197 Commits

Author SHA1 Message Date
c#min7 60d09f31b1 TCAF expansion/rework stuff (#22717)
- renames/redescs/etc existing stuff to fit new TCAF lore
- lots of 4 years defunct TCFL stuff has been deleted or
repathed/renamed
- the tcfl peacekeeper ship that was soft-removed has been deleted
- the uniforms has also been modified and have had the necessary amount
of blue added. essentially i kitbashed the old TCFL uniforms with the
new TCAF uniforms

i probably missed a lot of tcfl stuff still.

---------

Signed-off-by: c#min7 <sadkermit01@gmail.com>
Co-authored-by: Kano <89972582+kano-dot@users.noreply.github.com>
2026-06-22 13:53:32 +00:00
Matt Atlas 2f4a8d6f3d Fixes pain and announcement font size. (#22681)
title, h2 and manual font size brokey

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2026-06-19 17:23:07 +00:00
Batrachophreno 0c7ab8baa7 Lemurian Sea (#22686)
changes:
  - refactor: "Refactors Gravity Generator UI from HTML to TGUI."
- rscadd: "Adds sector-based modifier var 'overmap_hazards_multiplier'
for generating total overmap hazard count."
  - soundadd: "Adds new Lemurian Sea 'welcome' announcements."
- rscadd: "Added Lemurian Sea gravitic anomalies as overmap hazards and
random events."
  - rscadd: "Adds ADPI/The Voices."
- rscadd: "Adds ADPI Panel for modmins to send ADPI messages to a single
character or all characters from their respective pools, or custom
messages."
- balance: "Vaurca Hivenet communication, the Hivenet Manifest, and
Hivenet Echoes are now disabled while the ship is in Lemurian Sea
sectors."
2026-06-13 16:25:49 +00:00
VMSolidus 201592f6bd Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down
to Atom while trying to find the causes for the damn mob human hard
deletes. This PR comprehensively reorganizes every single stray
snowflake var used by /atom/ all the way to /mob/living/carbon/human,
and makes sure that every var that COULD store a reference, is now
cleared during the entirety of the Mob Destroy() parent hierarchy.

This may very well be the end of the lag war. 

In total, I've hunted down and cleared 39 hanging references between
/atom and /mob/living/carbon/human

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-03 15:15:56 +00:00
Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00
Wildkins e4192f9b8f Lag War Day 5.5: are you serious dude (#21889)
we have a gorillion hard deletions and it turns out half of them are
because we set the "ALWAYS HARD DELETE THIS" flag rather than just like.
fixing the hard delete.

cool
2026-02-21 01:41:50 +00:00
CatsinHD a1e55d0958 Right Arms of the Broken World - Tajara Gun Resprites (#21743)
Resprites 3 Tajaran rifles, expanding them to use a 48x32 canvas, and
brings them in-line with lore as written in terms of weapon design
history. Additionally, adds 6.8mm in the form of the Tajaran Z33
Tamparii cartridge to further separate Tajara and Human history and arms
development.

All weapon sprites are made by me, except the ba and ss sling which was
borrowed from the Dominian rifle sprites. Special thanks to Elorg for
help in making these not look awful.
<details><summary>Z33 Tamparii</summary>
<p>
<img width="331" height="332" alt="image"
src="https://github.com/user-attachments/assets/f9892dc8-9c6d-45c6-8779-3ad3e39abaed"
/>

An old caliber that continues to show its usefulness. The compromise
between weight and firepower, as well as room to change the powder load
has seen the cartridge remain in service across Adhomai.
</p>
</details> 
<details><summary>Tsarrayut Rifle (PRA)</summary>
<p>
<img width="572" height="387" alt="image"
src="https://github.com/user-attachments/assets/53327f3b-4b87-415e-8215-b1c2ccc08c9c"
/>

Redesigned to a general magazine-fed rifle. Not meant to be flashy or
cool, simply easy to mass-produce and train conscripts. Additionally,
still takes old bolt action rifle clips.
</p>
</details> 
<details><summary>Hotaki Marksman Rifle (ALA)</summary>
<p>
<img width="586" height="400" alt="image"
src="https://github.com/user-attachments/assets/c08986ec-1134-4869-8dc2-36b981a211f9"
/>

Carries many of the same lines and design from the Tsarrayut, especially
in the receiver. However, it was modified to be a bullpup for a longer
barrel. Higher bullet velocity for a similar overall length; perfect for
a marksman harassing down an enemy.
</p>
</details> 
<details><summary>Mrrazhak Assault Rifle (ALA)</summary>
<p>
<img width="483" height="332" alt="image"
src="https://github.com/user-attachments/assets/3f0a2885-49bb-418b-b956-4d2f89a60b40"
/>

