Commit Graph

16972 Commits

Author SHA1 Message Date
Geeves
31aca584d1 Remote Mecha Die Fix (#9020)
Having your mech explode while you're remotely piloting it should no longer kill you. Probably.
2020-06-05 22:16:05 +03:00
Matt Atlas
76fec1fea2 Quite a few brainmed changes + fixes. (#9015) 2020-06-05 20:54:17 +02:00
Geeves
e7194e7893 pAI Computer Piloting (#8842)
pAI can now be put into modular computers to control them. When a pAI is inserted, a new service will be unlocked, which can disable their access to the computer.

The VueUI change wasn't tested, but finding and replacing should leave the functionality unchanged.
2020-06-05 21:28:52 +03:00
Kaedwuff
1529fa44c1 Removes Virology (#8927)
-Almost all aspects of virology and it's related machinery and objects have been purged from the code and map.
-Most of disease code has been purged. Some pieces of it remain as holdovers because they would require extensive rewrite of defines and codes for things like nanite robot transformation and appendicitis (that frankly isn't necessary)
-The outbreak event has been purged, as has the virology malicious code event variant.
-The Virology department has been remapped into the Abandoned Sector.
2020-06-05 20:27:46 +03:00
Matt Atlas
88a051f78f Fixes a runtime during roundstart (#9032)
When mobs spawn for the first time, they call Move()
Move then changes the icon state of the up_hint, however, up_hint is at this point not initialized, so it runtimes instead
2020-06-04 21:49:52 +03:00
Geeves
9dfc7a47cc Mechfab (and More) Changes (#9000)
The mechfab no longer has a useless null category that does nothing when clicked on.
    The exosuit category in the mechfab has now been split into body construction and equipment construction for ease of use.
    Radio, Diagnosis Unit, and Actuator construction has been added to the exosuit body category as well.
    Many RnD machineries have had their names changed to lowercase to match the style of the rest of the game.
2020-06-04 21:48:41 +03:00
Geeves
0803eafe8e Drill Bracing Fix (#9003) 2020-06-03 11:11:00 +02:00
Wowzewow (Wezzy)
b44554ae5d Bigger ready up panel (#8964) 2020-06-03 11:06:10 +02:00
Wowzewow (Wezzy)
4b791e0804 Removes useless uniforms (#8941) 2020-06-03 10:51:06 +02:00
Scheveningen
d3da6fb3aa Slime tweak (#8991) 2020-06-03 10:50:37 +02:00
Chada-1
03f058a279 Crucial Stationbound information added to show laws. (#8989) 2020-06-03 00:06:17 +02:00
Afya212
b97ee4d694 Send to lobby (#8983) 2020-06-02 19:01:43 -03:00
Matt Atlas
0a00700401 Switches most common visible_messages to look like emotes, inc. surgery. (#8981) 2020-06-02 19:24:02 +02:00
Alberyk
66c8b4e52a Custom items 26/05 (#8958)
* Custom items 26/05

* tweaks this.

* Update code/modules/customitems/item_defines.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/game/objects/items/devices/megaphone.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* matt's suggestion.

* Fixes travis

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2020-06-02 19:07:32 +02:00
Matt Atlas
1869a24a29 Fixes blobs, vines and hacktool (#9010) 2020-06-02 19:07:17 +02:00
Geeves
7824a04975 Diona Cult Manifestation Tweak (#8986) 2020-06-02 11:55:19 +02:00
Afya212
f4935142ef Adminverbs - Hide Most (#8979)
* Adminverbs - Hide Most

