Commit Graph

180 Commits

Author SHA1 Message Date
Wowzewow (Wezzy)
5387d4cf47 Glove small resprite, inhands and some cleanup (#8372) 2020-03-07 16:00:47 +01:00
YourFatherFigure
4e08b21e68 Varsity jacket overhaul (#8329)
Replaced old varsity jackets with new sprites and gave them pockets.
2020-02-26 20:06:07 +01:00
ParadoxSpace
e02e1398a9 Random Colored Silversun Shirts (#8325) 2020-02-26 01:19:49 -03:00
Geeves
74f06c77f3 Implements new Dominia Sprites (#8235) 2020-02-13 21:58:28 +01:00
Geeves
017119ef2c Adds a New Shirt Accessory (#8198) 2020-02-12 20:34:11 +01:00
ParadoxSpace
ffeacf3433 Some Skrell Additions (#8196)
You can now put headcloth on your head instead of ears. Adds a breath mask. Adds a bunch of random gen names.
2020-02-11 20:31:07 +01:00
TheDanseMacabre
936c8826a8 Adds a new pair of pants to the loadout. (#8204) 2020-02-11 12:37:56 -03:00
Geeves
bd2506d8a0 Hearing Aids (#8138) 2020-02-08 15:31:11 +01:00
Joshie
1ce9023597 Re-adds the Red Winter Coat (#8154)
Re-adds the former redsec winter coat as a generic red winter coat. It's the same coat from the picture on the Empire of Dominia wiki page.

Doesn't count as standard security uniform, and doesn't carry any armour values like the security winter coat whatsoever, either. But I guess Necropolis contractors could get away with it.
2020-02-06 21:16:54 +01:00
TheGoret
fe0ff37849 Trinary Perfection clothing (#8171)
On the occasion of The Trinary Perfection rework, a religion tab has been added to the loadout. All clothes related to this religion are available in this new tab.
In the future, it can also be used for other religions.
2020-02-06 19:15:18 +01:00
YourFatherFigure
522af12939 Added a new fur-lined green trenchcoat. (#8114) 2020-02-01 13:48:06 +01:00
Geeves
bd5dc2c66a Adds some full Th'akh Wrappings (#7992) 2020-01-31 00:01:33 +01:00
Geeves
658a9ceb83 modular computer stuff 2020-01-25 23:08:37 +02:00
Matt Atlas
3f87bb63ee Medbay Job Reshuffling (#7986) 2020-01-25 11:15:04 +01:00
ParadoxSpace
22083adf70 Yet Another Clothing PR (#8064) 2020-01-24 15:29:19 +01:00
ParadoxSpace
bb9d60ac7b Department Jacket Tweaks (#7893)
Adds zippers to every single jacket's open sprite. Adds NT logo to back of Security jackets. Adds Service jacket. Makes descriptions slightly funnier.
2020-01-21 23:52:18 -03:00
BoryaTheSlayer
94db9e1273 Adds ported clothes from Polaris (#8024) 2020-01-18 20:54:13 +01:00
TheGoret
de4f4cd81b Add more briefcases to the loadout and rework some icons (#7966)
Happy_Fox made sprites for briefcases and I decided to add them. He also reworked some basic hand-sprites, such as the weird outline on the brown one.
2020-01-17 15:53:34 +01:00
ParadoxSpace
8d810079f8 Additional TCFL Loadout Bits (#8003)
The sexy, more fashionable red field beret alongside the blue, less sexy dress one.
Removes the armor from the field/sentinel berets, as I'm sure the PR wouldn't fly otherwise.
2020-01-15 20:56:45 -03:00
TheGoret
1275d0261e Add flowercrowns to the loadout (#7972) 2020-01-13 12:00:12 +01:00
Kaedwuff
914469383f Adds Recolorable Aprons (#7907) 2020-01-08 18:06:24 -03:00
Alberyk
fa8f844ce5 Fixes the brown holster selection on the loadout not working properly (#7864) 2019-12-31 12:13:03 +01:00
Lady Fowl
5343e5ae6f Changes Frontier Alliance naming, Removes ATLAS (#7770) 2019-12-26 01:15:02 +01:00
Wowzewow (Wezzy)
cb12b6db1c Adding the new cigarettes and tobacco in the loadout. (#7764) 2019-12-25 18:34:30 +01:00
Alberyk
11281e5617 Fixes missing mask sprites and summmer (#7779)
-fixes #7777
-fixes summmer
2019-12-23 11:17:59 +02:00
Alberyk
c586d6a98c Fixes two issues with the new tajaran gear (#7767)
-fixes the machinist jumpsuit having the wrong path
-fixes raskara gear not having species restrictions
2019-12-22 23:17:50 +02:00
Alberyk
038a4ac86b Tajaran update: the war to end all wars edition (#7638)
-changes how the tajara species handles citizenship in game: you now have to pick one of the three factions, this also enables consular officers for them
-adds a new var to the species: default_citizenship, which citizenship should be the default one for that species, so you can have species that can't get biesel citizenship as their main one
-adds a bunch of loadout options to the tajaran section
-restricts tajara from being necropolis contractors
2019-12-21 12:58:34 +02:00
Wowzewow (Wezzy)
01a06d1197 New masks (#7614)
Adds new sprites for sterile mask and breath masks.
Adds new colorable cloth mask for civillians and dust mask mostly for industrial jobs.

