Commit Graph

17293 Commits

Author SHA1 Message Date
Geeves
443f1f47f2 Multi-Z Warehouse (#9181)
Added another level to the cargo warehouse.
2020-06-23 16:16:29 +03:00
Geeves
188226e986 EMT Default (#9175)
EMTs are now the default role Paramedic role, with Paramedic being the alt-title, as Paramedics are EMTs with more certifications and training.
2020-06-23 15:20:48 +03:00
Geeves
942442c866 Mecha Improvements (#9153)
Mecha movement and equipment usage cooldowns have been decoupled. You can now move directly after using your equipment, which makes them MUCH less clunky to use.
    Mecha hardpoint UI elements will now get tinted red during their cooldowns, which will turn back to normal once the equipment can be used again.
    Mecha UI text have been overhauled to look much prettier.
    The charge level for mechs is now displayed as a percentage value, and actually fits on the screen.
2020-06-23 15:18:53 +03:00
Geeves
04e7cfbe6f Card Tooltips and Improvements (#9115)
You can now draw from card decks and hands by clicking on them with an empty hand while it's in one of your hands.
    Mousing over a card that's next to you, or face-side-up, will show a tooltip of what it is.
    Drawing a card from a deck now draws a specific card. Dealing a card to someone will pick the first card of the deck, meaning that it has to be shuffled to be random.
2020-06-23 15:17:25 +03:00
kyres1
5e8eeeb2fd Adds vysokan/himean clothing to loadout (#9176) 2020-06-23 00:54:44 -03:00
Chada-1
b734892c64 Borg utility changes (#8953)
This is probably the first out of many 'borg module changes.
(Where I make 'borgs less able to valid hunt + less agonizing to play, and more geared towards just providing general utility to the round. eyes)
For this PR I just standardized equipment to help borgos make it more clear where danger zones are, I did this by adding engineering tape so they can tape up airlocks with the recent (And I hope permanent) removal of bolting.
I also added extinguishers to the existing modules that were missing them.
I also added GPS's so Crew can more easily find them if they get disabled or lost for repairs, which is just attempt 1 to try to fix the long standing issue of perma-crit, no power 'borgs.

Removing my comments in the actual code in the future possibly but placing it here:
Engi tape: To enable 'borgs to telegraph danger visually.
Inflatable Dispenser: To enable 'borgs to protect Crew from danger in direct hazards.
Portable GPS unit: For being located while disabled and coordinating with life sensor consoles.
Fire Extinguisher: For navigating space and/or low grav, and just being useful.
Portable Flash: Non-lethal tool that prevents any 'borg from going lethal on Crew so long as it's an option according to laws.
Crowbar: Base crowbar that all 'borgs should have access to.

Re-added the inflatables (After removing them) but with a nerf. Now they store a max of 5 walls and 3 doors from 10 walls and 5 doors, and their delay on placing one down is much higher (15 to 30). The concerns brought to me about them being exploited to block in Antags/etc should be eliminated.
2020-06-22 11:17:10 +03:00
Geeves
f601591636 Synth Recharging Fix (#9180)
Stationbound Synthesizers now properly regenerate when in a recharging station.

Fixes #8475
2020-06-22 11:16:16 +03:00
Geeves
30bf2a8f02 Drill Fix (#9184) 2020-06-22 10:01:45 +02:00
ParadoxSpace
31630e4442 Synthskin Limb/Shell Changes (#9127) 2020-06-21 20:15:35 +02:00
Geeves
ec386a62e7 Job Outfits (#9169)
Admins can now assign job outfits via the Set Human Outfit command.
2020-06-21 18:33:23 +03:00
Matt Atlas
c9ada1ff1d Removes shell fake BPM + blood oxygenation. (#9162) 2020-06-21 12:25:46 +02:00
Matt Atlas
8a3b89ff60 Fixes point spamming creating super saiyan mobs and items. (#9183) 2020-06-20 18:57:46 +03:00
Matt Atlas
3ff07313e8 Removes kitty ears from the game. (#9158) 2020-06-20 16:49:37 +02:00
Geeves
2ec9ae5701 Round End Summary Fixes (#9096)
Added an admin verb that ends the round smoothly, displaying the end round card.
    Wizard learned spells are now properly displayed at round.
    Antags added to gamemodes they don't belong in, now properly update the gamemode's antag template, allowing their things to be displayed at round end.
    Fixed a typo in the apprentice pebble spawn-in calling it an 'artificer pebble' in deadchat.
2020-06-20 11:34:07 +03:00
Geeves
a074b7e224 Better Client Colors and Drugs (#9102)
The druggy overlay has been upgraded.

Ports NebulaSS13/Nebula#619
Also ports CrimsonShrike's colour multiplication code which allows client colours to affect eachother.
2020-06-20 11:33:42 +03:00
Geeves
14e48172bd Pointing Filters (#9118)
Pointing at something now highlights it instead of making an arrow. Pointing at turfs unaffected.
2020-06-20 11:33:13 +03:00
Geeves
9dffea6eea (Syndicate) Cyborg Improvements (#9148) 2020-06-19 23:57:17 +02:00
Doxxmedearly
d74ddd343f bringthebeatin (#9156) 2020-06-19 23:40:22 +02:00
ParadoxSpace
29c098c931 Check Pulse Improvements (#9149)
It now just tells you they have no pulse.
2020-06-19 07:52:41 +03:00
Matt Atlas
56a3c517e7 Ports Bay's stamina/sprinting intent system. (#8805)
Now this might actually be the last of the ports before I actually code things I swear.

Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
2020-06-18 23:35:29 +03:00
Matt Atlas
c6d9cba325 Changes up a lot more messages to look like emotes. (#9133) 2020-06-18 10:29:47 +02:00
Yonnimer
494c7ee9a1 Nymph changes/fixes (#8921)
* Increase nymph health to 36 (FUCK DECIMALS)

* also increases max health

* changes the health hud's icon path

* fixes the hud always being low

* changes it from gestalt to nymph_health

* adds the diona_health dmi

* more name changes to the dmi

* changelog

* changes the numbers for the health hud again

* Increases nymph health to 54

* updates changelog

* Changes nymph health back to 33.3

* Makes it so this shouldn't need to be changed each time nymph health changes.

* removes a extra piece of code

* STOP FUCKING STOP

* Update changelog

* updates the stat thing

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Renames larva_hud to nymph_hud, given nothing else uses this anymore

* changes the dme thing

* changes some more things

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-06-17 12:26:03 +02:00
Matt Atlas
164b0e41d6 Renaming paper now adds the new name to the end of the paper's name. (#9068) 2020-06-17 12:25:39 +02:00
Geeves
1fd1f528d2 Kataphract Supplies (#8529) 2020-06-16 23:29:33 +02:00
Geeves
14ace39ac3 Mech Health Buff (#9123) 2020-06-16 22:50:12 +02:00
Matt Atlas
5ec0004476 Deletes the atropine recipe, because I forgot to (#9145) 2020-06-16 01:22:18 +02:00
Wowzewow (Wezzy)
62a40eca8a fixes missing glasses in loadout (#9144) 2020-06-15 19:50:30 +02:00
Geeves
36e8a500b3 Signaler Alt Click (#9098) 2020-06-15 13:06:17 +02:00
Geeves
f555a8e265 Unrecognizable Messes (#9100) 2020-06-15 12:47:37 +02:00
Geeves
29986f05e1 Fireball Tweak (#9092) 2020-06-14 14:18:24 -03:00
Wowzewow (Wezzy)
36094ab834 fixes tool colors (#9129) 2020-06-14 18:47:02 +02:00
Alberyk
1ebc09e0d1 Fixes some issues with the latest xeno loadout update (#9130) 2020-06-14 11:42:09 +03:00
Geeves
6fbda4e5b3 AI Law Message Fix (#9120) 2020-06-14 10:25:47 +02:00
Alberyk
9ed9c0fbaf Replaces the IAC ert (#9077) 2020-06-14 10:22:33 +02:00
Alberyk
4e5d9432d4 Tajaran Update: A Clockwork Earthen-Root (#9086) 2020-06-14 02:35:07 +02:00
Geeves
35a0dff2dc Mining Mech Equipment (#9084) 2020-06-13 14:10:08 +02:00
Matt Atlas
71fc63d2c7 Fixes an air damage runtime and whisper verb printing (#9110) 2020-06-13 11:50:41 +02:00
Geeves
4388a7a7ff Some Psionics Tweakery (#9093) 2020-06-13 11:29:17 +02:00
Geeves
722faddd88 Grab Stripping Fix (#9099)
Attempting to strip someone while holding a grab will now properly strip them, instead of trying to put a grab on them.
2020-06-13 10:11:50 +03:00
Geeves
b1570a5abc Weapons Analyzer Fix (#9097) 2020-06-13 02:51:27 -03:00
Geeves
baca1af22a AI Synth Access Fix (#9108) 2020-06-12 21:04:00 +02:00
Wowzewow (Wezzy)
8a5e14b1e8 Refactors tool colors + new sprites (#8786)
* Refactors tool sprites

* yeah

* sort the court

* changelog and worn_overlays

* fuck

* door

* waterloo

* waterloo

* skeeet

* fuck this shit

* stupid color prios

* there
2020-06-11 21:27:01 +02:00
Geeves
d5b96b0fd9 Enlightening Update (#9042)
* Enlightening Update

* matt's requests
2020-06-11 21:24:00 +02:00
Ultrazundy
901d72e1aa Change Diona dishes flavour (#9064) 2020-06-11 21:22:33 +02:00
aleksix
48ed8943c8 Hydrogen ore processing fix (#9083) 2020-06-11 16:10:47 -03:00
Geeves
dfc65d4f68 Heavy Armour (#9070) 2020-06-11 16:10:19 -03:00
Wowzewow (Wezzy)
ae24768189 Fixes Bones death description (#9085) 2020-06-11 21:10:03 +02:00
Yonnimer
e898fe6401 Fixes a bug disallowing trees from picking azaziba as a language. (#9087) 2020-06-11 11:49:21 +02:00
Erki
60d0977760 Fixes firemodes being a footgun (#9058) 2020-06-10 11:20:46 +02:00
Geeves
90adc9f4be Stationbound RPDs (#9007)
Both classes of engineering stationbound and maintenance drone has been given rapid piping fabricators.
2020-06-10 09:03:54 +03:00