Commit Graph

12752 Commits

Author SHA1 Message Date
Alberyk 15bfb052d7 Martial arts improvements and additions (#6094)
-adds framework for weapons based martial arts, implementing a very basic swordsmanship
-makes the martial art books more modular
-fixes some minor issues with some of the martial art code
-adds amohdan swordsmen gear, to be used in a future event/sold by the merchant
- fixes #6083
2019-03-10 23:38:00 +02:00
Alberyk 5adc165254 Organizes and fixes some issues with the intern jobs in the occupation menu (#6095)
This pr organizes the intern jobs to fit better in the occupation menu, also fixes security cadets spawning with t-rays
2019-03-10 23:35:59 +02:00
ParadoxSpace aa24931e10 Duffelbag Resprite/Tweak (#6110)
The old ones were blatantly not duffelbags, nor did they line up with the icon sprites. They are now more visually distinct, hold more than a regular bag, but have a slowdown of 1.
2019-03-10 01:31:53 +02:00
Alberyk cfce90a93c Bug fixes: vaurca sprite, doors and ration (#6122) 2019-03-08 18:59:07 +01:00
Alberyk 35822ec970 Fixes aut'akh repair (#6104)
This pr allow aut'akh to repair their assisted organs without having to do impossible robotics surgery on them.
2019-03-01 19:55:24 +02:00
Alberyk 9d32fc3395 Tajaran cuisine: the second revolution (#6066) 2019-02-25 15:16:02 +01:00
Dwago 2458d6ce50 Fixes a few bugs (#6072)
Fixes #6069
Fixes #6062
2019-02-23 23:41:39 +01:00
Kaedwuff 1687f4ea6b Bigger Explosive Implants (#5631) 2019-02-20 13:29:17 +01:00
Werner b823b4eb05 Converts jobs and admin equipment to use outfits (#5827)
Converts the jobs and admin equipment to use outfit datums.
2019-02-19 23:58:05 +02:00
ParadoxSpace a8fb8606e1 adds more dumb unathi shoes (#6025)
adds some more durable caligae as to not literally wear sandals to drop wrenches upon. adds differing tajaran and unathi sprites to fit their different feet. makes unathi feet durable.
2019-02-11 23:10:34 +02:00
Dwago 9a26256887 Modified the Mech Teleporter, Fixes #6017 (#6018)
Fixes #5746
Fixes #6017
Fixes #3915
Fixes #5987
Fixes #2151

When using the mech teleporter now, if you attempt to teleport into a wall or dense object, the mech will create a large emission at the area before being sent elsewear, causing hallos damage.

Absolute pathed virus2/effect.dm
Fixed a absurd range for cell drain
Fix's Minor mapping issues
2019-02-11 00:35:35 +02:00
Alberyk f305421fef Adds plastellium to regular seed machines (#6034) 2019-02-10 18:42:39 +01:00
VTCobaltblood 89b6ff1613 Adds a copy of the CMO's jumpsuit to their locker (#6035) 2019-02-10 15:34:22 +01:00
Werner e025217454 The Butchers cleaver can now be stored in the belt slot (#6004)
Implements: https://forums.aurorastation.org/topic/11077-allow-the-butchers-cleaver-to-go-into-the-belt-slot/
2019-02-06 21:59:56 +02:00
VTCobaltblood 0427b3ebea Hoodie rework & resprite (#5998)
Hoodies have been resprited to be less ugly, and now also function in a similar way to winter coats, i.e. actually having a hood. In addition to that, they can still be opened and closed. They're also recolorable in the loadout.
The hood icon not being colored is a known issue, but I'm not sure how to fix it. This affects roughly nothing except for the UI.
The PR also makes a slight tweak to my cardigan sprite for it to be less ugly.
2019-02-03 20:40:52 +02:00
Dwago ab0b1ee6f7 Add's the Hermes mech to robotics. (#5959) 2019-02-03 14:30:56 +01:00
Alberyk 0f678c3c0d Fixes an issue with removing lights (#6008)
Turns out that for some reason, you could not remove any light that was placed by a light changer, this pr fixes it.
2019-02-01 22:10:29 +02:00
Mykhailo Bykhovtsev 88e2c07b23 Increasing prices for some items in vending machines (#5986) 2019-01-29 18:27:53 +01:00
Alberyk 917449718d More tau ceti foreign legion fixes (#5995)
-fixes #5961
-fixes #5965
-fixes #5964
-fixes the blaster carbine fitting inside holsters
-places the drop pods behind blast doors for now
-removes some non medical related chemicals from their dispenser
2019-01-29 16:45:37 +01:00
Mykhailo Bykhovtsev e7ff9f8931 Making certain SMES and Blast Doors be critical + remapping Tesla APC and SM blast doors (#5993) 2019-01-29 13:23:35 +01:00
Conspiir 488c7fe8d8 Adds Skrell Drinks (#5963)
Adds Grape juice to the boozeomat and 5 new mixable Skrell drinks.
2019-01-28 11:29:49 +01:00
Alberyk 176d66437b Replaces the tranquilizer rifle magazine with a box (#5952)
The head of security officer came with a magazine for the tranquilizer rifle, however the rifle did not accept magazines, and worked like the regular am rifle, where you have to load one shell at the time. This pr replaces the magazine, that forced you to empty it on the ground to load the rifle, with a regular box full of darts.
2019-01-27 17:32:22 +02:00
Mykhailo Bykhovtsev db0d918d8c Fixing tesla with no balls (#5988)
This PR fixes Tesla not having miniballs. Problem was that it would delete its own generated balls. Fixes #5749

