Commit Graph
21438 Commits
Author SHA1 Message Date
91d7507154 Back to home once again (#18720)
This pr adds some basic content for the Tau ceti system.

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Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: GMR25 <GMR25@users.noreply.github.com>
2024-04-08 17:58:12 +00:00
AlberykandGitHub 539e2fb01f Hailstorm fixes and console updates (#18863)
-fixes the hailstorm shuttle not docking
-fixes the hailstorm pipes not connecting to the vents
-added primitive versions for the ship computers using sprites we had
but were never implemented
2024-04-08 08:28:21 +00:00
FluffyGitHubFluffyGhost <FluffyGhost>
25f28a8e69 Removes some additional waitfors and backgrounds (#18870)
Removes some additional waitfors and backgrounds, mark the relative
procs as should not sleep

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Co-authored-by: FluffyGhost <FluffyGhost>
2024-04-08 08:28:02 +00:00
FluffyGitHubFluffyGhost <FluffyGhost>
75566d3911 Forgot purge atom movable destroy (#18872)
Forgot to remove the original implementation after moving it, this fixes
it, as that code is already in the other definition

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Co-authored-by: FluffyGhost <FluffyGhost>
2024-04-08 08:27:57 +00:00
RustingWithYouandGitHub 58f4b508e5 Einstein ERT Rig Armor Changes & ID Fixes (#18888)
The Einstein ERT rigs now use the armor values of the SCC rigs instead
of the (terrible) values of the old NT ones, as well as having the same
initial modules.

Also fixes missing ID access on EE and Zeng ERTs
2024-04-07 19:54:46 +00:00
Greenjoe12345andGitHub 0604f731c2 Fixes PRA diplomatic aide outfit (#18893)
Fixes PRA Diplomatic Aides having the DPRA Diplomatic Aide outfit and
backpack contents
Fixes https://github.com/Aurorastation/Aurora.3/issues/18882
2024-04-07 19:54:42 +00:00
RustingWithYouandGitHub d2eec222a2 Offship RND Servers (#18860)
RND servers and consoles will now only sync with each other if they are
on connected Z-levels. This allows for offship servers and RND equipment
to be mapped in without syncing with or erasing the Horizon's tech
levels.
2024-04-07 16:21:32 +00:00
b2dfb35453 Adds weather to the exoplanets (#18855)
This pr adds weather to some exoplanets:
-snow exoplanets, including adhomai, can go from calm to light snow,
medium snow, and heavy snow
-jungle planets, including konyang, can go from calm to light rain,
regular rain, and storm
-lava planets can go from calm to ash

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Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-04-06 18:23:01 +00:00
FluffyGitHubFluffyGhost <FluffyGhost>
0124154746 Buildmode help runtime fix (#18871)
Fixed buildmode help making a runtime due to empty to_chat() call

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Co-authored-by: FluffyGhost <FluffyGhost>
2024-04-06 01:24:04 +00:00
lavillastrangiatoandGitHub 41ba9c9ee1 Lets Vaurca wear some other Skrell clothes (#18835)
Allows Vaurcae to equip Skrell wetshirts and more shoulder capes.
2024-04-05 23:24:30 +00:00
GeevesandGitHub b19982455e Shotgun Accuracy and Fixes (#18740)
* Shotguns are no longer extremely accurate when shot one-handed, and
must be wielded to be fired accurately.
* Firearms that set their accuracy, firing delay, or recoil to 0 when
wielded will now properly do that.
2024-04-05 22:34:56 +00:00
AlaunusLuxandGitHub 859c412d4b Fix messages not being bolded for nearby ghosts if the speaker is inside a location (held pAIs, inside exosuits, etc) (#18848)
Title. Performance concerns here, since this is called for each observer
each time a message is sent. Not sure if get_area or get_turf is more
performant.

