Commit Graph

856 Commits

Author SHA1 Message Date
Aboshedab
7b10d41758 More IRU coat options. (#7545) 2019-12-03 18:32:17 +01:00
Kaedwuff
6981d962ac rainbow wraps (#7531) 2019-12-02 09:13:41 +02:00
Werner
f0ce5dd534 Greeting-Window autoshow restrictions (#7552)
Only display the greeting window, if it hasnt been shown successfully before.
2019-12-01 15:25:09 +01:00
Werner
45bab622d9 Prevents players from joining with unackd warnings (#7509) 2019-12-01 14:03:32 +01:00
fernerr
e29d41dc0f Adds the Republic of Biesel flags to the loadout (#7497) 2019-11-26 20:35:24 +01:00
Wowzewow (Wezzy)
962c45b6fa P.P.A.P (Pen, Paper and PDA) update (#7410) 2019-11-21 15:49:17 +01:00
Matt Atlas
5da2a9c24b Splits organs into organ/internal (#7441) 2019-11-20 23:07:10 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
b7a5370f3b Alt. tool-belt fix and cost tweak (#7368)
Alternate utility belts now start with tools
    They're now free since it's literally just a different sprite for the same thing and they're role-locked anyway
    apprentices no longer spawn with free tools they shouldn't have
    job outfit datums use belt_contents now instead of spawning utility/full
2019-11-15 15:43:10 +02:00
Alberyk
2f96cbdbfb Adds a couple of new jacket options (#7353)
Adds the items suggested at this topic: https://forums.aurorastation.org/topic/12978-aurora-style-upgrade-jackets-jeans-etc
2019-11-10 12:40:25 +02:00
Matt Atlas
3b6f7996c4 Human Sprites 2: The Desimpsonifying (#7057) 2019-11-09 11:23:42 +02:00
Doxxmedearly
4728303bc1 Card holders actually hold cards (#7326) 2019-11-06 18:28:42 +01:00
JohnWildkins
4fe77f4323 Utility Resprite II: Once More with Feeling (#7246)
rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
2019-11-02 19:46:33 +02:00
JohnWildkins
65aad37db9 Anti-spam filter fix (#7311) 2019-11-01 21:44:57 +02:00
ParadoxSpace
6ee78fa0ca Skrell Glowing Algae Fix (#7274) 2019-10-27 18:53:12 +01:00
Joshie
039ca8e0de More MedSci Sprites (#7154)
Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
2019-10-19 10:24:40 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
Lady Fowl
f9334feb41 Client FPS Tweak (#7127)
Allows you to set your FPS via preferences
2019-10-18 23:37:44 +03:00
Mwahahahaha
cfe6f92616 ASFX toggle for arcade sounds (#7163)
Allows players to opt out of hearing arcade sounds by adding a button in the ASFX tab.

Note that the computer typing sounds will still play.
2019-10-18 22:35:01 +03:00
Alberyk
82cf8aac95 Adds skrell glowing algae (#7145)
At the request of their writer, it works like the skrell ear items, but it glows.
2019-10-13 22:04:04 +03:00
MarinaGryphon
300d0fc8d8 Fixes Alt Title Age Requirements (#7130)
Job age requirements now take into account alt titles. Alt titles are automatically limited to only ones a character is old enough for.
    The latejoin screen now shows what alt-title you have selected.
    The occupation preferences screen now functions differently if only one alt-title is available, or if the base job is not available.
    Tidies up the job age requirement system.
2019-10-09 23:07:52 +03:00
Karolis
c70fdea137 Added white background to carachter preview. (#7131) 2019-10-09 12:53:06 +02:00
Matt Atlas
3ac40451e1 Mechanically enforces minimum age requirements for jobs (#7106)
Pretty much a port of Baystation12/Baystation12#27197
2019-10-06 21:47:04 +03:00
Karolis
c48e02439d More themed uis (#7102)
* Applies theming to more UIs