Masks have been move to their own tab in loadout - namely because they have an entire seperate file for them, but apparently haven't been coded in their own tab. Also, they should equip properly on spawn now.
2019-12-21 12:40:58 +02:00
Wowzewow (Wezzy)
2013262cbc New shoe sprites (#7474) 2019-12-20 21:45:35 +01:00
Wowzewow (Wezzy)
96b339d766 Resprites some accessories (#7562) 2019-12-18 22:46:43 +01:00
Leudoberct1
89446a4e9f Makes tunnel cloaks colourable (#7619)
This makes Vaurca tunnel cloaks colour customisable in the loadout screen.
2019-12-12 21:53:47 +02:00
Aboshedab
4d99d60074 Military jackets sprites added (#7604) 2019-12-12 14:37:39 +01:00
Alberyk
ebab096e99 Adds the rosary to the loadout (#7548)
What it says in the title.
2019-12-04 08:58:51 +02:00
Aboshedab
7b10d41758 More IRU coat options. (#7545) 2019-12-03 18:32:17 +01:00
Kaedwuff
6981d962ac rainbow wraps (#7531) 2019-12-02 09:13:41 +02:00
fernerr
e29d41dc0f Adds the Republic of Biesel flags to the loadout (#7497) 2019-11-26 20:35:24 +01:00
Wowzewow (Wezzy)
962c45b6fa P.P.A.P (Pen, Paper and PDA) update (#7410) 2019-11-21 15:49:17 +01:00
Werner
af16a489a6 Removes Weapons (#7415)
* Adds icon and hitsound where needed.

* Moves alt_attack to /obj/item and deletes weapons.dm

* Replaced /obj/item/weapon with /obj/item

* Fixes merge issues.

* Fix merge issues.
2019-11-16 18:36:13 +01:00
JohnWildkins
b7a5370f3b Alt. tool-belt fix and cost tweak (#7368)
Alternate utility belts now start with tools
    They're now free since it's literally just a different sprite for the same thing and they're role-locked anyway
    apprentices no longer spawn with free tools they shouldn't have
    job outfit datums use belt_contents now instead of spawning utility/full
2019-11-15 15:43:10 +02:00
Alberyk
2f96cbdbfb Adds a couple of new jacket options (#7353)
Adds the items suggested at this topic: https://forums.aurorastation.org/topic/12978-aurora-style-upgrade-jackets-jeans-etc
2019-11-10 12:40:25 +02:00
Doxxmedearly
4728303bc1 Card holders actually hold cards (#7326) 2019-11-06 18:28:42 +01:00
JohnWildkins
4fe77f4323 Utility Resprite II: Once More with Feeling (#7246)
rscadd: "Added an engineering apprentice uniform, and overalls accessories to the miner, atmos tech, chief engineer and engineer lockers, as well as loadouts. They are equivalent to webbing vests."
    rscadd: "Atmos tech lockers now start with blue hazard vests, and the wardrobe locker includes matching (non fire-safe) hard hats."
    rscadd: "Added safety goggles with a new sprite with a verb to raise/lower them. The original goggles can be found as 'safety glasses'. Both are available under eyewear in the loadout tab."
    imageadd: "Updated sprites for the engineer, CE, atmos tech, janitor, CT (incl. an alt uniform in lockers and loadout), quartermaster, and miner jumpsuits. Updated atmos fire suit sprite."
    imageadd: "New utility belt (incl. alt sprite available in loadout), hard hat, engineering beret, sheet and ore snatcher, and hydrogen ore sprites."
    imageadd: "New hazard vest sprites. Hazard vests can now be zipped up or left loose with an appropriate verb."
    imageadd: "New atmos airlock sprites, new mining, atmos, and janitorial locker sprites."

also all sprites by AmoryBlaine I just unga dunga'd the code together
2019-11-02 19:46:33 +02:00
ParadoxSpace
6ee78fa0ca Skrell Glowing Algae Fix (#7274) 2019-10-27 18:53:12 +01:00
Joshie
039ca8e0de More MedSci Sprites (#7154)
Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
2019-10-19 10:24:40 +03:00
Mwahahahaha
ac9c1769ae Accessory Flipping, Wallets, Lanyards, contractor worn ID icons, ID layer switching, custom loadout names and descriptions, manbeast, hiiyah (#7087)
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:

    Stethoscopes
    All medals
    All badges
    Armbands
    Holsters
    Machete Holster
    Scarves
    TCFL ribbons
    Shoulder capes
    Sleeve patches
    Bandoliers
    Political pins
2019-10-19 00:04:29 +03:00
Alberyk
82cf8aac95 Adds skrell glowing algae (#7145)
At the request of their writer, it works like the skrell ear items, but it glows.
2019-10-13 22:04:04 +03:00
Matt Atlas
b7ec3ad093 Medical and Science Resprite (#7064) 2019-10-05 14:29:05 +02:00
fernerr
07cf338f87 Makes the IAC vest able to store things (#7015) 2019-09-24 02:19:59 +04:00
Karolis
61f6e5a6c1 Styles basic HTML UIs (#7001) 2019-09-24 00:42:15 +04:00
Alberyk
199da5f41c Adds more skrell stuff (#6991)
-adds some skrell items to the loadout
-adds an unique jumpsuit to the jargon consular officer
-adds some new skrell markings
-adds a new sprite for a skrell holy book
-adds a new skrell plant
-adds some new skrell related drinks
2019-09-17 21:53:51 +03:00