May not be worth it if it effects performance.
2024-04-05 22:33:14 +00:00
f39411ed7e Adds Golden Deep Flag and Banner (#18824)
Golden Deep Flag and Banner added to loadout, given similar treatment to
Trinary flag to allow for maps to utilize it

Credit to Fyni for the sprites

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Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-04-05 22:30:33 +00:00
fe14d644e4 Random Contraband and Cargo Lists Tweaks (#18799)
This PR does the following. 

- Removes Heroin, Cocaine (and it's subtypes), Raskara dust, and all
other Tier-1 drugs in our drug list (excpet from the Cargo reagent
spawner.

- Adds more contraband to the contraband loot table. For example - 
- Cocaine, Heroin, 9mm pistol, derringer revolver, sawn off shotgun
(improvised), paralysis pen, and the poison pen. I also added auto
injectors for drugs that are not in pill form, like imprednezene(?),
stimpack, beserk, and nightlife.
         
- Adds more contraband map spawns in maintenance areas. I believe it
adds 5 or 6 across all three z-levels in areas like the abandoned bar,
the poker table, a table in maintenance by science, the maintenance
under the bar, etc. The map diff bot will show. These are not always
guaranteed to spawn either upon my testing. I'm not sure why, but it
works better this way imo.

- Removes ambrosia and other non-contraband drugs from the loot table
for now.

If requested, I am open to adding one or two custom contraband spawners
for the brig. Just ask in the PR's comments.

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Signed-off-by: Avery Marie <98699252+Eyeveri@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-05 22:30:23 +00:00
RustingWithYouandGitHub 6a6fde5705 Makes Barren Exoplanets Airless (#18822)
Barren exoplanets only lose 90% of their generated atmosphere, which
seems odd given that the planet description is "An exoplanet that
couldn't hold its atmosphere". This makes them properly airless.
2024-04-05 22:30:08 +00:00
RustingWithYouandGitHub 18de68f654 More Bugfixes (#18838)
Fixes #18227 and #18172
Fixes the Tempest SMG not using its wielded icon state.
Fixes exoplanet plants looking for the wrong number of growth stages and
constantly runtiming.
2024-04-05 22:26:15 +00:00
97bda936f2 New baseline IPC sprites and different IPC heads. (#18800)
New IPC heads can be selected by changing the head's prosthetic type, as
you would with a robot limb. All sprites by Noble Row.

Relevant to everyone else, this PR adds functionality to whitelist
sprite_accessories to certain prosthetic types, so you could
theoretically add Bishop-only markings for humans.

To-do:

- [x] Facial hair sanitization so that selecting a new head properly
removes the screens.
- [x] Marking sanitization so that selecting an invalid head for the
markings resets them.

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-04-05 22:19:58 +00:00
ec234092a8 Hidden Item Table Layer Bugfix (#18858)
Fixes #18836

Items set with layer below tables will not have auto-align code adjust
layer. This prevents scenarios such as with Spybugs where item is
adjusted to a layer above the table, making them visible.

Co-authored-by: Ben10083 <Ben10083@users.noreply.github.com>
2024-04-04 17:21:06 +00:00
FluffyandGitHub 679a0c6442 Optimized some procs (#18766)
Optimized some procs, ported from Daedalus Dock
2024-04-04 10:45:26 +00:00
FluffyandGitHub 6e3ee53783 Fixed machine processing for ores going in the negatives for alloying (#18781)
Fixed a runtime found on mechs.
Fixed machine processing for ores going in the negatives for alloying.
Some more optimizations, DMdocs, turned a var into a global one, some
defines added and made into bitflags, yada yada you know the usual deal.
2024-04-04 10:45:07 +00:00
FluffyandGitHub fad2849536 Reduced simple animal emote sounds to short range (#18806)
Reduced simple animal emote sounds to short range.
Turned the var that hold those sounds into a lazylist, saving memory (as
most simple animals don't have emote sounds).
2024-04-04 10:44:22 +00:00
SidVeldandGitHub 453c9df8b0 Buttons for switching hairstyles and beards (#18748)
# Buttons for switching hairstyles and beards

I love that there are so many different hairstyles, but don't like at
all that they can't be quickly matched to a character.

