I made some tweaks and changes here and there, mostly bugfixes. I have absolutely no idea who added what, it happened too long ago, so if you want changelog credits, post here or DM me.
Added LIGHTSTEP to the syndi no-slip shoes. This prevents you from activating mouse traps and landmines while wearing them, as well as letting you dodge past soap, banana peels, and oil spills.
Toxin now does damage to any egg clusters that a nurse spider injected into someone.
The amount of toxin bottles in medical vendors have been lowered to 1, down from 4.
Added a mounted foam sprayer to the mechfab hardsuit modules tab. It's a hardsuit module that consumes 1500 cell charge to spray a line of metal foam.
Added some effects to metal foam walls that make them a bit more flashy when destroyed, as well as adding a click cooldown so they can't be spammed down.
Aggressively slamming someone through a metal foam wall now does some damage to them.
Clicking on a metal foam wall with building materials will now attempt to turn it into a wall, taking a bit longer than a standard girder would. Clicking on it with a floor tile will now turn it into plating, if the space below is an open space or actual space.
You can now only hit people with fire extinguishers if you are on hurt intent.
Extinguisher refills now fit in your backpack, fire extinguishers now do not.
Foam from fire extinguishers now go onto mobs as well, instead of just the turfs.
Halved the amount of volume extinguisher refill canisters have.