Pretty much a shortened Hotaki. Intended to have a similar barrel length
to the Tsarrayut, but a shorter overall gun.
</p>
</details> 

WIP for the following items:

- [x] Golden Mrrazhak
- [x] Cartridge balancing
- [x] Addition/clean-up with uplink items
- [x] Addition/clean-up with ghost roles

---------

Signed-off-by: CatsinHD <31459154+CatsinHD@users.noreply.github.com>
Signed-off-by: Wildkins <john.wildkins@gmail.com>
Co-authored-by: Wildkins <john.wildkins@gmail.com>
2026-02-17 16:30:22 +00:00
VMSolidus 4d43d53c6f Ghostroles In Lobby Manifest (#21772)
This PR makes it so that player characters who are active in the
ghostrole list will show up on the Crew Manifest, but only if you the
player are not currently in-round. Any type of Observer, including
ghosts, aghosts, and actually being in the lobby, all allow the user to
view Off-ship characters in the manifest. If you are not any kind of
observer, the Crew Manifest will only show Horizon characters.


I have tested this PR. Behold.


https://github.com/user-attachments/assets/76ffb40a-bb67-4719-a2e7-df04f38b929e
2026-02-03 10:09:49 +00:00
Cody Brittain 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
SleepyGemmy 5d6d818c0a Cargo Elevator (#20956)
this PR turns the cargo shuttle into a cargo elevator.

### screenshots
<details>
<summary>view</summary>

### cargo elevator hatch


![image](https://github.com/user-attachments/assets/8d94b330-a79b-4c60-b124-6c91d84e1375)

### cargo elevator


![image](https://github.com/user-attachments/assets/f96716a2-cb44-4d99-932a-c99972fbdf2f)
</details>

### FAQ
**Q:** why do things still cost money?
**A:** things still have value, departmental budgets, and paper trails.

**Q:** why is there still a fee to use the elevator?
**A:** maintenance costs.

**Q:** what happens if i'm on the hatch when the elevator comes?
**A:** you fall down onto the elevator and hurt yourself.

**Q:** how do bounties still make sense?
**A:** keep them in storage for next port. plenty of reasons to make up.
2025-08-28 22:14:20 +00:00
Kano 748460e3a0 Tweaks package spawning logic for off-ships (#21098)
## About PR
PR'd again from #21045 because a mistake I made, apologies for this.

Off-ship packages are now spawned whenever they exist in the overmap.
Adjusted the warehouse to include a small room for newer packages to
come in, given the alternative was letting them spawn and scatter out of
nowhere in the middle of the round. Packages for roundstart non-hidden
locations like exoplanets or any other location with delivery spots
aren't affected by any of these changes.

Also when an off-ship becomes available for packages, operations receive
an announcement message about it.

## Images

<img width="416" height="512" alt="grr"
src="https://github.com/user-attachments/assets/a8d82a60-e18e-4fda-ac3f-acccc256c6f6"
/>

<img width="891" height="42"
alt="469941125-59633a9b-a32f-40ea-98b8-4a38fd0d31ac"
src="https://github.com/user-attachments/assets/bf5586e6-efea-4c01-af51-6c405107a8d0"
/>
2025-08-09 12:23:12 +00:00
Matt Atlas 3837112bd1 Revert "Fix missing pixels in new hairstyle" (#20854)
bad merge
2025-06-17 02:33:31 +02:00
Batrachophreno 156620ad4f Fix missing pixels in new hairstyle (#20828)
See title- the new haircuts leave two pixels of the head uncovered, this
fixes that. My bad, know better testing now... :(
2025-06-16 22:16:59 +00:00
TheDanseMacabre 01a1f02cab Adds playable hivebots for Odyssey use (#20803)
Three types of playable hivebots, which can be spawned by admins or
storytellers. When spawned, a ghostrole will open.

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2025-06-11 09:56:45 +00:00
hazelrat a12bba2b3d Removes androids (not all cyborgs, just androids!) (#20577)
Per request of synthlore - you can no longer select the android job
title to spawn in with a positronic brain in a shipbound chassis, and
neither can you manufacture one.

Cyborgs broadly are not removed and are completely playable, but they
must contain either an MMI or a robot circuit. Positronics can still be
installed into an AI core.
2025-03-12 11:33:43 +00:00
Fluffy 7265630dde Turn more unmanaged global vars into GLOB (#20446)
Turned a ton of unmanaged globals into managed globals.
Refactored some UT output.
Removed some unused things, including vars.
Added a test to ensure people don't keep adding new unmanaged vars.
2025-02-17 23:34:02 +00:00
Ben 27704cc8d2 The Great Unstationing (#20269)
Replaces many references of station with SSatlas variables using
station_name().

