Commit Graph

16266 Commits

Author SHA1 Message Date
JohnWildkins
a03f170f16 Ports BS12 fixes / refactor of visualnets. (#7572)
Ports (and adjusts) Baystation12/Baystation12#12521 et al. Essentially brings our visualnet code up to the standard of three years ago, rather than five.

Side effects of merging may include but are not limited to loss of AI vision, helmet camera failure, garbage collection implosion, infinite turf loops, and unintended layer shenanigans.

High-level changes:

    Overall, visualnet/chunk procs have been renamed and refactored to be clear as to their function.
    Fix some layering issues related to magic numbers, these have been set to constants.
    Visualnets now track source movement rather than overriding individual mob/obj procs.
    Adds obfuscation underlay to complicate memory fudging to remove camera static.
    Cameras now only add themselves to the cameranet if they're on open (non-restricted) networks.
    Helmet cameras now use cameras themselves rather than network defines.
    Adds a sorted object list insertion helper.
    The Camera MIU (presently unused) should now function properly.
    Unused cultnet / cult mask deleted because refactoring that would likely kill the few brain cells I have left
2019-12-07 18:37:40 +02:00
Wowzewow (Wezzy)
a6688878a4 Bedsheet inhands and other fixes (#7559)
Adds more bedsheet inhands, because immersion.
Penlight has an inhand now.
Lanterns have new inhands.
Ashtray cigarette extinguish now properly plays the sound.
You can put cigarette butts in cigarette packets

also some more stupid drop sounds
2019-12-05 23:43:49 +02:00
ParadoxSpace
9058c1c791 Additional Unathi Horns (#7568) 2019-12-05 21:58:55 +01:00
Nero-07
27c37db5d2 Fix for Issue #7530 (#7558)
* Fix for Issue #7530

Removes extra "the". Fixes small typo if no hardpoints present

* Changelog
2019-12-05 21:55:57 +01:00
Kaedwuff
496d75bf80 Mixed Gems Bugfix (#7597)
Fixes #7594, gemstones separated from a mixed stack were being shoved inside a mob rather than dropped in neat stacks to the floor. Additionally, I discovered some errors in calculating stack size.

