Commit Graph

15635 Commits

Author SHA1 Message Date
Geeves 4c7e9e4ff2 Nearsighted Camera Fix (#17124)
* Nearsighted Camera Fix

* fluffy changes
2023-09-09 12:20:56 +00:00
Matt Atlas 5b7f82f56e Fixes airlocks not updating their lights when closing/opening. (#17277)
* Fixes airlocks not updating their lights when closing/opening.

* Update code/game/machinery/doors/airlock.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 10:42:14 +00:00
Cody Brittain ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
Matt Atlas 83c0c4c412 Fixes east-facing stairs not working, platforms stopping pickups, weird layering. (#17262)
* Fixes east-facing stairs not working, platforms stopping pickups, weird layering.

* fix that

* ffs

* yikes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-09-08 17:12:50 +00:00
Cody Brittain 76a5297e53 Changelings no longer sting people to gain genomes. They will instead gain the ability to reset their powers. (#17140) 2023-09-08 14:06:26 +00:00
DreamySkrell f10aa5164c traitor-pda-laptop-fix (#17265)
Co-authored-by: DreamySkrell <>
2023-09-08 12:34:49 +00:00
Alberyk fb143c425a Cyclops Mining Vessel - Second Take (#16738)
* the heph ship

* Fixed things

* Fixes

* Stuff

* leave

* Fixes

* fix

* spawn fix

* airlock and stuff outside

* Whoops
2023-09-07 23:30:58 +00:00
RustingWithYou 48012a1930 Vaurca Integrated Magclaws (#16886)
* bulwark sprites

* augment claws

* changelog

* job restrictions

* Update code/game/objects/items/weapons/vaurca_items.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* what i get for copypasting aug code

* i forgor

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-09-07 21:04:10 +00:00
Cody Brittain 69fbefa17c Added a uniform for Einstein Engines (#17202)
* Added a uniform for Einstein Engines

* Fix indenting
2023-09-07 20:45:18 +00:00
Fluffy 2bef5afe85 Items dmdoc and refdrop (#17258)
* Atomization

* sdf

* Update code/game/objects/items.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: FluffyGhost <FluffyGhost>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-07 20:44:50 +00:00
Sparky 0607b2847c Sprite Accent Fix (#17260)
Fixes an issue where toggleable sprites end up with both versions of their accents overlayed.
2023-09-07 17:03:11 +00:00
Wowzewow (Wezzy) c0135c8df5 大佬,來抽煙 (Yakuza Smoking Mechanics) (#17067)
* 大佬,來抽煙 (Yakuza Smoking Mechanics)

  - rscadd: "You can now offer someone a smoke directly from the packet. Just target the mouth area with an open cigarette packet, like you would yourself."
  - rscadd: "You can also offer to light someone else's cigarettes."

* Update code/game/objects/items/weapons/storage/fancy.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* fixes

* use_check

* oops

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-09-07 15:44:14 +00:00
Wowzewow (Wezzy) d469e93fc3 3/4 reagent container sprite and cafe tweaks and fixes (#17259) 2023-09-07 14:49:00 +00:00
Wowzewow (Wezzy) cc8eab09ef Reagent Containers : The 3/4thening & Contained Spritening (and other related food things) (#17231)
* food and drink

* sabrage

* kanpai and blasted on grain alcohol

* beakers

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/cans.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/reagents/reagent_containers/food/drinks/bottle.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* changelog

* the contained sprite-ening....

* deletes old file

* teapot

* aaaaahhhh

* AAAGH INHANDS

* volume = 30

* fixes invalid icon state

* is this really that fucking esoteric

* Revert "is this really that fucking esoteric"

This reverts commit 5b238c7821.

