Added an admin verb that ends the round smoothly, displaying the end round card.
Wizard learned spells are now properly displayed at round.
Antags added to gamemodes they don't belong in, now properly update the gamemode's antag template, allowing their things to be displayed at round end.
Fixed a typo in the apprentice pebble spawn-in calling it an 'artificer pebble' in deadchat.
The druggy overlay has been upgraded.
Ports NebulaSS13/Nebula#619
Also ports CrimsonShrike's colour multiplication code which allows client colours to affect eachother.
Now this might actually be the last of the ports before I actually code things I swear.
Ports Baystation12/Baystation12#25773 and adds sprinting by holding the shift key, also adding the option to add more movement intents for species with their own slowdown etc etc.
* Increase nymph health to 36 (FUCK DECIMALS)
* also increases max health
* changes the health hud's icon path
* fixes the hud always being low
* changes it from gestalt to nymph_health
* adds the diona_health dmi
* more name changes to the dmi
* changelog
* changes the numbers for the health hud again
* Increases nymph health to 54
* updates changelog
* Changes nymph health back to 33.3
* Makes it so this shouldn't need to be changed each time nymph health changes.
* removes a extra piece of code
* STOP FUCKING STOP
* Update changelog
* updates the stat thing
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Renames larva_hud to nymph_hud, given nothing else uses this anymore
* changes the dme thing
* changes some more things
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
src.allowed() assumes the argument is mob. The way the if-chain worked is that ANYTHING that's NOT small would get a valid pass in the eager-evaluation and then be fed into allowed. This results in no difference in behaviour, but runtimes.