Commit Graph

4955 Commits

Author SHA1 Message Date
inselc
7443629d82 Bugfixes: Welding tool, Constructs, Runes (#1072)
Fixes #1066 
Fixes #1065 
Fixes #1053
2016-10-29 14:46:19 +03:00
NanakoAC
37cbdbe40f Fixes #1047 (#1051) 2016-10-15 13:31:47 +03:00
Alberyk
8b826ed361 Remove flash converting in rev (#1048) 2016-10-13 21:43:07 +03:00
Alberyk
95ec4b958f Fixes #1023 (#1024)
So, stun batons won't deal 2x of their damage when offline, also, they only spend charge when online too.
2016-10-01 14:08:05 +03:00
Bedshaped
00718dd632 Bedshape's fixes, 28SEP (#1021)
Fixes #884
Fixes #914
Fixes #996 
Fixes #998
Fixes #1005
2016-09-28 23:05:48 +03:00
Bedshaped
30514bc937 Changes to the Vent Clog event admin logs (#994)
Requested by Itzal/Shadow.

Bypassing dev since it involves admin logs.
2016-09-28 21:19:48 +03:00
NanakoAC
e3a9bd28e7 Hotfixes for Diona (#969)
Fixes #967 
Fixes #959 
Fixes #957
2016-09-20 07:59:41 +03:00
Fire-and-Glory
60fc8f2253 Russian carp and plushie (#952)
Adds an admin-spawn Ushanka-wearing version of the space carp and a plushie Russian carp which can be earned from vending machines, in reference to a thing we did a while ago.

I'd put the plushie ruskie carp on the same level as the Aurora posters, if we're concerned about haha meme code, and the Ushanka carp on the same level as Garn's Bluespace shark antics.

Just a harmless thing for fun to add.
2016-09-19 11:39:34 +03:00
Alberyk
664ab2a532 Fixing species restrictions on space suits (#947)
vaurca can now wear the ninja rig suit
vaurca can wear softsuits, but not hardsuits anymore, with the exception of the mercenary one
fixing trench knives being able to parry attacks like regular swords
2016-09-18 23:28:29 +03:00
NanakoAC
67f7584cf9 Altclick useability tweaks (#936)
Adds pointing at things with alt+rightclick uasing some hacky code wizardry, thanks to kaiochao on the byond forums.
Also adds simple spam control to pointing, and changes the point verbs from using View, to Range, which is mildly faster

Also adds the ability to alt+click to eject your ID from PDAs and many computers. Anything to save on laggy rightclicks
2016-09-17 18:01:19 +03:00
NanakoAC
958d95af06 Nanako Dev Fixes 15SEP2016 (#926)
Fixes #894 
Fixes #896 
Fixes #920 
Fixes #892 
Fixes #922 
Fixes #919
2016-09-15 12:21:09 +03:00
NanakoAC
11e30e99c4 Bear Stuff (#877)
bugfix: "Space bears can now control their movement in space."
rscadd: "Bears are now stronger in space or low pressure, weaker in pressurised environments"
soundadd: "Rawr!"
rscadd: "Added more bears!"
rscadd: "Added a new severe event."
2016-09-15 12:19:04 +03:00
Alberyk
e03cd89816 Adding the captain voidsuit (#912)
In this update:

Remove all mess that is the captain armor
Add a voidsuit version
Removes the extra armor from the locker
Fix them in the map
2016-09-15 12:06:52 +03:00
NanakoAC
b158f45f23 Buckle Fixes (#880)
Fixes #737 
Fixes #736
2016-09-15 12:05:08 +03:00
Alberyk
03a6a3b975 Adding suit coolers to merc/heister base (#905)
In this update:
-adding suit coolers to the merc/heister base, three of them, they also come with a better powercell
2016-09-13 15:49:51 +03:00
NanakoAC
ddecbbe047 Maintenance Hatch Expansion and ID/Silicon Tweaks (#861)
tweak: "Spiderbots no longer block movement."
tweak: "Spiderbots can now use airlock maintenance hatches."
rscadd: "PAIs can now have the owner's ID card scanned onto them to share access."
tweak: "PAIs can now use airlock maintenance hatches, but only on airlocks they have access to. Requires a scanned ID"
tweak: "Added new rodent speech verbs for PAIs"
tweak: "Positronic brains and MMIs outside of a chassis can now use ping/beep/buzz audio emotes."
tweak: "You can now click an ID in your hand to imprint your biometric data on it, if it's not present. This is only useful if you lose the ID you spawn with and get a new one made up."
2016-09-13 15:49:13 +03:00
Bedshaped
0c7bc66c5f Dice have to be thrown (#882)
tweak: "Dice now have to be physically thrown to work."
2016-09-10 22:45:56 +03:00
NanakoAC
2e0389ed19 Light Replacer Improvements (#772)
rscadd: "Light Replacers can now be used on a box of lights to automatically refill them."
rscadd: "Added an Advanced Light Replacer, creatable at science. It sucks up broken bulbs into an internal storage, greatly expediting mass-light-fixing"
tweak: "Custodial cyborg module now comes with an advanced light replacer."
2016-09-10 22:40:16 +03:00
NanakoAC
804851f6f6 Diona Overhaul - SEP2016 (#442) 2016-09-09 23:55:48 +03:00
Alberyk
080bf5c1cb Returning the old laser rifles, energy pistols, carbines and much more (#860)
In this update:

Returning old e-rifles from old code.
Changing regular energy gun to energy carbine
Adding back the energy pistol
Buffing a bit the heavy asset protection suit, and fixing more loadout related issues with the nt and syndicate assault teams
Reworked a bit the syndicate commando and deathsquad loadouts
Returning shotgun boxes, that works like speed loaders, from old code, now with unique sprites
Stun batons now emit light
2016-09-07 10:11:48 +02:00
NanakoAC
76e56f11a9 Exosuit Crash, Narrator and armor tweaks (#846)
changes:

rscadd: "Added a Crash ability to exosuits. Uses the suit's mass to attempt to break through obstacles, sustaining some damage in the process."
tweak: "Buffed Ripley exosuit armor values significantly, and durand armour slightly. Firefighter ripley also buffed, but is slower than base ripley."
tweak: "Greatly increased the health values of some high-security airlocks."
bugfix: "Airlocks, tables, girders and windows now behave a bit more consistently when exploded. All airlocks are a bit more resistant to explosions when bolted."
rscadd: "Added some more narrator voices to exosuits."
rscadd: "Added some warning sounds for exosuits when low on power, or badly damaged."
tweak: "The power drain of EMPs used on exosuits no longer scales with the cell. A better power cell can now survive more EMP hits. Drain level is a little lower for the starting cell."
tweak: "EMP damage against exosuits reduced by 20%"
2016-09-04 21:43:03 +02:00
NanakoAC
3c693545a1 Powercell and Charging tweaks (#796)
changes:

bugfix: "Newly protolathed/fabricated power cells now spawn with no charge."
rscdel: "Added entropy to all cell-charging operations."
tweak: "Most chargers are now faster. Cyborg charging stations are significantly slower."
bugfix: "Fixed newly spawned cells showing the incorrect charge state."
2016-09-04 19:43:40 +02:00
NanakoAC
0b2732b7a0 Vent Clog and False Alarm events: Attempt 2 (#850)
New PR to fix merge issues

Porting an event from tg. Scrubbers get clogged and eject some chemical smoke with potentially fun effeects

I looked through chemsmoke code while doing this, and found it wanting, so i improved it. Added a duration input, adjusted all uses of chemsmoke in the code. Generally gave them all higher durations, chemsmoke grenades were a disappointing poot

Adds a new mundane event, false alarm.
It picks a random moderate or severe event and fakes its announcement without actually running the event.