These have been corrected, pls merge.
2019-12-05 22:42:47 +02:00
Geeves
8447c489e8 Kataphract Team Update (#7543)
Added a Klaxan Kataphract Hopeful to the Kataphract response team.
    The Kataphracts now start with better and more stylized gear.
2019-12-05 12:12:36 +02:00
Aboshedab
541029b182 Fixed duplicate logs from going up and down z-levels (#7588) 2019-12-05 07:12:44 +01:00
Alberyk
ebab096e99 Adds the rosary to the loadout (#7548)
What it says in the title.
2019-12-04 08:58:51 +02:00
Kaedwuff
9b75bfa022 Better Parapens (#7428) 2019-12-03 19:42:05 +01:00
kyres1
2e0ba6babc R&D voidsuits + AMI resprite (#7541) 2019-12-03 18:58:16 +01:00
Geeves
5b05831b69 Implements DNA locks and crushing to RIGs, again (#7364) 2019-12-03 18:57:16 +01:00
fernerr
06b9d15ee8 Adds some new mech weaponry for the legion, changes the way mech decals are applied (#7534) 2019-12-03 18:35:14 +01:00
Aboshedab
7b10d41758 More IRU coat options. (#7545) 2019-12-03 18:32:17 +01:00
Geeves
a9bfdd9ae1 after equip fixes (#7557) 2019-12-03 18:31:01 +01:00
Aboshedab
145432cf7a Adjusted species for TCFL and freelancers (#7565) 2019-12-03 18:30:46 +01:00
Wowzewow (Wezzy)
f0d273af97 Fixes fancy box wrong description (#7550) 2019-12-02 20:24:28 +01:00
Geeves
713a001b80 Surgery Overhaul (#7507) 2019-12-02 20:13:32 +01:00
fernerr
e4b6bc4953 Fixes some animal holders and familiars missing their sprites (#7553)
Some pets and animals were invisible when picked up, this should fix all instances of this.
Also fixes some wizard familiars being invisible.
2019-12-02 09:24:35 +02:00
Kaedwuff
6981d962ac rainbow wraps (#7531) 2019-12-02 09:13:41 +02:00
Matt Atlas
4615af6927 Can't speak in radios while cuffed + no more radio icons in messages (#7431)
Can't speak in radios while cuffed + no more radio icons in messages
2019-12-02 09:06:45 +02:00
Werner
130aa7df58 Remove use of to_chat(alert()) (#7551)
alert() is a inbuilt byond proc that shows a popup message to the user.
to_chat(alert()) shows the popup message to the user and then prints the result (what button they pressed) into their chat.
2019-12-01 16:07:53 +01:00
Kaedwuff
0295d28868 gemspawning fix (#7546) 2019-12-01 15:42:21 +01:00
Werner
f0ce5dd534 Greeting-Window autoshow restrictions (#7552)
Only display the greeting window, if it hasnt been shown successfully before.
2019-12-01 15:25:09 +01:00
Werner
45bab622d9 Prevents players from joining with unackd warnings (#7509) 2019-12-01 14:03:32 +01:00
Kaedwuff
40b933bc45 Adds Gemstones (#7413) 2019-11-30 16:50:35 +01:00
Wowzewow (Wezzy)
87c12f745c tidies up simple animal sprites, adds movement states, improves some sprites. (#6933) 2019-11-30 16:48:49 +01:00
Doxxmedearly
a6715f0175 Curtain and Flap (De)construction (#7503) 2019-11-30 16:47:18 +01:00
Matt Atlas
d07645c56b Fixes losebreath typo (lung bug) (#7526) 2019-11-28 18:36:54 +01:00
Matt Atlas
f088260110 Fixes organ damage and pulse (#7521)
Fixes organ damage and pulse
2019-11-27 23:15:11 +02:00
SueTheCake
173822fad7 Mech Armor bugfix (#7514)
GetArmor() wasn't running properly, tested and works now.
2019-11-27 23:14:38 +02:00
fernerr
e29d41dc0f Adds the Republic of Biesel flags to the loadout (#7497) 2019-11-26 20:35:24 +01:00
ParadoxSpace
fa7f286ab7 Cosmic Echo Ability Nerf (#7496) 2019-11-26 20:35:06 +01:00
Sharp
9dd094feea Added flavor to guns Vol1 (#7495) 2019-11-26 20:34:24 +01:00
Erki
5d1e519216 Fixes a woups 2019-11-26 10:01:03 +02:00
Alberyk
0fded6e656 Fixes some exosuit stuff (#7511)
-fixes some premade exosuits not getting their gear
-fixes some code using new instead of initialize
-removes some unused code
2019-11-26 09:53:17 +02:00
SueTheCake
d6aa37a32e mech power fixes (#7510) 2019-11-26 09:46:47 +02:00
SueTheCake
84794c6e65 Mechs 3: Electric Boogaloo (#7486) 2019-11-25 23:04:19 +01:00
Alberyk
d4722d9ffb Fixes a xenoarch bug and the wrong ghost spawnpoint on the pra ship. (#7506) 2019-11-25 22:10:03 +01:00
Geeves
587b219cfd Cardox Buff (#7471) 2019-11-25 12:45:32 +01:00
Wowzewow (Wezzy)
d4a30eb847 Pen and PDA related fixes (#7483) 2019-11-25 08:51:28 +01:00
Matt Atlas
88a319a574 Splitting human life into organs + removes the advanced operating table (#7473) 2019-11-25 07:23:16 +01:00
Geeves
d8ac1239fd Z-Level Grab Fixes (#7498) 2019-11-24 20:56:15 +01:00
fernerr
aa2e02c1a6 Shuttle update: Part Two: The Legion Protects (#7457) 2019-11-23 18:50:19 +01:00
Chada-1
d31904bd8a Colored Robots! (#7331) 2019-11-23 15:15:54 +01:00
Geeves
316558d527 Z-level Movement Stuff (#7468) 2019-11-23 15:14:16 +01:00
Wowzewow (Wezzy)
4950066b2f ports give emote msg from bay (#7467) 2019-11-23 15:13:56 +01:00
MarinaGryphon
d7e45beb12 Makes Telescience portals more accurate, fixing a number of issues (#7245)
Telescience portals now have a precision of 0, meaning they output on the turf the portal is on.
This means echoes can once again be reliably placed back into their bodies.
This also means calibration should hopefully result in 1/4 the explosions.
If you don't like GPS units phasing into walls and blowing you up 90% of the time, this is the PR for you
2019-11-23 11:15:14 +02:00
MarinaGryphon
6263d21eca Fixes a runtime with syringes but actually this time (#7487)
Fixes a runtime with syringes but actually this time
2019-11-23 11:11:55 +02:00
Alberyk
a9d4e6ba5d Fixes some issues related to the pra away mission (#7488)
-fixes the commissar role not working properly, making some ghost roles check more robust
-fixes a couple of mapping errors on that space ruin
-fixes the nuclear launcher magazine not accepting the proper bullets
-fixes the cosmonaut suit not accepting tanks on the suit storage slot
2019-11-23 11:10:29 +02:00
Matt Atlas
b2e28f914f Emergency fixes for the last merge (#7484)
Emergency fixes for the last merge
2019-11-22 18:29:36 +02:00