Tesla that has 9 or more balls will start to melt down any tesla coils or grounding rods.

Tesla that has 10 or more balls will start to target and melt down emitters

Tesla with no balls looses power as intended, thus dying with less than 0 power.
2019-01-27 17:31:49 +02:00
Alberyk 00ba1282c3 Changes how pain checks works in game (#5978)
This pr creates a new check, can_feel_pain, it checks for the NO_PAIN flag, if the target is under influence of mind altering drugs or strong painkillers. This check replaces all the species procs and fixes somethings, like people under the influence of pain killers still getting knocked out from pain and etc.
2019-01-27 13:48:12 +02:00
Alberyk b067cf2b4e Fixes recorders translating mice and cult speak (#5955)
This fixes recorders being able to translate languages like cult, neither translate simple animals message, with some exceptions.
2019-01-26 18:14:18 +02:00
Kaedwuff 7aad2bdcd8 Changelings: Now with added Succ Logs (#5979)
On request from a member of staff, completing a DNA extraction or absorption generates an adminlog.
2019-01-26 14:02:58 +02:00
Alberyk 81489164bd Fixes the blast doors (#5977)
You can't open or close blast doors by clicking them with an empty hand anymore.
2019-01-26 13:59:28 +02:00
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00
VTCobaltblood ec6760ce5f Leather jackets can now be unbuttoned (#5911)
As well as their corporate version.
2019-01-22 22:40:31 +02:00
Kaedwuff 30487f42c0 Stage 1 Ling Rework (#5865)
This is Stage 1 of my ling rework. It is intended to be a standalone fix that corrects one of the particularly frustrating aspects of changeling, along with a few minor QoL tweaks. There WILL be more stuff later as I continue the rework, but this is sorely needed now.

Here is what it has done:
-There is now an ability called Absorb DNA available to all changelings, it has replaced the old ability of the same name.
--It can target anyone adjacent to you, and they can't move or it fails.
--It takes about 1/3 the time of a succ, but you don't have to grab them, you just have to chat with them or whatever to encourage them to remain put. You know, roleplay and stuff.
--It does not kill the target, or work on other changelings.
--After it is completed, you receive 1 DNA point
--Approximately 10-15 seconds after you complete the process, the target will receive a small but noticeable amount of genetic damage. This is do prevent people from immediately flipping the fuck out because they took damage and pointing at the person next to them as the cause.
--Attempting to absorb the DNA with someone who has over 100 genetic damage will cause them to become briefly stunned and husked.
2019-01-20 00:22:43 +02:00
Alberyk c69166ade3 Bugfixes: custom item icons and Jotun wreckage fixes (#5931)
-fixes some issues with the latest custom item sprites
-fixes the jotun wreckage name
-fixes #5936
2019-01-12 21:08:47 +02:00
VTCobaltblood 5387075b1d Knives now eyestab (#5922)
All knives (including the trench knife, which was previously a sword, and now has lost its ridiculously low chance to parry) have been moved to the knife datum, which are defined by their ability to eyestab, and be concealed in boots. The butcher's cleaver and the meat hook are no longer considered knives - the cleaver is now a hatchet, and the hook is a regular weapon.
The tactical knife has been buffed, and deals 18 damage, to be superior/equivalent in power to the steel bat, considering that it's an illegal/hidden item.
2019-01-11 23:09:20 +02:00
Alberyk ed22db6c76 Fixes the Jotun's sprites. (#5923)
This pr fixes the tau ceti foreign's legion tank wreckage having no proper sprite.
2019-01-09 22:48:38 +02:00
Conspiir c67490a4d4 What am I smoking?: Taste it! (#5890)
Now you can taste what's in your cigarette. That means if you put a dried tomato in your pipe, you're going to actually taste tomato. I've been assured that smoking things is hot, so the reagents inside will reflect that. They will be hot. Almost like you set them on fire!

This does not apply to IPCs. They should not taste anything, but still be able to smoke as they have before. I will not be the one to stop TV faces from stuffing a cigarette in their slot.

*Because of restrictions on our tasting system, some things you stuff in there will be indescribable. This just means you've decided to smoke a lot of things and nothing stands out as a flavor. For best results, make cigarettes or pipes with items that have only one or two reagents in them.

