Commit Graph

20797 Commits

Author SHA1 Message Date
Fire-and-Glory
0fde5b9f63 Kneebreaker Hammer and ported biosuits (#1067)
Adding the Kneebreaker Hammer to the code, a blunt weapon which does the same amount of damage as a metal baseball bat and can be used to pry doors while fitting in a satchel and on the belt, quite comparable to an e-sword, due to eventually become a traitor item when the coders are done with Stuff.

Porting our oldcode biosuits as well, when I made some checks, those who chose to comment unanimously agreed the old suits were better.
2016-10-26 22:01:11 +03:00
NanakoAC
e9f8cdf6b1 Explosion Audio (#1057)
Adds directional audio for explosions and fixes a variety of sound issues with them.
Adds screenshaking for explosions
Tweaks volumes and adds missing sounds for several window/airlock interactions.

Also fixes some runtime errors here and there which were discovered during testing, mostly just adding safeties
2016-10-26 22:00:49 +03:00
Alberyk
479666a47d Random maint loot and miscellaneous things (#1052)
Things done:
Created several random objects, that can be used to randomize loot in the maint or other places. Several items, some rare things and other random useful or not objects.
Added a svd gun with its own snowflakness, to replace the heister's lwap, but, they will get an extra energy gun to compesate.
Added tracksuits, stunrod, new sprite for the rapier, a new sword flavor and the old cane sword.
Changed the heister ship armory; two random melee weapons, the dragunov with an extra mag and a random energy gun.
Changed the chances of ghetto guns going bad.
Replaced the carbines in the ert area with energy pistols, so, they can make use of the holsters.
Clumsy people may have trouble with glowsticks now.
2016-10-26 20:29:38 +03:00
NanakoAC
b5e554812b Cargo Warehouse Stock (#1045)
This PR is intended to make working in cargo more interesting, and more like a real warehouse experience. IE, the place is an aladdin's cave full of wierd knicknaks and useful oddifies.
2016-10-26 18:56:35 +03:00
NanakoAC
c4b36a5490 Sprinting, Stamina and Temporary Modifiers (#1030)
Introduces:
- Temporary modifiers process and datums for that
- A new stamina and sprinting mechanic. That is in need of further development! Weee!
2016-10-26 18:22:39 +03:00
OneOneThreeEight
a3f051693d increase telebaton (#524)
Buffs telebaton to original values. Tested already: it works well enough.
2016-10-24 00:23:55 +03:00
LordFowl
ea0f8c48d9 Dick Tracy and the Technicolor Dreamcoat (#1035)
User Changelog

rscadd: "Gave detective a colourable trench-coat, solving the Dick Tracy Dilemma."
tweak: "Wooden closets now have a slightly larger capacity, indicative of their greater size."
2016-10-24 00:23:07 +03:00
inselc
57f03923dc NanoUI updates for PDA Power Monitor and Sleeper Consoles (#1043)
This PR contains some UI updates for the PDA Power Monitor and the Sleeper Consoles (mostly a result of me trying to get a grasp of DM).

updated PDA Power Monitor UI. Sensor readings page now uses new icons and shows powernet load.
updated Sleeper Console to use fancy NanoUI. Added sanity checks for user interaction.
2016-10-24 00:22:55 +03:00
LordFowl
660a5d0063 Miscellaneous Content Patch (#1002)
rscadd: "Added three new energy-based weapons, one designed purely for pest-control."
rscadd: "Added a new rare handpistol, based off of a proposed competitor to the NT Mk58."
rscadd: "Added a new pet for the Head of Security - the PTR-7 Tranquilizer Rifle."
rscadd: "Syndicate manhack delivery grenades are now available via the traitor uplink."
rscadd: "Manhacks will no longer attack anyone belonging to the 'syndicate' faction, including Heist pirates."
tweak: "Tweaked loadout customisation whitelists, generally making them more restrictive by role."
bugfix: "It is no longer possible to be older or younger than your species ought to be."
2016-10-22 23:26:42 +03:00
skull132
40563d0527 Merge branch 'master' into development 2016-10-15 18:40:48 -04:00
skull132
f8888fa55f API - Get player list respects fake keys (#1055)
Gotta protect them sensitive admoons.
2016-10-16 00:56:53 +03:00
Werner
218cd3996b Fixes API issues (#1054)
Fixes Aurorastation/Web-Interface#57 
Fixes Aurorastation/Web-Interface#54
2016-10-15 22:50:57 +03:00
skull132
730dd6a5da Merge branch 'master' into development 2016-10-15 06:32:05 -04:00
NanakoAC
37cbdbe40f Fixes #1047 (#1051) 2016-10-15 13:31:47 +03:00
Alberyk
ca6eac9a37 Adding new flashlight options and old code sprites (#1025)
Changes:

