Commit Graph

104 Commits

Author SHA1 Message Date
Wildkins
2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
KingOfThePing
4be0d01392 Gun Sounds and Sprites (#15160) 2022-11-25 12:45:47 -03:00
Wowzewow (Wezzy)
318df630a5 Looping sounds, competently. (#14709) 2022-10-13 00:30:14 +02:00
SleepyGemmy
bf3a6b5119 Further Ambience Tweaks (#14716) 2022-09-11 20:45:30 +02:00
KingOfThePing
0dfc713512 Adds approx. a billion new gun related sounds (#14169) 2022-06-18 22:17:14 +02:00
Wowzewow (Wezzy)
eafa547b5c Ports use_tool proc from /tg/ (#13411) 2022-05-23 14:39:00 +02:00
SleepyGemmy
dd5394127c Timed PlaySound Proc (#13943) 2022-05-23 12:47:14 +02:00
VisVirific
c475e9d010 Shaker and Cyborg Drink Synthesizer Additions (#13652) 2022-04-27 17:45:35 +02:00
Wildkins
1007e23d29 Optimize playsound, starlight, and visualnet generation (#13540) 2022-04-19 19:35:21 +02:00
Wowzewow (Wezzy)
23f1dcdef8 Squelchy Skrell Stuff (#13078) 2022-03-01 17:10:46 +01:00
Casper3667
28c1fdbef4 Removes several sounds with incompatible license (#12263) 2021-08-01 17:22:43 +02:00
Geeves
eb5b9b2173 Sparring Remaster (#12062) 2021-07-21 14:18:33 +02:00
Doxxmedearly
d548614525 Drowsiness Changes (#11996)
* Drowsiness Changes

* Spelling Fixes
2021-06-24 21:48:15 -03:00
Geeves
9422b83560 Pyromania Update (#11805) 2021-05-08 12:08:23 +02:00
Geeves
8a8f4ab913 Stasis Beds (#11755) 2021-04-29 11:54:08 +02:00
Matt Atlas
68dff443d6 Deletes the clown outfit from the game. (#11722) 2021-04-24 18:24:33 +02:00
Geeves
15b3c3fa8a Qoi Custom Item (#11668) 2021-04-18 23:46:04 +02:00
Geeves
6c21fc71b7 Explosions for the Deaf (#11454) 2021-04-03 01:18:19 -03:00
Geeves
d8b26be170 Skrell Slaps (#11355) 2021-03-07 19:22:05 +01:00
Geeves
b1ac5a6027 Earmuff Things (#10759) 2020-12-19 14:02:32 +01:00
Geeves
5c8f46a2d9 Ported Map Effects (#10295) 2020-10-22 17:22:18 +02:00
Wowzewow (Wezzy)
4ac426adf4 grab sounds, visual message for pulling (#9908) 2020-09-13 10:05:50 +02:00
MarinaGryphon
f060df8b24 Cooking Update: Cooking Moona (#9454) 2020-09-02 10:49:14 +02:00
Matt Atlas
0dd08df5b2 Refactors sound groups to use decls instead of a massive switch with dozens of global lists. (#9702) 2020-08-28 20:47:00 +02:00
Wowzewow (Wezzy)
4f3f929337 Adds new ambience sounds. (#9672) 2020-08-22 11:32:44 +02:00
Wowzewow (Wezzy)
e7350b3d70 new sounds for using bottle as a weapon (#9687) 2020-08-22 00:37:07 -03:00
Wowzewow (Wezzy)
baca20621f New generic pickup and drop sounds (#9701) 2020-08-21 22:33:00 -03:00
Wowzewow (Wezzy)
7114d3525f More new sounds and fixes equip sounds (#9464) 2020-08-12 11:17:39 +02:00
mikomyazaki
9a6168e10a Adds a pref for hearing instrument sounds (#9416)
Suggested here https://forums.aurorastation.org/topic/14618-please-for-the-love-of-god-add-a-preference-toggle-for-musical-instrument-sounds/?_fromLogin=1