This has lowered the length of time you smoke a single cigarette by a few seconds. Not a huge deal, considering they still last like 5 minutes.
2019-01-09 22:47:35 +02:00
Conspiir 6af3c35a1e Small Bugfixes (#5915)
When you click the security records console with an ID, it no longer gives you the violent message of you hitting it. You just put the ID in, like a normal person.

You can put your ID directly into the ore processing console (like you can with every other ID console) instead of hitting it with your ID like a spaz and then having to go into the interface and click the "Insert ID" line to put your ID in. (The line is still an option, like with other consoles.)

The RIG module press lets you put your to-be-pressed item inside without having to hit it with the item along the way.
2019-01-07 21:17:18 +02:00
Alberyk 68c9a53148 Adds new three dishes (#5907)
This pr adds three new dishes, and two recipes, at the request of a player that made those sprites.
2019-01-07 20:45:20 +02:00
VTCobaltblood c004e0dd24 Renames Nervousness to Stuttering (#5906) 2019-01-07 01:02:38 +02:00
Dwago 4fa01b53a8 Fix's Misc Bugs (#5900)
Fixes #5887
Fixes #5896
2019-01-07 00:27:53 +02:00
Mykhailo Bykhovtsev 70824906c5 Live Animal Traps (#5744)
In summary:

changes path of beartrap to make it a generic trap

Updated paths everywhere

Adds small trap, can capture mice, lizards, chick and spiderlings.

Adds medium trap, can capture cat, diyaab, monkey, yithian, pengiuns, chicken, nymph. Sometimes even maintainence drones, spiderbots and PAi.

Adds large trap, that is dense object. It cannot be picked up and releases animal in the opposite direction from a user. It can capture: medium size animals like dog, spider, carp, goat, cow, shark, fox, bear, cavern dwellers, and other kinds of Xenomorphs.

Adds medium trap, can capture Medium-sized mobs such as Diyaabs, Cats, Monkeys, Yithians(?), Nymphs, the occasional wandering pAI and Maintenance Drones.
2019-01-07 00:16:02 +02:00
Erki f29506a45a Leave any sanity you had at the door step (#5885) 2019-01-03 19:08:54 +01:00
Karolis 8b633b824c Updates VueUi and improves developemnt for it (#5886)
* Updates and debug improvements

* Doc messup

* Forgot about travis

* Numeric Input!

* Changelog

* Less send data

* Makes travis to be angry at you if there are lint errors.

* Fixes lint errors
2019-01-03 18:50:16 +01:00
Dwago 309bc7d5ab Laser Pointers (#5853)
Old PR was stale and had many issues. Redid some of the eye blinding and camera stuff with making it a random chance to do so, aswell as addressing original PR concerns
2019-01-03 11:42:17 +02:00
Werner bccea1462e Updates the bluespace artillery. (#5878)
* Updates the bluespace artillery.

Cleans up the code a bit and adds new capabilities

* Code Quality + Changelog
2019-01-03 01:11:22 +01:00
Conspiir f8bc8c0c61 Adds Steamed Crab Legs (#5869)
Allows chefs to make "steamed crab legs" which is just plain tasty.

Crabs drop crab legs when butchered (testing shows they drop 3 from the gibber).
10u water, 1 spread, 1u salt, 1 crab legs makes steamed crab legs

I made a box of 5 crab legs (in a similar fashion to the clams) that are meant to be orderable from cargo. Crabs aren't exactly common on Aurora, after all.

Sprites for the legs and the dish are thanks to Meowy with minor photoshop editing from myself.
2019-01-02 19:11:22 +01:00
Conspiir 4215e82a26 Load Smartfridges with Produce Boxes (#5867)
Loading each bit of produce from the boxes (every chef spawns with one, plus there's two in the kitchen, PLUS any cargo sends their way from the warehouse) by hand is annoying. Now you can just click on the smartfridge with the box and be done with it.
2019-01-02 00:26:48 +02:00
Kaedwuff d4cbac22b1 Better succing (#5855)
Using open-source resources I created a better bite and suck sound effect than the loud squishy noise we had for vampires.
2019-01-01 23:11:06 +02:00
Conspiir 7ce0c7c270 Minor Plushie Update (#5864)
Adds Squid plushies from Polaris (with permission from Baguette). They can be worn on the head.
Allows for the Farwa, Nymph, and Kitten plushies to be worn on the head.
For some reason the orion trail game didn't allow you to win plushies. Now it can.
2019-01-01 20:52:30 +01:00
Alberyk 1a8e0098f7 Removes tau ceti legion human wave tactics (#5881)
* Fixes tau ceti legion spam.

* Also gives them a internals box too.
2018-12-31 04:28:41 +01:00
Dwago 89a61e95e2 Vamp Bite Tweaks (#5851)
The old code for whatever reason only stunned the person being bit for around 7 second then they could resist. This should keep them stunned long enough to be unable to resist for the full duration of the sucking
2018-12-30 19:51:07 +02:00
Alberyk ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00