* Feedback
2020-06-01 23:56:52 +02:00
Wowzewow (Wezzy)
0acced7a6d Adds pickup animations (#8984) 2020-06-01 19:35:44 +02:00
MarinaGryphon
dbd4ee3b0c Fixes augment spawning and tweaks names of language processors slightly (#8999)
Fixes augment spawning and tweaks names of language processors slightly
2020-06-01 19:57:43 +03:00
Matt Atlas
9201b4923e You now get blood on your clothes more often when you attack people (#8961) 2020-05-31 21:40:07 -03:00
Geeves
3ce3f2005c AI Mech Fix (#8997) 2020-05-31 17:58:51 -03:00
MarinaGryphon
dd09d18744 (Many) Emissive Lights Now Glow (#8952) 2020-05-31 13:05:35 +02:00
Alberyk
b700193e46 Adds welding mask sprites for unathi and tajara (#8962) 2020-05-30 21:45:14 +02:00
Wowzewow (Wezzy)
1f754c759c re-adds radio sounds, properly this time (#8237)
they should have proper pauses and checks and shit, and should actually be properly balanced because I ported these from Bay
2020-05-30 17:36:42 +03:00
Geeves
bdeab68218 pAI Bot Piloting (#8840)
pAI can now pilot farmbots, cleanbots, floorbots and medbots.
    Floating messages now appear even if you're inside an object or another mob.
2020-05-30 16:24:29 +03:00
Geeves
597de33cce Admin Grabs (#8891)
Added a new admin verb that allows admins to more easily put observers into event bodies.
    Changed the Select equipment verb in the Fun menu to Set Human Outfit, made it a little easier to use.
2020-05-30 16:21:46 +03:00
Geeves
19b1ddb869 Remote Mech Revision (#8903)
The AI can now remotely control mechs in its network. It has one mapped in near its core.
    Messages received by your old body will now reach your VR body (does not affect Skrell Srom).
    Exosuit pilots can now interact with elevator panels without having to get out.
    Robotics and RnD can now create remote controlled mechs. The control centre is in the protolathe, while the exosuit upgrade is in the circuit imprinter.
    Mechs can no longer be dismantled if it has a pilot in it.
    Dismantling a mech now takes a while.
2020-05-30 16:20:16 +03:00
Erki
aa39c8ca42 Fix mounted (sub)machine gun using safeties (#8992)
The mounted machine guns had a safety, which started as set to 1. This caused it being unable to function when mounted. This is fixed by removing the safety from the weapon class used.
2020-05-30 16:19:30 +03:00
Geeves
01c22b9246 Language Processors (#8823)
Added certain language augments to the Vaurca loadout.
2020-05-30 16:19:07 +03:00
Yonnimer
de8e018bb6 Makes it so nymphs from a gestalt that splits due to damage split injured (#8946) 2020-05-30 09:43:05 +02:00
Geeves
26f84c4a26 Scorched Skeletron Fix (#8969) 2020-05-29 20:40:10 +02:00
Geeves
2caef587d9 Simple Mob Talk Fix (#8970) 2020-05-29 14:04:28 +02:00
Mykhailo Bykhovtsev
d6c378148d Bugfixes (#8975) 2020-05-29 11:57:37 +02:00
Geeves
ba8ff07308 NTIRC Fix (#8971) 2020-05-28 23:28:31 +02:00
Wowzewow (Wezzy)
0bba540bd5 fixes invisible stacking machine console (#8967) 2020-05-27 23:10:28 +03:00
Wowzewow (Wezzy)
56a5c05f4f Fixes invisible casual skirts (#8965) 2020-05-27 23:10:12 +03:00
Wowzewow (Wezzy)
aa2b320688 Adds some Diona markings (#8943) 2020-05-27 11:37:05 +02:00
Geeves
c0bf48a47f Cult Forging Enhancement (#8853) 2020-05-27 11:36:47 +02:00
Wowzewow (Wezzy)
d65e59e54e Skirt improvements (#8938) 2020-05-27 11:36:26 +02:00
Wowzewow (Wezzy)
24f1aaf586 better overwear bugfixes (#8963) 2020-05-26 22:51:51 -03:00
Matt Atlas
49690f4be9 Cryo and CPR bug fixes (#8960) 2020-05-26 22:51:40 -03:00
Wowzewow (Wezzy)
9aada79205 More choices for overwear clothing (#8937) 2020-05-26 15:49:29 +02:00
Mykhailo Bykhovtsev
bd7f500803 Build mode drag-and-build functionality (#8936) 2020-05-26 15:31:59 +02:00
Aboshedab
cff75284aa Eridani cap (#8934) 2020-05-26 11:24:25 +02:00
Geeves
52923bc322 More Ghostspawners (#8909)
Posibrains are now in the ghost spawner menu. Activating them is now a one-and-done deal, as they remain open in the ghost spawner until someone disables it or someone spawns in.
    Syndicate Cyborgs have been added to the ghost spawner menu, and will remain in a boot-up state until someone spawns into it.
    Syndicate Cyborg eye overlays have been fixed.
    Wizard Familiars have been added to the ghost spawner menu, same as above.
    Mining Drones have been added to the ghost spawner menu, one swipe is all you need, until someone joins in as them.
2020-05-25 19:22:53 +03:00
Geeves
344630ea29 Agent ID Buff (#8918)
The agent ID card now makes you invisible to the AI when electronic warfare is enabled.
    The price of the agent ID card have been upped to 4, from 3.
    Agent IDs now have a charge, which lasts for a few minutes. When the charge runs out, electronic warfare is disabled.