Did I miss any instruments?
2020-07-26 12:28:26 +03:00
Wowzewow (Wezzy)
fad8415a8e Pickup, Drop and Equip sounds (#8861) 2020-05-22 15:40:00 -03:00
Wowzewow (Wezzy)
50063a9481 Adds sounds to falling over (#8866) 2020-05-17 11:28:42 +02:00
Doxxmedearly
938deeb66a Hallucinations Overhaul (#8259) 2020-03-20 22:24:06 +02:00
Talkar
0e876621b7 Sound Loops Always 100 Volume Fix and SM Sounds Fix (#8357) 2020-02-28 14:28:18 +01:00
Wowzewow (Wezzy)
ea7dac76b6 Merge branch 'master' into cool_footsteps 2020-02-08 02:41:34 +08:00
Wowzewow (Wezzy)
6c3fbbfa76 Adds button and switch sounds when using machinery (#8195) 2020-02-07 14:33:30 +01:00
Wowzewow (Wezzy)
7269f24a32 Unconscious muffle sound effect (#8143)
The muffled effect when sleeping should now also affect being unconscious.
2020-02-03 17:54:43 +01:00
wezzy
da9906c4f9 Merge remote-tracking branch 'upstream/master' into cool_footsteps 2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e Ports footstep sounds from Bay
also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)
48e4227b24 adds new window cracking and message formatting (#8132)
also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
Werner
cb4a712851 Enforces Lineendings and adds Editorconfig (#7657) 2019-12-21 16:19:24 +01:00
fernerr
47a1b1d78f Fixes mech sounds and other sound tweaks (#7220)
Fixed mech sounds and some other sounds becoming garbled due to a random frequency being picked.
    Made gunshots and flashbangs be heard farther and through walls again and not just via line of sight.
2019-10-21 22:19:33 +03:00
Erki
514e1f2aa4 Makes sounds with a low enough volume only audible within line of sight (#6515)
It has been posited that it doesn't make sense to hear certain sounds through walls. So, I proceeded to go and change that.

All sounds with a volume of 50 or less will now be played only to the "hearers" list. This is basically people within line of sight. I also rewrote the lower levels of the sound API with this. The code is now more modular, while retaining the same main API entry point playsound.

This needs a test merge to see how badly I broke shit.
2019-07-13 17:50:01 +03:00
Conspiir
f659fa096c Creates a Preference toggle for Drop Sounds (#6397) 2019-05-19 15:49:14 +02:00
alsoandanswer
1bab746d17 adds new sounds (the not stupid version) (#6307) 2019-05-05 23:51:08 +02:00
LordFowl
8d436c4a03 Converts all necessary << outputs into the to_chat() macro. (#6076)
This PR will lead us towards the Promised Day, for in its wake there shall be much celebration and ecstasy as this world becomes a world suitable for developer hegemony. The first strike is thusly;

All << is converted into to_chat().
2019-03-10 23:39:03 +02:00
Matt Atlas
5e9f7f6ddf Modifies some current sounds and adds some new ones. (#5489)
Pretty much title, swapped some sounds around and added a few new ones.
2018-11-10 04:54:14 +01:00
Lohikar
6debd29cb7 Iterative Explosions (#3838)
This PR replaces recursive explosions with a new spreading engine: iterative explosions.
Should behave similarly, but also be more reliable, potentially faster.

Iterative explosions also support simple-explosion-esque directional explosion sounds/shake, and will now traverse Z-levels if the explosion is strong enough.

Also changes playsound() to transmit sounds across Z-levels. Uses BYOND's 3rd coordinate on /sound to make sound sound above/below the player if they're using headphones. Removed for now, can't get Z-falloff working right.

Fixes #2199.
2017-12-30 04:38:12 +02:00
Lohikar
57e898d8e8 Light Sounds & Emergency Lighting (#3966)
changes:

Light tubes now make a noise when turning on.
If a light loses power, it will switch to "emergency mode": the light will glow a dim red, drawing power from a small integrated cell that should last approximately 10 minutes. If the light has power, it will charge its cell.
Light flickers now play the flicker sound for each blink instead of once.
Split lighting.dm into three files: fixtures.dm, construction.dm, and bulbs.dm.
Light fixtures now use stat to represent on-state (as they can be off for multiple reasons): the on var has thus been removed.
Lightswitches now glow in the dark and make sounds when toggled.
Some code/idea for emergency lighting from TG, light sound from Interbay, lightswitch sounds from Bay.

Depends on #3948.
2017-12-17 11:30:35 +02:00
Lohikar
b05932127f Sound Tweaks (#3627)
changes:

playsound now reuses sound datums instead of creating a new one for each mob.
Footsteps no longer use an in list (...)
Modular computers now beep occasionally (if your client's Ambience pref is on)
Sounds from Bay.
2017-10-20 17:53:44 +03:00
Alberyk
608cf8feda Adds more sounds (#3327)
Adds sounds for opening lockers, going down ladders, turning on your internals, removing and placing extinguishers in the cabinet, sounds for bone breaking and sound to the bsa.
2017-08-27 16:58:34 -05:00