Three minutes later, CC sends another announcement apologising for the false alarm

Also added an event var allowing events to exclude themselves from being picked for faking
2016-09-01 20:46:32 +02:00
SoundScopes
893398104f SoundScopes' bugfixes - 01SEP2016 (#848) 2016-09-01 20:45:18 +02:00
Alberyk
3e6fc26ecc Replacing nyx references with tau ceti (#818)
What it says in the title, removing all references of nyx and replacing them with the canon system, tau ceti.
2016-08-27 18:24:59 +02:00
Alberyk
0c8f3c007d Adding old code duffel bags and mercs/wizards bags (#817)
Bringing back our duffel bags and antags packbags from old code.
2016-08-27 18:22:05 +02:00
Alberyk
b66f5e0ef1 Implements Bluesecurity Icons (#815) 2016-08-27 18:21:34 +02:00
NanakoAC
69a65b1e5e Infestation and Event Tweaks (#784)
tweak: "Adjusted event many weights. Made meteors and vendor breakdowns less common, ion storms more common."
tweak: "Slightly reduced overall frequency of random events."
rscadd: "Reworked the infestation event!! Can now spawn in a wider variety of locations, and spawn a wider variety of creatures."
rscadd: "Spiders spawned by the infestation event will now grow up, but much slower."
rscadd: "Reduced length of meteor storm a little. Total meteors not changed."
2016-08-26 00:20:31 +02:00
skull132
7a554bdeee Merge branch 'master' into development 2016-08-25 17:18:13 -04:00
NanakoAC
e240def2bf Contained Sprites v2 (#758)
Overhauls the contained sprites system to be feature complete in terms of what it can do and offers. Now almost all cases of clothing and other items may use the system properly.
2016-08-25 16:55:42 +02:00
skull132
ab594b1a37 Fixes chemical explosions (#814)
No clue why holder_damage() is even a thing: all it does is call ex_act on the holder **before** the explosion is set off. The explosion code itself manages that quite neatly, by calling ex_act on the holder's container, and then cascading from there.

This also solves the runtime error with chemical explosion grenades!
2016-08-25 16:33:08 +02:00
NanakoAC
75e13303ea Medical, borg and misc tweaks (#714)
tweak: "Tweaked surgeon cyborg modules: Added chemistry gripper, removed fire extinguisher, and added soporific to their hypospray."
tweak: "Removed chemistry gripper from crisis borg."
maptweak: "The chemistry and botany fridges are now see-through, so you can more easily chat with people on the other side."
tweak: "Cost of cyborg renaming module vastly decreased"
tweak: "Renamed medical's Chemical Closet, to Chemistry Equipment Closet. Nobody ever stores chemicals in an unrefridgerated closet."
rscadd: "Added two boxes of empty spraybottles to the chemistry equipment closet."
2016-08-15 19:51:23 +03:00
Alberyk
7beb19e21d Increasing the robutness of swords (#753)
Regular swords and cult swords won't get stuck into people anymore.
2016-08-15 14:19:30 +03:00
Alberyk
14c6b05842 Autolathe additions, combat hyposprays and tommyguns to the uplink (#735)
Adding more ammo options to the autolathe, as well suit cooling units for ipcs, the tommy gun for tators and fixing some borked crate prize at mining.
2016-08-15 00:37:08 +03:00
NanakoAC
2fcd1eccd3 Special Swords and amputation (#715)
changes:

rscadd: "Chainswords now have an improved animation."
rscadd: "Chainswords and energy blades can no longer get embedded in people."
rscadd: "Chainswords and energy blades can now be used as surgical tools to amputate limbs. Chainswords are messy. Energy blades will cut clean and cauterize the wound"
tweak: "Surgery messages about amputating bodyparts are now very noticeable"
tweak: "Cauterising wounds with a welding tool is much more reliable. Cauterising with a cigarette is no longer effective."
bugfix: "Fixed chainsword held sprite not updating when toggled"
2016-08-15 00:36:28 +03:00
Alberyk
11aff7b0bb Porting belt layer toggle (#729)
So, you can set it you want your belt to appear under or above your suit.

