All about space A/Cs!
-Starts with a heavy duty cell (5000) instead of the default one (1000) that depletes after like half a minute.
-Heats and cools very slightly faster.
-Adds emag functionality: Enables a much wider temperature range (hot and cold), which becomes dangerous for everyone, especially Tajara and Unathi. Also increases its efficiency slightly so it can actually reach these ranges in a cell charge. Will it be used much? Probably not. Is more emag stuff fun? Absolutely.
-Interacting with it is different now. When the panel is not open and you use it, it brings up the menu, which allows you to adjust the temperature and switch it on and off. Previously, you would need to open the panel to access temperature changes.
-Cells are no longer removed via menu. You just open the panel and click it with an empty hand to remove it, or click it with a cell to insert a cell.
-Borgs should be able to add cells now. (Fixes#2871)
Rechargers of almost all kinds now charge 50% faster, but demand 50% more passive power and 50% more power when active.
Why: Things with high capacity generally charge extremely slowly at the moment, so this is a buff to make improved capacity cells not take an eon to charge just one.
Only the heavy duty cell charger was unchanged in its power demand, because it already draws 90kw from the grid. It sorely needed the buff the most while not changing its power demand.
alert() is a inbuilt byond proc that shows a popup message to the user.
to_chat(alert()) shows the popup message to the user and then prints the result (what button they pressed) into their chat.
* Maint access changes
Removes global maint access from everyone but engineers and heads of staff.
* Addresses Feedback
Removes maint access from the Janitor
Adds mapped-in janitor access to the crusher
Removes medical from mapped-in maint access at the bar-doors.