Decompiler now plays a noise when used to decompile small pests. Cronch.
Also adjusted the decompiler to be used on more pests besides rats and lizards. It now handles simple mobs up to size 3 (which includes tindalos, diyaab, yithian, etc). This will help bots keep things clean.
I've excluded cats specifically (size 2.5) because we really don't need maint drones memeing around sucking up station pets. Dogs (even puppies) are excluded by default due to size.
What happens: You have a melee weapon. You hit someone with it while aiming for the head. There's always a chance to make them go to sleep for a ridicolous length - like 45 seconds.
But they have a helmet on! This is a pretty lame mechanic in that case.
Wew. It also separates ling stuff into sorted files and folders. For future developers to uh. Rework. And uh. Not remove.
Improved sting descriptions.
Fixed various typos, made some descriptions more clear.
Stealthsuck now does toxins instead of genetic damage (randomly between 10 and 15).
Hallucination sting occur 5 - 15 after stinging.
Hallucinations last a smaller amount of time.
Epinephrine sacs renamed to Adrenaline Sacs.
Adrenaline Sacs cost 30 chemicals (was 45) previously.
Adrenaline Sacs produce low amounts of oxycodone and hyperzine on activation.
Faster chemical regeneration upgrade now regenerates 2.5 times faster (up from 2).
Enhanced chemical storage now stores 50 extra (up from 25).
Armblades now cost 4 genomes (up from 2).
Rapid regeneration now heals genetic damage as well.
Regenerative stasis now allows you to revive after 10 seconds (from randomly: between 8 and 20 seconds).
Adds a text prompt confirmation if you want to go horrorform or not. Die misclicks, die.
Adds a prompt to let ling know they need to wait a minute before they can stealthsucc again.
Ling shield does more bashing damage.
Fixes/tweaks:
Wallets, lanyards, mining carts, Einstein Engines ID, and improvised sword missing sprites.
Outlines / colors on engineering and cargo outfits, ore and sheet snatchers, atmos fire helmet and hardhats, and safety goggles.
Fixes#7371