returned heavy flashlights from old code, some in security, eva storage and engineering
added robust maglights, placed some in security
ported glowsticks from polaris
cameras, recorders and some old code items sprites are being re-added
you can now carry flashlights into your armor
you can now carry wizard related items into the wizard robe and voidsuit
you can now carry chaplain related items into the chaplain hoodie and nun robes
you can now carry chaplain related items into the chaplain hoodie and nun robes
cult hoods now share the same armor values as the robes
2016-10-14 20:38:00 +03:00
Alberyk
8289c63b42 Golems and species rarity tweaks (#1007)
In this update:

-rarity values of certain species were changed:
5 are for species you can get via science, golems and slime people.
10 are for magical and really rare species, like skeletons and xenomorphs.

-station species new rarity values, based on data from server and whitelist numbers: 
Ipc and Tajaran: 2
Skrell and Unathi: 3
Dionae and Vaurca: 4

-devour being added to xenomorphs
-regurgitate verb added for unathi

-golems should be space proof
-golems are slower, but take less brute damage
-golems can't wear softsuits,voidsuits and rigs, and neither gloves
-new golems sprites, from vg, using some updated fat uniform sprites:
2016-10-14 20:37:47 +03:00
Alberyk
8b826ed361 Remove flash converting in rev (#1048) 2016-10-13 21:43:07 +03:00
skull132
58d995fb22 Merge branch 'master' into development 2016-10-07 13:48:41 -04:00
Alberyk
d3ef5ecd58 Fixing bears attacking SSD people (#1038)
Fixes #1037 
fixing at last the wrong laser cannon sprite in hand
2016-10-07 17:44:40 +03:00
Alberyk
3228917964 New door crushing (#1000)
Ported from bay.

Instead of just stun locking people, new door crushing deals more damage and pushes the mob away from the door.
Also, re-added heatbutting airlocks if you have too much brain damage.
2016-10-03 13:52:45 +03:00
skull132
2fc96f13b4 Antag Contest Update (#1029)
Fixes #881
Contest: Fix assigning of self
Fix objective hoarding

Preferences Helpers
So we have an easier way of keeping track who's represented where and how.

Add aggressive objectives and remove passive ones.
2016-10-02 23:11:53 +03:00
NanakoAC
4c7e1eb595 False Alarm Fixes (#1022)
-Makes a lot of unsuitable events excluded from faking. Some of them could do with reworking to make them function, like the infestation and prison breaks, but for now i just had to exclude them
-Adds an In-character/descriptive name, used for the announcement apologising for the mistake
-Fixes an issue where using debug Trigger Event verb would fill the events list with empty severe events and cause runtime errors
2016-10-02 21:24:00 +03:00
Werner
ce55a480d8 API Command Report Fix (#1032)
Fixes the > in the ccia command reports sent from the WI.
Fixes multilines in multiline messages not showing up.
2016-10-01 23:34:28 +03:00
skull132
66fa45b588 IE Stats (#1028)
Data with which we can determine how widespread actual HTML5 and CSS3 capability is.
2016-10-01 14:11:12 +03:00
Alberyk
95ec4b958f Fixes #1023 (#1024)
So, stun batons won't deal 2x of their damage when offline, also, they only spend charge when online too.
2016-10-01 14:08:05 +03:00
NanakoAC
790c8a0451 Bearskins (#1027)
A notable omission when i added bear events, that a few people have asked for.

Harvesting a dead bear now also makes a bearpelt for wearing. Trophies for the lizards
2016-10-01 14:07:48 +03:00
NanakoAC
30dde5cff3 Diona Light Fixes (#1018)
Fixes #1018 
Fixes diona not recieving any light in space - initialises light amount to the max light value, so that is used in tiles where there is no lighting overlay. ie, space

Fixes dionastats organ references not updating when organs are lost or regrown

Fixes some spamming from lightmessages when a diona recovers after almost dying in the dark.

Adds a new light sensing message to the check light verb, if the response node is damaged or missing
2016-09-29 00:35:34 +03:00
Alberyk
4318c9c7a1 Resolve #615 (#1013) 2016-09-28 23:08:20 +03:00
Bedshaped
00718dd632 Bedshape's fixes, 28SEP (#1021)
Fixes #884
Fixes #914
Fixes #996 
Fixes #998
Fixes #1005
2016-09-28 23:05:48 +03:00
Bedshaped
30514bc937 Changes to the Vent Clog event admin logs (#994)
Requested by Itzal/Shadow.