* this should fix it maybe

* fixes 2

* the simple solution

* skibidi toilet

* god dammit

* jyalra

* redundancy

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-06 18:54:20 +00:00
Fluffy adfa4d8410 Implant refdrop (#17248)
* Atomization

* sdf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-09-05 21:50:48 +00:00
Fluffy 3d5c33af11 Uplink refdrop (#17249)
* Atomization

* dsf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-09-05 21:50:47 +00:00
Cody Brittain 09ae9201c8 Air alarm icon improvements, 3/4ths edition (#17219)
* Air alarm screens now glow in the dark, an the fan animation is linked to it heating or cooling a room

* Make the fan animation faster

* Give the level 2 built air alarm a fan back, but with no rotation

* Fix exposed wire state not showing up when an air alarm is broken
2023-09-05 10:30:55 +00:00
NobleRow 7e41645c7a Adds TCAF Equipment and Armor (#17162)
* Adds TCAF Equipment and Armor

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/head/berets.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Edited accidental changes to the Great Laser Nerf

* Update html/changelogs/tcaf-additions.yml

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/weapons/storage/backpack.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/gloves/miscellaneous.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/under/accessories/armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/suits/modular_armor.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-04 18:44:12 +00:00
Cody Brittain 9a6edb999f Cleanup and expand suppressors (#17173)
* Cleanup and expand suppressors

Suicide uses suppressed sounds too

Fix CL

Added the suppressor to the antagonist uplink

Fix CL escape characters

Fix random list

Resolve issues from code review

Split the suppressor into its own file

* Bayonets and ammo displays now add their weight to their attached weapon

* Balloon alerts for weapon mods

* Fix lint
2023-09-04 08:22:14 +00:00
Fluffy 326ea5cbaf LARP Expansion Pack DLC - Tactical lying down (#15952)
* Initial implementation

* Commented code

* More work for directional handling

* Initial wielding accuracy integration

* Final touchups

* Changelog

* Linter plz

* Alright you prefer this?

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Update code/_onclick/hud/screen_objects.dm

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>

* Small fix

* and this too

* Diona now have the icon back, but it's locked to walk and lay down

* Fix buckling direction

* Fucking merge conflicts resolution editor highlighter

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-09-03 13:48:07 +00:00
Cody Brittain 43a1cfba48 Added a new mixed gamemode, rebellion, which mixes cult and rev (#17141)
* Added a new mixed gamemode, rebellion, which mixes cult and rev

* Fix macro

* Update code/game/gamemodes/mixed/rebellion.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-03 11:27:14 +00:00
atteria f10fc6ef7e Simplemob Sounds (#17175)
* mob sound

* emote sounds

* changelog

* made ives consistent

* Apply suggestions from code review

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-02 10:15:48 +00:00
RustingWithYou 2fa70f8f8e repaths hegemony rifle (#17051) 2023-09-01 18:10:34 +00:00
CampinKiller24 a4e1131a3e Radiation Storm Rework (#16515)
* kneel before me sneaky

* vending update

* conflict

* conflict fix take 2?

* radiation buff (and changes)

* nuking comments I forgot to remove
2023-09-01 18:06:17 +00:00
Cody Brittain be05e22330 Added the Sol Alliance canton to the San Colette flag (#17169) 2023-09-01 17:58:35 +00:00
Sparky ab35049d18 Cowboy hat fix (#17207)
* Frontier Cowboy Hat Fix

Fixes the cowboy hats in the Frontier Cowboy crates being white. They are now brown instead.

* Change brown

* Colour defines
2023-09-01 17:55:41 +00:00
naut 913303549d Post 3/4 Fixes, Pt. 1 (#17195)
* Post 3/4 Fixes

* D2

* more changes
2023-08-31 09:53:12 +00:00
Matt Atlas 90d26e3761 Fix electrified airlocks (#17188)
Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-30 23:07:54 +00:00
Matt Atlas f11052e491 Fixes a few TGUI bugs. (#17171)
* Fixes a few TGUI bugs.