Touches alot of things in the process (mostly moving some aspects to
New() to allow for calling of proc/variable.)

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-12-24 12:42:53 +00:00
Matt Atlas 1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Fluffy b8902e2e16 Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)
Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
2024-10-06 21:31:01 +00:00
hazelrat c9e5c6e591 Vaurca Attendant bugfixes (#19976)
This resolves every issue I could eyeball with Vaurca Attendants.

Added to every ghostrole where they're appropriate, mostly wherever
warriors are. Included as non-combatants in the TCAF ghostspawn.
Added to every list for species-specific loadout items and augments, so
they should be able to select them now.
Added to every job blacklist warriors were already on, most notably so
you can't join as a consular officer or corporate representative.
Accounts for attendants with a lot of admin outfits and ERT spawns.

Resolves https://github.com/Aurorastation/Aurora.3/issues/19974
2024-10-02 10:19:45 +00:00
Ben 19bb859923 Kosmostrelki now know Baghrar (#19356)
As stated in da lore: 'The Kosmostrelki are usually trained in the
martial art of Baghrar, both to instill discipline and help with their
balance. '

To reflect this, ERT and Kosmostrelki ghostroles now have the martial
art of Baghrar.

---------

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-06-08 16:39:38 +00:00
Fluffy 3dc4cce9c2 Minor span refactoring (#19177)
Minor span refactoring
2024-05-19 16:37:29 +00:00
Geeves 43cd06acf9 Ghost Role Accounts (#18004)
* The majority of ghost roles now spawn with an Idris account and some
funds.
2024-05-12 19:01:25 +00:00
Fluffy 5c295f5a10 Landmarks works (#19006)
Fixed some landmarks harddels.
Refactored various landmarks in their own subtype instead of using a
name-based switch system.
2024-04-28 17:04:40 +00:00
DreamySkrell 92bc935ed2 Cult Base fixes + Ghostspawner desc_ooc (#19000)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/156eb2ef-1775-4a03-bff9-3a35b39624a4)

changes:
  - rscadd: "Ghostspawner OOC description."
  - qol: "Ghostspawner desc and welcome_text minor tweaks."
  - qol: "Cult base minor tweaks."
  - bugfix: "Fixes cult base being guaranteed site."

---------

Co-authored-by: DreamySkrell <>
2024-04-21 21:09:55 +00:00
DreamySkrell d0c272b435 Cult Base Away Site (#18578)
![image](https://github.com/Aurorastation/Aurora.3/assets/107256943/afe938e9-b3c9-4819-b74b-f403bdb57efd)

changes:
  - rscadd: "Cult Base away site."
  - rscadd: "Adds some mapped in cult runes."
- rscadd: "Adds ooc welcome message, separate from normal welcome
message."
  - rscadd: "Allows corpses to use outfits."
  - rscadd: "Allows corpses use different species."
  - rscadd: "Adds some generic outfits."
  - rscadd: "Ghostspawner spawn points are actually randomly picked."
  - bugfix: "Fixes marker layers."

---------

Co-authored-by: DreamySkrell <>
2024-04-20 21:14:47 +00:00
Avery Marie b18e52b262 Tau Ceti Celebration Event PR (#18981)
This fixes the HAPT shuttle/replaces it and adds the VIP ghost role to
the CCIA spawner for this weekends coming event, and for future use.
2024-04-20 18:13:46 +00:00
Fluffy ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
RustingWithYou d75a6daadf Skrell & IPC Corporate Voidsuits (#18798)
Adds IPC and Skrell versions of the Einstein suit, as well as an IPC
sprite for the Zeng-Hu suit. Relevant gear crates now spawn with
modkits.
2024-04-01 21:42:24 +00:00
Fluffy f3c456d06a Mob atom movable destroy cleanup (#18769)
* Atomization

* sdaf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-28 01:11:08 +00:00
RustingWithYou 21c74b3cae More ERTs 2: Even More ERTs (#18739)
* more erts

* fear of a bug planet

* klax

* fixes

* MORE

* #include moment

* a
2024-03-27 10:19:08 +00:00
Fluffy 1b40dbce82 Updated the sound system (#18724)
* sdaf

* sdaf

* sdfa

* sadf

* sfda

* gfd

* reduce thrusters volume

* sdafsadsdaf

* sdfa

* Reduced some sound ranges and made some/more not ignore walls for loops

* health analyzers too

* ivdrip adjustment

* most tools now use play_tool_sound to have the sound played, reduced range for it
2024-03-25 20:40:36 +00:00
Ben f043918e98 Adds PRA full party member card (#18704)
* New card

* PRA consular spawns with cards

* Ghostroles member cards

* Update maps/random_ruins/exoplanets/adhomai/psis_outpost.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>

