mikomyazaki
c40e9530e5
Removes mention of the halogen counter ( #8311 )
2020-02-19 18:45:30 +01:00
mikomyazaki
8bcf5cd89d
Crowbars have a usesound ( #8305 )
2020-02-19 14:27:32 -03:00
mikomyazaki
9820143f39
PDA messenger now has psychiatrist listed ( #8303 )
2020-02-19 01:25:31 -03:00
mikomyazaki
0e849e40d6
Fixes roller bed rack icon. ( #8298 )
2020-02-18 21:37:08 +01:00
Pratepresidenten
4db3ab2d6d
Solidifies the organcooler. ( #8273 )
2020-02-18 16:00:31 +01:00
Matt Atlas
7e10f31776
Welders and cable coil now automatically repair the targeted robotic limb. ( #8246 )
2020-02-18 15:54:27 +01:00
fernerr
6dd1fbda22
Adds some new tile types, grates. Fixes #3332 ( #8263 )
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This pr adds some assets that are not mapped in yet, but are to be used in future projects among other things.
Added a new type of linoleum, rubber carpets, dark/light metal grates. Added some proper footramp damaged states.
Makes blue/green (circuit/strata) tiles craftable somehow like requested here, though via autolathe instead.
Blown up footramps will no longer result in a 'Fix me!' icon appearing.
2020-02-17 20:42:05 +01:00
mikomyazaki
2904743d2c
Fixes scanning slimes with only two mutation possibilities. ( #8284 )
2020-02-17 18:49:22 +01:00
mikomyazaki
6074224d00
dreamchecker ( #8233 )
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Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas
201b465e34
Fixes rags, buckets, etc shattering when hit. ( #8271 )
2020-02-14 18:54:06 +01:00
Geeves
8ca937a328
Adds Librarian Stuff ( #8141 )
2020-02-14 14:26:17 +01:00
Wowzewow (Wezzy)
1f42bc79a7
some bureaucracy sprite fixes ( #8254 )
2020-02-13 02:41:21 -03:00
Doxxmedearly
70e1632596
Sensible Utensil and Meat Interactions ( #8248 )
2020-02-12 20:30:23 +01:00
Geeves
2737497d9f
Xenobio Requested Things (and more) ( #8108 )
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Slimes are now content after growing into adults or reproducing, meaning they won't attack humanoids for a while afterwards.
The slime scanner has been tweaked to be a bit nicer.
Slightly reduced the damage slimes do.
Clicking a delivery chute with a held animal, such as a monkey, will now automatically deposit them into it.
2020-02-11 20:56:38 +01:00
AmoryBlaine
12f723ff72
Balaclava sprites ( #8213 )
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* Revert "Merge remote-tracking branch 'origin/master'"
This reverts commit 024d03016a .
* Revert "Revert "Merge remote-tracking branch 'origin/master'""
This reverts commit 891878324f .
* Balaclavas sprites added, and coded.
Most are dormant and unused.
* Changelog
* Renamed changelog
2020-02-11 07:51:55 +01:00
fernerr
d13a6058ec
Remaps the Srom, adds a bunch of map assets that were used during the skrell arc ( #8175 )
2020-02-10 17:43:54 +01:00
Matt Atlas
ce89a23f63
Ports footstep sounds from Bay ( #8182 )
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* New glowstick and sink sounds
also tidies up some code here and there
* pop
* now you're fixed
* forgot to clean this up
* tiding up
* Ports footstep sounds from Bay
also climbing stairs has a sound now
* changelog
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/modules/mob/living/carbon/human/human_movement.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
2020-02-10 17:09:46 +01:00
Wowzewow (Wezzy)
bdfdefba6c
Adds new sounds to buckling, helmet and closets ( #8188 )
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Also tweaks the coffee machine vending sound.
2020-02-10 13:51:39 +01:00
Geeves
bd2506d8a0
Hearing Aids ( #8138 )
2020-02-08 15:31:11 +01:00
Geeves
1a32fe06c9
Cult Revamp ( #8075 )
2020-02-08 13:17:32 +01:00
Werner
5257439f6b
Removes AI random PDA message interception ( #8176 )
2020-02-08 11:10:44 +01:00
Wowzewow (Wezzy)
ea7dac76b6
Merge branch 'master' into cool_footsteps
2020-02-08 02:41:34 +08:00
Wowzewow (Wezzy)
6c3fbbfa76
Adds button and switch sounds when using machinery ( #8195 )
2020-02-07 14:33:30 +01:00
mikomyazaki
e156f08113
Medical vueui updates + colours for some medical equipment ( #8067 )
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Made an attempt to implement something based on this suggestion - Brainmed UI and accessibility
New VueUI for bodyscanner.
IPCs display their cell charge for the suit sensors program.
Handheld medical scanners have some colour coding now.