* more stuff

* cl update

* oops

* again

* sadads

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-08-30 22:59:45 +00:00
Cody Brittain 7cd14bb733 Changed the uplink spacesuit into a standard spacesuit with extra armor. (#17154) 2023-08-30 22:36:53 +00:00
Cody Brittain 8c2c1c08f1 Frontier Cowboys now receive a lever action rifle (#17156)
* Frontier Cowboys now receive a level action rifle

* Icon and sounds for the Lever Action

* CL

* Attribution

* Added updated sprites by suethecake

* Ensure internal consistency
2023-08-30 22:36:52 +00:00
Fluffy 1630bb819b Adjusted the santabag size to 200 (#17176) 2023-08-30 22:36:29 +00:00
Fluffy c8dcd899ed Attempt fix harddel scanner and scanner console (#17177)
* Atomization

* body scanner and console

* Stray Newline

---------

Co-authored-by: FluffyGhost <FluffyGhost>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-08-30 22:36:28 +00:00
Fluffy 70bc97eef0 Prevents motion alarms from picking up QDELING mobs, and tries to make them drop those already picked up. (#17178)
* Atomization

* sdf

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-08-30 22:36:27 +00:00
Fluffy 83487649de The RIG jetpack and manouvering module can now delete correctly (#17180)
* Atomization

* cl

* Stray Newline

---------

Co-authored-by: FluffyGhost <FluffyGhost>
Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-08-30 22:36:24 +00:00
Matt Atlas 99b4033ca5 Aurora 2: The 3/4thening (#17186)
* after dark

* FIXES

* breakin

* butt

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/items/devices/floor_painter.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Update code/game/objects/structures/lattice.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* testing 1

* a

* FUCK THIS PRESET!!!

* allah

* OTEMACHI

* tis' done

* Project Exorcism : Sneed's Snairs (Formerly Chuck's)

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* Update stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update code/game/objects/structures/stool_bed_chair_nest/stools.dm

* Update stools.dm

* Update chairs.dm

* Update code/game/objects/structures/stool_bed_chair_nest/chairs.dm

* inhand fixes

* airlocks (matt has cooked)

fuck

* my cody plays the mamba

* fuck

* fixes layering issue

* airlocks and everything else Please fucking kill me

* underlays

* unfuck blending

* finished replacing old ass shit

* your ass is geass

* conflicts die now

* public fat'wa

* progress on walls and windows

* more mapping

* baltimore accents be like

* minor progress

* monitors

* fire alarms and apc adjustments

* apcs pixel adjustments, final airlock look

* also grilles

* shuttle wall start plus shuttle windows

* starting consoles

* table outlines

* I love broke ass sprites

* fixing the stupid ass exterior walls

* light fuckery

* terminal directionals, external airlocks, table fixes, blahblahblah

* fix 1

* fix 2

* some more fixes

* fix chairs

* basic untested railings and updating colors from atteria

* bridge and some fixes

* removing some artifacts on the new walls

* breaking wood tables and adding 4 wall materials

* fix

* compile & wood fixes

* make the horizon compile again

* railings, firedoors, ATMs, intercomms and tables again

* mapping begins also some tweaks to map view of icons

* full tile steel walls

* i sure hope nothing bad happens

* airlock updates (untested)

* reverts most wall machinery

* skull

* wall coloring

* makes the tg wood chill out

* work on airlocks

* hull consistency

* cause you live forever in the lights you make

* whoops can't show that in a christian manga

* terminals should be on walls and everything's hunky dory now

also i changed the wood stuff as per atteria's suggestion

* fixing airlocks

* fixes

* window resprite, coloring adjustments

* scc hull resprite

* new grilles, frame edits, and borosilicate

* greyscale wood palette improvement

* shuttle windows

* window frame fix

* apc update

* refit and reshaded fire alarms

* mapping icon fixes

* table fixes

* map fixes, platforms and stairs

* updates cutter, new walls and terminals

* mapping fixes

* fix preview

* preview fix stone

* stairs

* initial work for the map

* railing and windowpane fuckery

* new external airlocks

* a

* fix the maps in preparation

* wall object pixel offsets

* air alarms D1

* extinguisher cabinets

* APC DESTROYED MISSION ACCOMPLISHED GOOD WORK

* deck 3: floor decals, APCs, air alarms, fire extinguisher cabinets

* deck 3: fireaxe cabinet

* /shuttle_landmark/distress/blue, move base_turf from map to obj def

* intercom presets

* formatting

* deck 1: floor decals

* deck 2: named area fix (LMAO), signs to use single quotes

* deck 2: floor decals, APCs, air alarms, fire extinguisher cabinets, fireaxe cabinets

* Platforms and stairs!

