* Updates and debug improvements
* Doc messup
* Forgot about travis
* Numeric Input!
* Changelog
* Less send data
* Makes travis to be angry at you if there are lint errors.
* Fixes lint errors
Old PR was stale and had many issues. Redid some of the eye blinding and camera stuff with making it a random chance to do so, aswell as addressing original PR concerns
Allows chefs to make "steamed crab legs" which is just plain tasty.
Crabs drop crab legs when butchered (testing shows they drop 3 from the gibber).
10u water, 1 spread, 1u salt, 1 crab legs makes steamed crab legs
I made a box of 5 crab legs (in a similar fashion to the clams) that are meant to be orderable from cargo. Crabs aren't exactly common on Aurora, after all.
Sprites for the legs and the dish are thanks to Meowy with minor photoshop editing from myself.
Loading each bit of produce from the boxes (every chef spawns with one, plus there's two in the kitchen, PLUS any cargo sends their way from the warehouse) by hand is annoying. Now you can just click on the smartfridge with the box and be done with it.
Adds Squid plushies from Polaris (with permission from Baguette). They can be worn on the head.
Allows for the Farwa, Nymph, and Kitten plushies to be worn on the head.
For some reason the orion trail game didn't allow you to win plushies. Now it can.
* Separate xenos gloves and shoes from their rig suit sprites.
* Adds some ipc missing suit sprites too.
* Fixes the stealth ipc suit icon.
* Fixes the var.
* Adds changelog
The old code for whatever reason only stunned the person being bit for around 7 second then they could resist. This should keep them stunned long enough to be unable to resist for the full duration of the sucking
-removes mind control and golem summon from the battlemage, so they can't be a robust combat focused wizard that can also create a legion of followers
-fixes an issue with mind control not taking in consideration the target moving away
-increases the golem spell cooldown
* Changes the stun projectile type from a beam to an electrode. Didn't really make sense why it was shooting stun rays instead of stun 'bullets.' Essentially a flexibility nerf.
* Changes the gun charge consumption for burst firing down from 150 to 50. This is because burst-shooting should be consuming 50 each anyway, making the burst-fire option more useful, since it only had 13 shots when burst-fired previously. This is essentially a buff.
Everything else pertaining to Lawgivers is unchanged.
Please refer to the icon diff for a complete list. Mostly increases/decreases volume or tones down the shading. The recently ported baystation hairstyles have received alternative variants.
Adds 5 new hairstyles: Neat; Neat Long; Shoulder Bob; Messy; Drills, Side.
The bluespace squid doesnt have tentacles, because in the recent tentacle changes the author didnt check if anything used the tentacle styles that have been renamed.
This PR moves the tracking of the antagonists from the char spawn to the assignment and removal of the antag status.
It should properly account for all antags that are added/removed via the add_antagonist / remove_antagonist verbs
The Tesla has not been nerfed or buffed, but more appropriately reworked.
The tesla can move across z-levels when it is not contained, however it cannot phase through reinforced floors or walls. These new features mostly contain the tesla to the engineering sublevel for about 10 minutes, until RNG dictates that it reaches other departments on all levels, or if very lucky, escapes to the derelict and doesn't bother the station for another 30 minutes.