* Update maps/away/ships/pra/database_freighter/database_freighter_ghostroles.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/xeno/tajara.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>

---------

Signed-off-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-03-23 17:24:07 +00:00
DreamySkrell 85d27eb1d0 Outfits objectified (#18611)
* oof

* ugh

* fqewavdf

* 4ryh

---------

Co-authored-by: DreamySkrell <>
2024-03-10 11:33:32 +00:00
Fluffy 9ec2b14d70 Rat ghost role exterminatus (#18496)
* dfsa

* sadfsfda

* sdaf
2024-02-25 11:58:20 +00:00
Fluffy c32c4e57ed sadfsd (#18489) 2024-02-24 11:32:43 +00:00
DreamySkrell 14e6b320ae Fixes all ghost spawners being visible always (#18423)
* 354yerhdfbnv c

* h

* rehg

---------

Co-authored-by: DreamySkrell <>
2024-02-15 22:16:27 +00:00
DreamySkrell b251af5b7b Ghost spawner UI improvements (#18398)
* 4yehdgfjh45uhjt

* 342twgrse

* 5euyhtd

---------

Co-authored-by: DreamySkrell <>
2024-02-15 11:27:22 +00:00
Fluffy 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
TheDanseMacabre c5fb17a276 Greimorian queen expansion (#18235)
* I wonder if this works

* let's try this bullshit

* more bullshit

* that did the job

* well, let's ask for help

* don't look at this too hard please

* we're so back

* let's fucking go

* spring cleaning

* hello, old friend, goodbye, old friend

* now now, we can't forget this

* make it not die

* updates

* I worked on this specific code for three+ hours

* this should take twice as long

* let's get language in here too

* changelog

* updates

* list

* can't forget this

---------

Co-authored-by: DanseMacabre <rsurname1212@gmail.com>
2024-01-20 15:00:06 +00:00
Fluffy ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
Matt Atlas 65d32eabd6 Random spawn mobs now have random cultures, hair, and skin tone. (#18120)
* Random spawn mobs now have random cultures, hair, and skin tone.

* fixes + trioxin

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-01-05 17:48:13 +00:00
Matt Atlas cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
RustingWithYou f99204a3b7 ert extravaganza (#18022) 2023-12-24 11:18:43 +00:00
Geeves bc1887a728 Ghost Spawner Manifest (#18001) 2023-12-24 02:20:27 +00:00
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00
Matt Atlas 54dc8a0860 Adds TGUI say and TGUI input. (#17471)
* i alone am the honoured one

* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE

* hollow point

* nanana

* ssss

* tgsay final touches

* stuff

* tgui inputs

* help

* carpal tunnel syndrome

* ffff

* again and again and again and again

* hehehehe

* dsada

* readd sanitize

* whoops

* dsad

* nah fuck that

* sd

* fix

* ow

* remove prefs for testmerging

* oops

* oops 2

* fix that

* f

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-10-11 23:26:59 +02:00
Fluffy 4538e2a7cc Fix indentations (#17481)
* cbt

* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* fsadffsda sad

* sadfasd

* jhn

* dsfa

* saf

* safsad

* sda
2023-10-05 10:15:58 +00:00
Cody Brittain fb63881dc0 Enabled the SCC CCIA roles, and renamed the FIB to the BSSB (#16726)
* Enabled the SCC CCIA roles, and renamed the FIB to the BSSB

Fix incorrect outfit name

* Allowed BSSB Agents to be tajaran, unathi, and skrell; allowed BSSB Senior Agents to be skrell. This aligns with current lore.

* Add BSSB badges (sprites by whitewolftamer)

* CL

* New BSSB jacket sprites, and assorted fixes

* Added CL entry

* Update code/datums/outfits/event/outfit_nanotrasen.dm
2023-09-13 14:06:50 +00:00
Wowzewow (Wezzy) 462115b501 The Pumped Up Kicks Update (#16265)
* The Pumped Up Kicks Update

Shoes. New shoes. Look at them.

* WELCOME TO THE UNDERGROUND

* for the love of crust

* turns out a var already existed for that but was never implemented ffs

* face it you're never going to make it

* these are winter boots

* removes Paradox's Thinly Veiled Fetish

* shiit

* Apply suggestions from code review

* Update code/modules/clothing/shoes/oxfords.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* oops

* fuck this file

* nice balls, bro

* check out how hard i can pee

* pissing on the moon

* caligaeae

* pee pee poo poo man

* fixes

* damn you

* merge fixes

* knees more

* damn you merge conflict

* fix

* fixes 2

* riding boots

* truly, this fixes things

* dammit ctrl s

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Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-09-13 11:29:03 +00:00