* grates and bugfixes

* Angled ship walls + grate color fix

* corrects apc anim overlay

* deck 2 and away site fixes

# Conflicts:
#	maps/sccv_horizon/sccv_horizon-2_deck_2.dmm

* deck 2 missing grate

* warning stripes

* railings and ledges

* windows and fixtures

* windoorsagain

* airlocks pt1

* windows de-seamed and transparent

* airlocks and pixel offsets

* fixes for airlocks

* more airlock fixes

* presets for ringer, request console and newscaster

* 132

* asfsaf

* kitchen tiling

* thicker freezer tile bevels

* More angled walls

* New shutters and blast doors

* directional corrections

* ops railing fixes

* updated window map things and shutters

* value changes and blast door changes

* Ledges and platforms galore (D2/D3)

* all decks: fix door dirs

* all decks: newscasters, intercoms, requests consoles, ringer consoles

* helm light blue decals to dark blue

* supermatter door dir fix

* fix directional presets (dirs/offsets): newscaster, intercom, requests console, ringer console

* firedoor changes

* deck 3: overlapping wall mountables fixes

* map changes

* airlock changes

* map tweaks

* airlock & stair icons

* various mapping modifications

* Double airlocks + fixing denied states + fixing airlocks on all levels

* Rebase

* directional terminals buttons and lights again, platform tweaks

terminal north facing sprites, atm/food terminal directionals
proper door control and lightswitch directionals (presets still need to be set up, mapping)
re-adds new light tube sprites, again
new sprites for floor lights and the other stuff that got added
adjusted platforms to be recolorable, added light and dark versions, fixed some shading

* missing ERT outfit thingy fix

* floor lights fixed

* deck 3: various small fixes

* deck 1: various small fixes

* deck 2: various small fixes

* fixes

* d2 fixes & multitile door fix

* d2 fixes, remove unused airlock files, button icon fixes, window icon fixes

* make it actually compile, oops!

* make it actually compile, pt2

* CE office camera

* pew pew pew

* pew pew pew 2

* fixes

* deck 3: buttons fixes

* deck 3: button and other fixes

* deck 3: fixes and stuff

* D1 fixes & skrell airlocks

* minor D2 tweaks

* a lot of airlock-related fixes, glass tables, paint sprayer fixes, decal fixes, changelog

* maintenance hatch sprites

* fixing double doors

* flips multi-tiles, fixes multi-tiles, adds desk windoors

* new plastic flaps

* deck 2: a few buttons

* side + middle doors

* created paths for 3-tiles doors

* apply to map the 3 tiles airlocks

* some fixes, windoor alpha

* remove this random ass potted plant

* more map fixes

* holodeck disposal pipe fix

* secure airlock sprites

no code or obj definitions yet

* vault airlock

* vault door fixes

* scc window alpha

* adjusts double door glass, firedoor open state

* adjusts construction states for doors

* remove some defunct icons and fix anims

* assembly stuff

* pharma fixes

* vault door dir

* firedoor smart generation moved to its own proc

* lift doors, d1 fixes

* firedoor smart generation: adjacent wall check

* firedoor smart generation: adjacent firedoor check

* all decks: missing firedoor and other fixes

* deck 2: weird maint stairs fix

* oops

* diona airlock fix

* the shuttle wall gigadeath

* fixes

* some fixes for leftover map item paths, and double lattices

* new diona walls

* more fixes

* and more

* deck 1: fix out of bounds keys

* deck 3: fix out of bounds keys

* runtime 3: duplicate APCs fix

* all decks: make all 3 tile wide doors glass

---------

Co-authored-by: Wezzy <wowzewow@gmail.com>
Co-authored-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: kyres1 <noodle.buster31@gmail.com>
Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: atteria <tarkona@protonmail.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
Co-authored-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: naut <nautilussplat@gmail.com>
Co-authored-by: naut <55491249+nauticall@users.noreply.github.com>
2023-08-30 21:18:10 +00:00
Fluffy 2a2d2908f4 Fix inspect exception (#17164)
* Atomization

