Expansion - Tents & Sleeping Bags (#19362)
Adds tents, in two variants (A larger and smaller one). These utilise a
new large structure framework allowing a single item to spawn multiple
structures (The parts of the tent) in the correct places. The tents
count as inside, so can be used to shelter from weather. Tents have
roofs which become semi-transparent when entered. There are also
mappable effects which generate a tent at round start for mapping.

Adds sleeping bags, which can be attached to the outside of bags for
easy carrying. Ideally this would be an accessories interaction, but
backpacks aren't clothing and converting them to be such is outside of
the scope of this PR.

Adds foldable tables, for setting up on expeditions.
2024-06-19 19:51:25 +00:00
11d5de497a Hieroaetheria Flags (#19443)
Adds flags for the three main Hieroaetheria factions. 


![image](https://github.com/Aurorastation/Aurora.3/assets/61610777/e12bf5da-053e-48e6-b26d-654a7ae5cd20)

maybe now i'll play a diona

---------

Co-authored-by: Stev-the-third <Rose@flurf.net>
2024-06-18 04:37:39 +00:00
Matt AtlasandGitHub 77b96fa24b Revert "Overcoming Verticality - Adds ramps, extends the medical lift and fixes stair gravity." (#19411)
- The sprites are unsatisfactory and don't fit the environment.
Additionally, single-tile sprites are missing, and some areas have an
amalgamation of stairs and ramps - with ramps looking far worse than
stairs in general. Cute experiment, but I don't think it's worth it.
- The medical lift remap looks extremely awkward on live.
2024-06-10 17:56:49 +00:00
573fda4b4d Overcoming Verticality - Adds ramps, extends the medical lift and fixes stair gravity. (#19182)
Adds ramps, which function as dummy verticality like many of the stairs,
except they don't trigger the "Stairs are dangerous" response, allowing
certain areas to be more accessible.

Extends the medical lift to deck three, allowing a non-stair based way
to reach the upper department.

Fixes the "Stairs are dangerous" interaction not checking for gravity.

---------

Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2024-06-10 12:16:10 +00:00
FluffyandGitHub 174bdf9d8c Added rotating alarm lights (#19240)
Added rotating alarm lights, ported (with modifications) from Baystation
12.
Cleaned up some code around visual flags and renamed one layer to align
with bay's name.
2024-06-08 16:47:43 +00:00
EvandorfandGitHub cf72230cf5 Unathi Trawler (#18828)
Adds a new civilian unathi ship, intended to fly into shoals to harvest
carp.


![image](https://github.com/Aurorastation/Aurora.3/assets/21273394/2b452ab6-9e57-4755-ad10-e07143f916c0)
2024-05-12 19:03:24 +00:00
f39411ed7e Adds Golden Deep Flag and Banner (#18824)
Golden Deep Flag and Banner added to loadout, given similar treatment to
Trinary flag to allow for maps to utilize it

Credit to Fyni for the sprites

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-04-05 22:30:33 +00:00
c11983086b Trophy of Battle - Secondary Transmitter Drone Core (#18623)
* a trophy of war

* Update code/game/objects/structures/hivebot_head.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>

* sleep -> timer

* Stray Newline

Signed-off-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Signed-off-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-13 21:27:43 +00:00
RustingWithYouandGitHub 8585f89c07 Exclusionist Items (#18416)
* exclusionist gear

* h

* flag
2024-03-11 10:30:33 +00:00
TheStrykerandGitHub 4f85a6e9a5 Makes 5-Cheung hideout fancier. (#18568)
* adds ramen machine

* Add files via upload

* Add files via upload

* Add files via upload

* adds ramen vending code

* Add files via upload

* adds samurai armor description

* adds the tsunami kami

* adds the maps

lancer please never make me do this again without github desktop

* Puts the God Damn stairs back

* Add files via upload

* Puts the God Damn clinic back

* Readds The Keys and fixes The Spawners

* fixes The Keys

* Fixes third floor area
2024-03-03 19:52:52 +00:00
RustingWithYouandGitHub 40334cecbb Ire of the Betrayed - The Hiskyn Revanchist Ship (#18550)
* brothers, do we ball?