2020-02-04 22:45:01 +02:00
TheDanseMacabre
75e9e92cdb
Remake of #8134 ( #8148 )
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* Add files via upload
* Update pistol.dm
* Update security.dm
* Add files via upload
* Create dansemacabre-revolverswillbecrushed.yml
* Forgot the ammo
2020-02-04 13:19:40 +01:00
wezzy
da9906c4f9
Merge remote-tracking branch 'upstream/master' into cool_footsteps
2020-02-03 06:25:44 +08:00
wezzy
ccb6fc850e
Ports footstep sounds from Bay
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also climbing stairs has a sound now
2020-02-03 06:20:41 +08:00
Wowzewow (Wezzy)
a118b6f28f
Autopsy scanner & optable sound ( #8139 )
2020-02-02 18:57:39 +01:00
Wowzewow (Wezzy)
b4ad63fb26
New glowstick, sink, and joint relocation sound ( #8131 )
2020-02-02 13:17:51 +01:00
Wowzewow (Wezzy)
48e4227b24
adds new window cracking and message formatting ( #8132 )
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also adds some consistency of glass sound naming schemes
and any glassbreak noises properly uses the list now in sound.dm
2020-02-02 13:12:46 +01:00
wezzy
65707ec950
Merge branch 'master' of https://github.com/Aurorastation/Aurora.3
2020-02-01 23:02:42 +08:00
TheGoret
3b4cfafdfc
fix borosilicate glass to make it produce shards when broke ( #8153 )
2020-02-01 11:44:21 +01:00
Geeves
d93a0030db
Makes All Guns Contained Sprites ( #8105 )
2020-01-31 20:27:03 +01:00
wezzy
0f6d3d3f8a
Merge branch 'sink_glowstick_sounds'
2020-02-01 01:40:26 +08:00
wezzy
150750962b
tiding up
2020-01-31 19:19:26 +08:00
Wowzewow (Wezzy)
0c1d2d35c7
no drinking soup with fork & utensils no longer destroy trash item ( #8117 )
2020-01-30 23:59:05 +01:00
Wowzewow (Wezzy)
d8e3620761
a bunch of small bugfixes and tweaks ( #8091 )
2020-01-30 23:54:23 +01:00
wezzy
85ea764042
forgot to clean this up
2020-01-31 04:55:38 +08:00
wezzy
48c01c8b92
New glowstick and sink sounds
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also tidies up some code here and there
2020-01-30 06:34:34 +08:00
Pratepresidenten
7fbc20b7ec
Adds organ cooler ( #8081 )
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* Organ cooler
* Changelog oc
* Sprite updates
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Update code/game/objects/items/weapons/storage/boxes.dm
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Fixed derps
* Roundstart tip fixes
* Revert "Fixed derps"
This reverts commit 75473fbb92 .
* unfucks
* MAPS!
* Mapunfuckery!
* MAPS FOR REAL THIS TIME
* Update html/changelogs/organz.yml
Co-Authored-By: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
* Removes wrong changelog
Co-authored-by: mikomyazaki <47489928+mikomyazaki@users.noreply.github.com >
2020-01-28 09:08:39 +01:00
Alberyk
78dc67f1c4
Fix girders not being destroyed by mobs that can break walls. ( #8106 )
2020-01-27 09:13:40 +01:00
Geeves
c64b6f10a9
Added the IAC response team ( #8052 )
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This PR splits the ERT file up into a bunch of files, to edit them later much easier.
1 Doctor (Lead), intended to do advanced medical stuff to heal people.
2 Paramedics, intended to bring injured to the doctor. (Can likely also do advanced medical stuff, but the doctor should be the primary one to do so)
1 Bodyguard, intended to stay with and defend in the IAC team. (Also trained in medical procedures, but not super advanced.)
2020-01-26 21:22:22 -03:00
Matt Atlas
3f87bb63ee
Medbay Job Reshuffling ( #7986 )
2020-01-25 11:15:04 +01:00
Alberyk
73f600a698
Adds new space ruin content and changes how space ruin away roles works ( #8058 )
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This pr adds a new cool space ruin made by kyres, replacing the listening outpost and the sol corvette, that were lame. This space ruin has two ghost roles.
This pr also makes so that space ruin sites only open if the research shuttle is launched to an away site, they will be closed otherwise. The research shuttle also has a transit time and area now.
2020-01-24 19:36:30 -03:00
Matt Atlas
21faef9c11
You can now damage walls and girders with weapons + misc tweaks. ( #8006 )
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You can now destroy girders and walls with powerful items. It might take some time, though, and you'll probably be better off deconstructing it unless your weapon is strong.
Two-handed weapons no longer have that awkward Wielded sticking in front of the name when you wield them.
Girders now report their damage status on examine.
2020-01-24 19:36:06 -03:00
Geeves
11c7d0d297
Xenobio Touch-ups ( #7993 )
2020-01-24 15:03:55 +01:00
TheGoret
de4f4cd81b
Add more briefcases to the loadout and rework some icons ( #7966 )
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Happy_Fox made sprites for briefcases and I decided to add them. He also reworked some basic hand-sprites, such as the weird outline on the brown one.
2020-01-17 15:53:34 +01:00
Geeves
e8f2747c1c
Suit Cooler Adjustments ( #8012 )
2020-01-17 15:52:59 +01:00
Geeves
fd89ba677b
Warbling Earwigs ( #7937 )
2020-01-15 23:15:09 -03:00
Alberyk
1910c1defb
Mandatory yearly gun pr: 2020 edition ( #8001 )
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-adds the harpoon gun, to the merchant list and as a raider weapon
-adds the foldable shotgun, to merchant list and as a raider weapon
-adds a new sprite and firing sound for the silenced pistol, giving it to the dpra consular as well
-makes harpoons better as a throwing weapon
-tweaks some guns' names
2020-01-15 17:51:36 -03:00