* fsda

---------

Co-authored-by: FluffyGhost <FluffyGhost>
2023-08-28 19:49:56 +00:00
Geeves b4e674064d Cult Rune Fix (#17150) 2023-08-26 16:27:35 +00:00
Geeves 1ab598e051 Combat QoL (#17119)
* Combat QoL

* stuff

* Update html/changelogs/geeves-combat_qol.yml

---------

Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
2023-08-24 19:30:07 +00:00
Cody Brittain 59f57ba6d4 Fixes the name of the Himean and Assunzionite flags (#17138)
* Fixes the name of the Himean and Assunzionite flags

* CL
2023-08-24 19:06:28 +00:00
KingOfThePing 07233cb624 Replaces the TCFL pamphlet sprite (#17126)
* il vento d'oro

* JOJO

* cl

* Update code/game/objects/items/weapons/manuals.dm

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

---------

Co-authored-by: KingOfThePing <cb.back@gmx.de>
Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
2023-08-24 19:02:12 +00:00
naut 7c511ddfaf Fixes IVs going upside down (#17132)
* IV bugfix

* changelog
2023-08-22 14:13:50 +00:00
Cody Brittain 033e53b725 Added new holidays from COC lore expansion (#17086) 2023-08-21 20:03:30 +00:00
Fluffy 928bfed842 Chlorine gas canisters (#16827)
* change+changelog

* removed bluecrystals cost
2023-08-21 12:50:15 +00:00
naut 74a347b53d More resprites (Aug 2023) (#17076)
* New chem cartridges

* IV changes

* more resprites

* Auto stash before merge of "resprites2" and "origin/master"

* Auto stash before merge of "resprites2" and "origin/master"

* new tanks and cash

* removes tripping

* credit chip sound change

* wristbound resprite

* changelog

* changelog2

* deconfliction

* agh
2023-08-21 12:50:13 +00:00
Sparky 1a024e3a30 You see me rollin' 2 - Deja Vu Edition - More Roller Bed Tweaks (#17074)
* You see me rollin' 2 - Deja Vu Edition - More Roller Bed Tweaks

* Done.

* Not done. Awaiting second pass of sprites.

* Colour feedback

* NT Colours

Final design, as chosen by the medical discord

* Update bed.dm

* Maybe CI Won't Fail This Time?

* Learn to read

* Update code/game/objects/structures/stool_bed_chair_nest/bed.dm

Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>

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Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2023-08-20 22:22:12 +00:00
Doxxmedearly ece73e279b Alt-title access fixes (#17091)
* Alt-title access fixes

* Makes life harder for learners
2023-08-20 14:14:59 +00:00
Doxxmedearly 5580564396 Fixes chameleon projector issues (#17092)
* Fixes chameleon projector issues

* Update html/changelogs/doxxmedearly-champroj_fix.yml

Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>

* Condense Database Migrations (#17103)

* Condense Database Migrations

Condenses the Database Migrations into a new initial schema.
Also adds some instructions to the Database Readme for existing setups.

* Update readme/delete changed migrations since pr creation

* Reworks a bit how the previous migrations are handled and updates the instructions accordingly

* Expand the readme with baseline/migrate

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Co-authored-by: Werner <Arrow768@users.noreply.github.com>

* Revert "Condense Database Migrations (#17103)"

This reverts commit 3657cb0537.

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Co-authored-by: Cody Brittain <cbrittain10@yahoo.com>
Co-authored-by: Werner <1331699+Arrow768@users.noreply.github.com>
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
2023-08-20 14:14:56 +00:00
RustingWithYou f508441aae Adds Xeno Corporate Voidsuit Sprites & Modkits (#17094)
* sprites

* drip 2: frog version

* Update code/game/objects/items/devices/modkit.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/devices/modkit.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/devices/modkit.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/game/objects/items/devices/modkit.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Update code/modules/clothing/spacesuits/void/misc.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Punctuation

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Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-08-20 14:14:54 +00:00
RustingWithYou 838ff9d9a3 Adds Vaurca Refits for Mining & Research Voidsuits (#17099)
* bugsprites

* bugsprites: the sequel

* oops
2023-08-20 14:14:51 +00:00