* testing testing

* we actually fucking ball dude

* fluff

* names

* hiskyn flag

* addresses some requested changes

* few more requested changes

* shuttle & thruster fixes
2024-03-02 11:25:47 +00:00
shimmeristakenandGitHub 352ce87c28 Adds a Venusian flag, and fixes a pathing issue. (#18507)
* Adds Venusian flag plus fixes rustings folly

* changelog plus adding to loadout!

* fixes mistake
2024-02-26 08:47:41 +00:00
shimmeristakenandGitHub 877c5ba18a Adds a Callistean flag to the loadout (#18453)
* tired

* asd

* onemore

* hi

* fixed an apostrophe @snowy@snowy@snowy@snowy@snowy
2024-02-21 12:30:24 +00:00
kyres1andGitHub e4c05ce3b9 Fixes Point Verdant Code and Mapping Issues (#18448)
* AAAAHHHH

* retracts changes
2024-02-19 11:45:22 +00:00
WernerandGitHub fbe4dc5921 Revert "Event/Away Site Sprite Spring Cleaning (#18318)" (#18435)
This reverts commit 320c482f51.
2024-02-17 11:32:51 +00:00
320c482f51 Event/Away Site Sprite Spring Cleaning (#18318)
* Event/Away Site Sprite Spring Cleaning

* whoops

* fixes

* news

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/light_pole.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* Update code/game/objects/structures/decorative.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>

* prop hunt

* Gamers

* merge conflict again

* really

* signs

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-02-16 11:16:22 +00:00
kyres1andGitHub 99ad713e25 Mostly finishes Point Verdant + abandoned biome (#18197)
* testicle torsion

* fish

* fixes compile

* fin

* dreamy suggestion

* fixes conflicts and adds rustings stuff

* matt thing

* what the matt doin

* fixing airlock ids

* landing zone areas fix

* readding grates

* FUCK

* removing closed air spaces in the garage ruin
2024-02-10 10:01:56 +00:00
Greenjoe12345andGitHub b5b3389252 commissary (#18329)
* commissary

* air alarm

* windows

* more work
2024-02-09 12:16:38 +00:00
RustingWithYouandGitHub c18c2923f6 Konyang: The ECD (#18353)
* she EC on my D til i

horizon mapping

* changelog

* location in changelog
2024-02-03 23:03:04 +00:00
RustingWithYouandGitHub 4226c8a7af Traditionalist Coalition Flag (#18139)
* tradflag

* loadout
2024-01-06 12:15:26 +00:00
JoshieandGitHub 88e4aeb91f Fix and Changelog (#18042) 2023-12-22 21:24:37 +00:00
GötzandGitHub c0ad451e68 Ma'Ta'Ke Priest Item and Banner Fix (#17982)
This adds a missing line of code for Shumaila's Hammer and a typo in flags.dmi for Dhrarmela's Banner, both of which caused neither item to have sprites.

Now, Tajara can easily outdwarf Himeans.
2023-12-21 11:41:10 +00:00
RustingWithYouandGitHub bbe473de83 Scarab Salvage Ship (#17857)
* map

* byeah

* i fucking love scarabs bro i fucking hate gravity

* decals

* cl

* ship fluff

* L

* flags

* docks, wider catwalks

* airlocks

* sectors

* bedroom & armory swap

* ghuh

* entry points

* flag

* ghuh

* hguh

* more claustrophobia, more gaming

* alarme

* love me doors

* a single fucking lattice

* fleg

* great grate mate

* uhhhh

* aaaa

* fixes & changes

* sschpasche

* h
2023-12-15 17:08:54 +00:00
feartheblackoutandGitHub d009186069 Adds Galatean flags & banners (#17886) 2023-12-09 12:26:42 +00:00
CampinKiller24andGitHub 35e79d4656 Adds the Elyran Flags (#17852)
* flag on the play