* Change log
2019-10-05 14:31:30 +02:00
Matt Atlas
b7ec3ad093 Medical and Science Resprite (#7064) 2019-10-05 14:29:05 +02:00
Karolis
c540d9d021 dark skin for reals (#7084)
This passed review with (#7035) let's get this.
2019-09-28 23:09:01 +03:00
fernerr
07cf338f87 Makes the IAC vest able to store things (#7015) 2019-09-24 02:19:59 +04:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Alberyk
199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00
ParadoxSpace
21df670cab Adds Alt Necropolis Research Uniform (and a few other things) (#6994)
This was in Matt's PR, but I erroneously missed that it wasn't in the actual loadout.
2019-09-15 23:35:23 +03:00
Matt Atlas
f18c90807b Faction-specific loadout items (#6969)
You can now add items to the loadout that are limited to a faction.
2019-09-14 21:36:12 +03:00
Werner
612bb40e30 Removes the option to join as random job. (#6886) 2019-09-08 12:24:42 +03:00
Alberyk
4765750be0 Bug fixes: drugs, full hydrobelts and a bit more (#6935)
-fixes the matake mantle having the wrong sprite
-fixes #6918
-fixes #6917
2019-09-03 21:15:46 +03:00
Alberyk
8291e3b474 Tajaran stuff: five years plan edition (#6913)
-adds the honorary party member card to the loadout
-adds mata'ke priest clothing to the loadout
-removed siiktau
-removed some unused clothing
-added some extra description_fluff
2019-09-01 21:49:12 +03:00
Alberyk
a2feca5051 Tweaks some stuff to better reflect synth lore (#6905)
At request of kyres
-removes hunter seeker borgs
-removes the synthetic intelligence movement armband
-give the unique robotic tools to the borgs, so their cool sprites will not go unused
2019-08-27 17:55:15 +03:00
MarinaGryphon
bd5884c89a Circuits Update One (#6852)
Ports a buuuuunch of circuits from Polaris.
Allows metabolic siphons and internal energy siphons to consume power to feed their host.
Ports /tg/ circuits too while I'm at it.
Increases base size and complexity for circuits. You're all adults. Hopefully. Don't abuse it.
Ports the integrated circuit detailer.
2019-08-25 21:44:42 +03:00
Alberyk
2824a51cf0 Adds more depth to citizenship and religion choices at the character setup (#6785)
This pr adds some depth to the citizenship and religion choices at the character setup.
Citizenship will now affect your loadout and mission as a consular officer.
Religion will now affect your chaplain's religion name, bible name and sprite.
Selecting any option will bring a small lore pop up for citizenship and religion choices.
2019-08-16 19:16:20 +03:00
Werner
349bb9fe9a Possible fix for ooc issues with remote-authed clients (#6841) 2019-08-11 12:59:01 +02:00
Karolis
8b785b3815 New record consoles and removal of old datacore, adds SSrecords (#4878)
This PR is depending on #4868 for it's ui framework. This PR mostly makes new SSrecords subsystem responsible for storing records. This should replace old datacore.

Make new SSrecords.
Make things use SSrecords and whole code compile
Made VueUi button <vui-button> to push parameters as JSON, preserving client side data stricture.

    Add new records console and admin record management.

I am mostly looking for feedback regarding SSrecords and it's data storage mechanism criticism (It's using lists for storage)
2019-07-27 12:24:16 +03:00
Werner
ad264c0496 Fixes #6777 (#6778) 2019-07-25 23:35:17 +03:00
Alberyk
8ceefde494 Replaces the IAA with the Representative job (#6752)
This pr does what is suggested in this thread: https://forums.aurorastation.org/topic/12395-iaa-rework-representatives/
2019-07-25 01:15:21 +03:00
Erki
b435a8f573 Faction updoots (#6765) 2019-07-24 21:09:16 +02:00
Mykhailo Bykhovtsev
84ebc24580 Adding more logos to Pencode (#6755)
As title says this PR adds extra 6 logos to penwriting.

Added new paper logos for:

    [logo_nt] - Regular NT logo

    [logo_nt_small] - Small size NT logo

    [log_zh] - Zeng-Hu, [logo_idris] - Idris

    [logo_eridani] - Eridani

    [logo_necro] - Necropolis

    [logo_hp] - Hephaestus Industries.

    [logo_be] - Beisel
2019-07-23 14:18:47 +03:00
Erki
38e4b5d77b Implement "send_link" macro (#6767)
When to_chat gets converted to a proc, then the construct of to_chat(some, link(url)) will no longer work. Or will produce odd results.

As a result, the send_link macro is now created. Replaced existent instances of the previous construct and added a simple grep check for this as well. It won't catch all, probably, but it'll catch the most common instances.
2019-07-22 01:22:44 +03:00
ParadoxSpace
4d91774fad Some Vaurca Clothes (#6731)
As on the tin. Shrouds in preset colors (a little helmet), and a recolorable mantle. Also, shaper helmet now actually covers the head.
2019-07-21 22:22:28 +03:00
Erki
bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00
Werner
7169e5ac67 Various Bugfixes (#6720)
Fixes #6520
Fixes #6114
Fixes #5349
2019-07-14 22:55:42 +03:00
ParadoxSpace
f447e175a9 New Vaurca Antennae (#6648) 2019-07-06 00:24:32 +02:00
ParadoxSpace
6916089d4e Replaces Mice w/ Rats (#6625) 2019-07-06 00:03:35 +02:00
ParadoxSpace
a33141023d Unathi Clothing Fix (#6594) 2019-06-19 22:34:45 +02:00