So I decided to add buttons that can be used to sort of quickly switch
between hairstyles without using the select menu.


![изображение](https://github.com/Aurorastation/Aurora.3/assets/22749671/68cd3f3a-d2c3-4eff-b4b1-253058bf43ce)
2024-04-04 10:42:26 +00:00
d2366cc925 Konyang Guns & Armor (#18803)
Adds the three Konyang-themed guns used during Silicon Nightmares events
- the Konyang service pistol, Konyang police SMG, and Konyang rocket
launcher. These have been mapped in where appropriate, with the
exception of the rocket launcher.

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Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-04 10:37:15 +00:00
FluffyandGitHub 51cd537cf0 Recharger backpacks improvements (#18831)
Recharger backpacks now intuitively handle the connection with a simple
item-on-backpack click.
Improved backend handling, cleanly handle ref dropping to gun, localized
management of the backpack, DMdoc, you know the deal.

Fixes #18538
2024-04-04 10:35:11 +00:00
FluffyandGitHub 33e1d658f0 More bugfixes (#18830)
Get_sfx() now also returns /sound types back, preventing some runtimes
without having to rewrite 300 lines.
Food containers like frosted donuts and meat nuggets now maintain the
proper icon.

Fixes #18324
2024-04-04 10:34:53 +00:00
65d7b07094 Added Galena and Bauxite to the map generation (#18827)
This should have been done when these ores were added. It's been done
now.

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-04 10:34:47 +00:00
1fbc17a065 Adds Golden Deep loadout items. (#18767)
Adds 19 new Golden Deep loadout items by Noble Row.

![lisan al
gaib](https://github.com/Aurorastation/Aurora.3/assets/19821403/27579fb9-8bc7-42c7-bb72-5bb9365a4b6e)
![the
peasantry](https://github.com/Aurorastation/Aurora.3/assets/19821403/3cfeb12f-579b-485a-a480-5966ae85a782)

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Signed-off-by: TheStryker <thestryker289@gmail.com>
Co-authored-by: Ben <91219575+Ben10083@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Co-authored-by: Geeves <ggrobler447@gmail.com>
2024-04-04 10:25:10 +00:00
FluffyandGitHub c6dfed8400 Fix CI (#18856)
Fix the runtime seen in the CI, as well as standarize the apply_damage
proc header that leaded to those runtimes (and possibly others/more).
2024-04-03 20:17:55 +00:00
03c61e542c Fixes various issues with layers (#18846)
Fixes #18842, among other misc issues

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-03 20:17:21 +00:00
9f458cd0bc Revisits Adhomai and other sector content (#18703)
This pr fixes and updates some old space systems contents.

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Signed-off-by: Alberyk <Alberyk@users.noreply.github.com>
Co-authored-by: Greenjoe12345 <33647525+Greenjoe12345@users.noreply.github.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-02 01:46:14 +00:00
RustingWithYouandGitHub 8ec5407027 Various bugfixes (#18823)
Fixes #18750, saving the lives of countless hangar technicians.
Prevents the Haneunim shuttle crash from leaving its thrusters behind.
Fixes ice exoplanet turfs being invisible.
Fixes the human mercenary helmet accidentally using the old sprites.
2024-04-01 21:44:40 +00:00
RustingWithYouandGitHub d75a6daadf Skrell & IPC Corporate Voidsuits (#18798)
Adds IPC and Skrell versions of the Einstein suit, as well as an IPC
sprite for the Zeng-Hu suit. Relevant gear crates now spawn with
modkits.
2024-04-01 21:42:24 +00:00
RustingWithYouandGitHub 5d67c4d0ad Unathi Guns & Armor (#18692)
Adds several pre-contact Unathi gun designs, some of which currently
accessible through antag gear crates and the Unathi pirate ghost ships.
All gun sprites done by Gecko.