* more description here

* Update flags.dmi

fix minor offset oops
2023-12-04 18:15:59 +00:00
PirouetteandGitHub 8041bfa1d3 Adds Lunan flag sprites (#17682)
* Adds Lunan flag sprites

* Update accent_tags.dmi

* Update lunanflag.yml
2023-11-13 20:23:52 +00:00
Wowzewow (Wezzy)andGitHub 8332ab1343 21/10/23 Bugfixes (#17648) 2023-10-22 12:36:19 +00:00
5584baa019 Added a flag and banner for the All-Xanu Republic (#17609)
Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-10-19 18:36:08 +00:00
86084d490e 3/4 Update : Chair and Table Loose ends and fixes (#17571)
* 3/4 Update : Chair and Table Loose ends and fixes

* black carpet affair

* damn you golden deep

* Update code/modules/tables/flipping.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* Update code/modules/tables/flipping.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

* yes

---------

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-10-12 21:36:42 +00:00
6fc69c56c2 Added old and antique Biesel flags (#17170)
* Added old and antique Biesel flags

Update lore desc to make clear, that displaying something that is a direct threat to the SCC is a -very- bad move.

* Add the antique flag to the loadout

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-10-06 09:23:07 +00:00
Greenjoe12345andGitHub 5bccb6ab3e Glass sliding doors for urban maps (#17448)
* doors

* adjustments and fix
2023-09-27 10:26:51 +00:00
f18d4128ad [WORK IN PROGRESS] Konyang and Point Verdant (#16714)
* starting point verdant

* major progress

* PAIN

* test

* zlevels AAGHHH OH NO

* im scream

* kawnyang

* dam thats good

* Biff Largehuge

* Look Gordon, ropes!

* wawagh

* rgrhgrhrgrh

* Gordon, you're alive! Thank God for that hazard suit.

* help

* frownie face

* wegh

* Gordon! Get away from the beams!

* Good morning, Gordon.

* Signs

* fix multiple proc definition

* initial ambience

* gay rain

* beach and some pebbles literally

* fixing conflicts aUGH

* generation

* guh?

* sewers and beach additions

* maping

* map

* womp womp

* landing zone

* fixing missing shit

* buddha

* ass

* major map updates

* implemented key doors, fixed baloon alert and tasks

* mineral color, adds ozone layer

* real fake walls

* vending subtypes for the regional market

* mooooar

* minimart pt 1

* haneunim skybox

* station mapping progress

* minimart and roboclinic

* offices progress

* bar work

* size change, some polishing of the office + police station

* map size update. Also a fuckton

* tunnels

* more work

* Why doesnt the map initialize

* broke shit

* fixing point verdant spawning, also ocean landing zone

* finishing some buildings

* mapping, village, not finished

* village, main road

* village stuff

* village stuff

* village stuff

* village stuff

* anchoring

* village stuff

* random space tiles fix

* random space tiles fix

* bin fixes

* missing initialize hint on new floors

* fix open space on basement level

* idk

* missing initialize hint

* tests again please

* tests rerun please

* oven/small be gone

* remove shuttle landmarks idk

* bad stairs fix maybe

* fix missing open space above stairs

* tests rerun please

* CircularRandomTurfAround fix

* spaces to tabs

---------

Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
2023-09-23 21:23:38 +02:00
57ad3201e0 Tajara loadout expansion: far from home edition (#17270)
* A lot of tajaran stuff

* Changelog

* moved this for better organization

* god fix

* Update code/modules/clothing/rings/xeno/tajara.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/accessories/xeno/tajara.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/accessories/xeno/tajara.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/accessories/xeno/tajara.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/accessories/xeno/tajara.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/accessories/xeno/tajara.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Flame source

* imrpoper

* passport

* matt fixes

* Fixes conflict

* fixes

* kitchen

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-21 10:28:15 +00:00
Wowzewow (Wezzy)andGitHub 1d925cec61 Pew Fix (#17330) 2023-09-13 10:19:23 +00:00
Cody BrittainandGitHub be05e22330 Added the Sol Alliance canton to the San Colette flag (#17169) 2023-09-01 17:58:35 +00:00