Bypassing dev since it involves admin logs.
2016-09-28 21:19:48 +03:00
Alberyk
db7589be29 Custom items 27/09/2016 (#1017)
Items included in this update:

Atlas Overcoat - Vittorio Giurifiglio - tytostyris
CERN Labcoat - Helmut Kronigernischultz - pyrociraptor
Marching Sandals - Sslazhir Yinzr - alberyk
Jeweled Broach - Aji'Rah Laikov - nebulaflare
Akela's Family Photo - Akela Ha'kim - moltenkore
Also tweaked sprite to Sayyidah's dress and some naming with items.
2016-09-28 19:25:58 +03:00
Alberyk
882f990cc7 Fixing missing in-hand laser cannon sprite (#1001)
The laser canon, the rifle one, is missing in hand sprite, this should fix this issue.
Also, some shotgun slugs using the wrong wasted sprite.
2016-09-25 17:29:30 +03:00
NanakoAC
f1990fb747 Fixes #960 and some runtimes (#991)
Fixes synthetics speaking in a null language, by initialising their default language to basic. This should fix nymphs being unable to understand them.

Also fixes three runtime errors with finding types and devouring
2016-09-25 17:29:10 +03:00
NanakoAC
f01c7b68f8 Borg Gripper and Module Tweaks (#985)
Fills in some strange holes in cyborg functionality, fixing several borgs that were not quite fit at doing their jobs:

-Adds rolling pin and knife to service borgs; should allow them to cook a full range of foods. I've been getting regular nagging about this one from the community
-Adds the ability to pick up assemblies for engineering/research borgs, allowing them to construct some complex devices, notably bots and motionsensing cameras.
-Several items added to research borg: Dropper and reagent scanner, for chemistry, pen for renaming bots and writing research notes, and a plant bag for working in xenoflora
-Added altclick functionality for setting transfer rates on beakers. Essential for chemistry and cooking, since borgs can't use rightclick verbs on gripped items.
2016-09-25 17:28:39 +03:00
Bedshaped
59cc201c5f Fixes #982 (#984)
Credit to Zuhayr for getting to it first.
2016-09-21 13:47:02 +03:00
NanakoAC
2da18a0bab Fixes #962 (#981) 2016-09-21 07:04:54 +03:00
NanakoAC
4c0ce0acc3 Fixes #970, fixes #953 (#978) 2016-09-21 07:04:23 +03:00
Bedshaped
a28ffd844d Fixes #963 (#976) 2016-09-21 07:03:29 +03:00
Alberyk
d4533017ce Fixing missing duffel bags (#974)
Now, all jobs should start properly with one.
2016-09-20 17:58:59 +03:00
skull132
48c9b27143 Silicon UI check runtime (#973)
A missing sanity check was causing runtime errors whenever a borg had no cell, and had a nanoUI window open.
2016-09-20 15:39:11 +03:00
skull132
8ebb69fcab Runtime in mob life if they have no mind (#971)
It was built on the assumption that they all have a mind. Which not everyone does.
2016-09-20 08:37:09 +03:00
James Smith
089bf082eb Research requirement fixes (#966)
The research reliability requirements relied on numbers coming from the old broken code, so at a point it would become impossible to continue using the fixed code. This commit patches the overall requirement to be a few points lower to allow for the changes to work as expected.
2016-09-20 08:24:46 +03:00
NanakoAC
e3a9bd28e7 Hotfixes for Diona (#969)
Fixes #967 
Fixes #959 
Fixes #957
2016-09-20 07:59:41 +03:00
SoundScopes
8824624752 Fixes #961 (#965)
Missing && ( stuff || stuff ).
2016-09-20 07:57:03 +03:00
skull132
9cee3945f9 Merge branch 'development' 2016-09-19 23:53:50 +03:00
skull132
a6fe13fc57 Fixes asteroid generation (#958)
A quick oversight that was introduced is now fixed.
2016-09-19 23:53:29 +03:00
NanakoAC
fbdb378891 Fixes #956 (#954) 2016-09-19 23:50:45 +03:00
Fire-and-Glory
60fc8f2253 Russian carp and plushie (#952)
Adds an admin-spawn Ushanka-wearing version of the space carp and a plushie Russian carp which can be earned from vending machines, in reference to a thing we did a while ago.

I'd put the plushie ruskie carp on the same level as the Aurora posters, if we're concerned about haha meme code, and the Ushanka carp on the same level as Garn's Bluespace shark antics.

Just a harmless thing for fun to add.
2016-09-19 11:39:34 +03:00
Bedshaped
46b09b4efb Fixes #943 (#950) 2016-09-19 07:59:01 +03:00
Bedshaped
d23bf23214 Fixes #949 (#951) 2016-09-19 07:58:36 +03:00