tweak: "Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire extinguisher, and added soporific to their hypospray."
tweak: "Removed chemistry gripper from crisis borg."
maptweak: "The chemistry and botany fridges are now see-through, so you can more easily chat with people on the other side."
tweak: "Cost of cyborg renaming module vastly decreased"
tweak: "Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody ever stores chemicals in an unrefridgerated closet."
rscadd: "Added two boxes of empty spraybottles to the chemistry equipment closet."
Adds an extra janitor slot and some mapping work to support it, reworks the janicart a fair bit.
changes:
rscadd: "Increased number of janitor slots to two."
rscadd: "Janitorial carts can now be constructed with metal sheets, and deconstructed with a wrench, welder or plasmacutter if empty."
tweak: "Janicarts now come without a bucket. Click and drag a mop bucket onto a cart to mount it, and you can unmount it from the janicart interface."
tweak: "Placing a mop into a janicart, and pouring containers into the bucket, is now done with alt-click. A leftclick will now always wet the mop, and throw objects into the trashbag, respectively."
rscadd: "Janicarts can now be climbed over like tables - Click and drag your sprite onto it."
tweak: "Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are now inside the janitorial locker instead of on table/floor."
tweak: "Added an extra janitorial locker in the custodial closet."
bugfix: "Fixed the Captain's deluxe soap being unuseable for cleaning"
tweak: "Soap can now clean more tiles when wetted"
tweak: "Soap and rags can now be wetted in buckets, mopbuckets, watertanks and janicarts"
* Adding military and janibelts
Adding the syndicate and janitor belts from the old code.
* Belt sprites
* Adding more sprites
* Adding changelog.
* Adding the janitor belt to the janitor's locker
* Mercenaries start with the belt on spawn
Because I have no idea how to merge map things.
Makes a mob/proc/can_use_hand(), which determines whether or not a mob can use a given hand.
Redefined in human.dm to check a hand's status and usability.
Allows movable atoms to follow other movable atoms, as quickly as BYOND allows. Also supports following atoms inside other atoms.
However, this only works fully when Move() or forceMove() is utilized. Setting loc directly will not raise the moved event.
Re-adds medical examination wall and chapel mass driver button.
Ensures that the chapel crematorium button does not lose its default icon on icon update.
Fixes#11915. Fixes#11894.
Mega health windows (the old 1e007 Crescent windows) are now replaced with with either normal reinforced windows or the Crescent window sub-type or relevant window spawners.
Also changes the security sub-armory window from dir 5 to 2 (non-cardinal directions transforms windows into full-tile ones, it's no longer visible in the mapper). Fixes #11889.
Adds pre-defined full tile reinforced windows for when those are needed.
Corrects a number of places where New() did not call ..(), and implements similar changes to attempt to ensure New()/initialize() complete running before qdel() runs.
Cuts down on the number of created items during server start.