Credits to Loaf (the man of many names) from Nebula for teaching me this technique.
2020-05-25 19:22:41 +03:00
Wowzewow (Wezzy)
74a0f05ef2 Makes the ore redemption console use the new sprites (#8930)
title.

forgot to change the code in the previous PR
2020-05-25 19:22:04 +03:00
Alberyk
15eb1de769 Fixed laser beams creating blood splatters when hitting mobs (#8948) 2020-05-25 11:07:09 +02:00
Geeves
e6966e6e2d Wizardry Inc. (#8899)
Wizard spellbooks can now be stored in the belt slot.
    Necromancers now get 10 spell points, up from 8.
    Smoke now properly layers over mobs, obscuring them.
    Wizard Apprentices and Skeletons are now in the Ghost Spawner menu. The former can be enabled by buying an Apprentice Pebble artifact, a new wizard item which acts as a portable spawnpoint. The latter by casting Raise Dead on a corpse.
    Apprentices are now given additional spells at the bottom of their spellbook, depending on which type of wizard their master is."
    Bought artifacts now appear in your hands, if you have any free.
    The Return to Master spell has received numerous bugfixes and should now work as expected, most of the time.
2020-05-25 10:22:31 +03:00
Mykhailo Bykhovtsev
9c0055a662 Weapons analyzer and modular guns rebalance (#8797)
This PR is pretty decent in size. The contents of changes are:
Modular guns rebalance:

    Capacitors reliability was buffed: reinforced 80 -> 100, uranium 50 -> 60, teranium 45 -> 55, phoron 40 -> 50, bluespace 30 -> 45.

    Added nano reinforced barrel which has 10 more reliability than reinforced barrel.

    Added enhanced grip MK2, which has improved fire delay by 0.2 compared to MK1 grip.

    Added stablity stock, which improves fire delay by 0.2 and accuracy by 0.5 compared to regular stock.

    Added animations to lots of modular components like all capacitors, almost all modulators, lenses, etc.

    Modular guns now have to be assembled inside of weapons analyzers. You cannot assemble them in hands anymore

Weapons analyzer:

    Added machinery called Weapons analyzer. Main purpose of it is to display stats of any weapon or item. You can accepts anything that is an item, even trash(probably). For modular guns it will also display table of components and their statistics.

    Modular guns now need to be assembled inside of weapons analyzer.

    Added circuit board and ability to construct weapons analyzer in RND. Circuit board required tech: engineering = 3, data = 2, combat = 2.

Misc changes:

    recharger and wall recharger now visually display on their icon how much charge is inside of weapon/gun that is being charged.
2020-05-25 10:22:08 +03:00