Additionally buffs the generic Unathi armor and Hegemony armor to be
more on par with standard plate carriers instead of just being good at
melee and terrible at everything else, as well as respriting the generic
armor and rewriting flavor text. Armor resprites done by Dronz.
2024-04-01 21:40:28 +00:00
ddb14f4036 Planes & Layers part 1: The Re-Layering Redux (#18741)
This is part 1 of a project to, eventually, bring the render planes
system from /tg/ and bay into Aurora. This is a prerequisite and blocker
for many things the development team and community want to have, and
this was long overdue.

Many objects have been re-assigned layers, which are now thoroughly
defined. Maps have had their custom layer defines purged, as we should
be moving away from this in favor of saner definitions in the base
items.

This should be a test-merge due to the sheer amount of layers changed,
which will very likely create issues that I cannot possibly discover and
debug in a reasonable amount of time myself.

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Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-04-01 14:50:27 +00:00
FluffyandGitHub fa565f0b63 sdaf (#18760) 2024-04-01 14:47:42 +00:00
aa76c671d3 Highvis pants (#18774)
* h5

* 4

* t

* tredh

* c

* Update code/modules/clothing/suits/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>

* Update code/modules/clothing/under/pants.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>

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Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2024-04-01 14:47:32 +00:00
feartheblackoutandGitHub 809426e558 Adds new Ve'katak Phalanx uniforms + Vaurca flagpatches (#18776)
* Adds new Ve'katak Phalanx uniforms + Vaurca flagpatches

* oops

* grammar fix

* quick uniform fixes
2024-04-01 14:47:24 +00:00
FluffyandGitHub c7ab9a83a2 sdfa (#18786) 2024-04-01 14:46:29 +00:00
FluffyandGitHub dc0845823b sadf (#18788) 2024-04-01 14:46:23 +00:00
RustingWithYouandGitHub 94eca42d85 this commit is dedicated to the brave yizarus fighters of gakal'zaal (#18793) 2024-04-01 14:45:54 +00:00
FluffyandGitHub bbf096efa6 The stethoscope message, for the user, is now inside an examine block (#18794)
* sadf

* sdfa
2024-04-01 14:45:38 +00:00
FluffyandGitHub 9e537a8b87 asf (#18795) 2024-04-01 14:45:30 +00:00
DreamySkrellGitHubDreamySkrell <>
91974cf2f8 Large Tank Marker (#18801)
* tt

* 2

* www

* h

* c

* c

* 4

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Co-authored-by: DreamySkrell <>
2024-04-01 14:45:14 +00:00
4e99f9f34f Fix null client field value in examine (#18808)
* fix(examine): handle the client's null value

* chore: add changelog

* Update code/modules/mob/living/carbon/human/examine.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>

* fix: take out the extra tabs

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>

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Signed-off-by: Werner <1331699+Arrow768@users.noreply.github.com>
Signed-off-by: SidVeld <sidveld@gmail.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-01 14:41:50 +00:00
RustingWithYouandGitHub 77dfb6ba63 fixes wrong kasf suits (#18815) 2024-04-01 14:41:19 +00:00
FluffyandGitHub c5f6c32dc8 safd (#18807) 2024-04-01 14:40:20 +00:00
FluffyandGitHub 91bf4554d8 asfd (#18789) 2024-03-29 19:46:17 +00:00
RustingWithYouandGitHub 0a2967f1f5 yeah (#18796) 2024-03-29 19:42:30 +00:00
FluffyandGitHub d2a93a2659 sdaf (#18804) 2024-03-29 19:35:41 +00:00
FluffyGitHubFluffyGhost <FluffyGhost>
f3c456d06a Mob atom movable destroy cleanup (#18769)
* Atomization

* sdaf

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Co-authored-by: FluffyGhost <FluffyGhost>
2024-03-28 01:11:08 +00:00