Ported from Polaris.
2016-08-14 17:02:21 +03:00
NanakoAC
40b1cec944 PAI Candidacy Fix (#666)
Fixes #108 
Fixes #661 
Fixes #608
2016-08-03 22:33:44 +03:00
NanakoAC
3979c813ca Fixes #117, Fixes #118, Fixes #667 (#668) 2016-08-03 22:33:06 +03:00
NanakoAC
d38e6d164f Cancelling and Camfix (#670)
Fixes #123 
Resolves #125
2016-08-03 22:32:05 +03:00
LordFowl
59233807ee Wizard Item Side-effects (#650)
Resolves #597

rscadd: "Non-wizards using wizard items may experience fun stuff."
tweak: "Mental focus damage level's have returned to old-code, to better compete with Mutate."
bugfix: "Mental focus staff has had its area of effect mode returned."
2016-08-02 22:07:59 +03:00
Bedshaped
f0df1746f8 Bedshaped's Best Bugfixes #1 (#654)
Fixes #505 (again)
Fixes #626 
Fixes #647 
Resolves #509
2016-08-02 21:47:37 +03:00
NanakoAC
eba855d423 Fixes #643 (#649) 2016-08-02 21:46:57 +03:00
Alberyk
83ed43896e Allowing energy weapons and chainswords to slice apart regular walls (#645)
All energy weapons and chainswords can slice apart regular walls, as suggest in the forums, sometime ago.
2016-08-02 21:46:35 +03:00
NanakoAC
80f7e49f5e Lighters and Cig Packets (#637)
changes:

rscadd: "Lighters can now fit into cigarette packets."
bugfix: "Lighters will now go out when placed into a container"
2016-08-02 21:43:22 +03:00
NanakoAC
d1f79a6168 Janitor slot and janicart tweaks (#612)
Adds an extra janitor slot and some mapping work to support it, reworks the janicart a fair bit.

changes:

rscadd: "Increased number of janitor slots to two."
rscadd: "Janitorial carts can now be constructed with metal sheets, and deconstructed with a wrench, welder or plasmacutter if empty."
tweak: "Janicarts now come without a bucket. Click and drag a mop bucket onto a cart to mount it, and you can unmount it from the janicart interface."
tweak: "Placing a mop into a janicart, and pouring containers into the bucket, is now done with alt-click. A leftclick will now always wet the mop, and throw objects into the trashbag, respectively."
rscadd: "Janicarts can now be climbed over like tables - Click and drag your sprite onto it."
tweak: "Custodial closet's Spraycleaner, cleaning grenades, and spare lights, are now inside the janitorial locker instead of on table/floor."
tweak: "Added an extra janitorial locker in the custodial closet."
bugfix: "Fixed the Captain's deluxe soap being unuseable for cleaning"
tweak: "Soap can now clean more tiles when wetted"
tweak: "Soap and rags can now be wetted in buckets, mopbuckets, watertanks and janicarts"
2016-08-02 21:42:48 +03:00
Alberyk
525b3f0864 Adding syndicate cyborgs (#559)
Adding an improved syndicate and a tool that allows people to deploy one, by getting one from the ghost pool.
2016-08-02 21:40:13 +03:00
Alberyk
fef1c0181b Adding the .38 back to the detective locker (#504) 2016-08-02 21:39:45 +03:00
Alberyk
04e7ef4580 Adding unathi snacks (#621)
Kinda of Jackboot's idea, also Araskael sprited those.
2016-07-24 23:55:17 +03:00
Alberyk
624e5bfd2f New firesuits sprites and atmos firesuits (#582)
New and better sprites, from old code, for firesuits as a whole and adding atmos firesuits and fire helmets.
2016-07-24 23:51:22 +03:00
NanakoAC
b7291faccd Voidsuit Naming Fix (#580)
Fixed many little instances where voidsuits were wrongly referred to as hardsuits
2016-07-24 23:50:36 +03:00