Commit Graph

24 Commits

Author SHA1 Message Date
Geeves
da7bb8392c Raging Mages: A Magistake (#9891)
Added a new gamemode, Magistake, where a group of four rookie mages take the skipjack on a joyride to the station.
    Magical staves now show their ammo on the HUD.
    Magic missile no longer targets fellow magic users.

Note to maintainers: This should be added to the server's config after being merged, to allow it to happen in Secret.
2020-09-19 13:43:28 +03:00
Geeves
28ba63b3fa Aligns Gamemode Defines (#9242) 2020-06-30 11:57:47 +02:00
Geeves
38f5daaf99 Antagonists Anonymous (#9143)
Off-station antagonists will no longer keep the player's character's flavour text.
    Antagonists will now be assigned random names before they pick their name.
2020-06-29 22:11:53 +03:00
Geeves
05f6e81c60 Lowpop Antag: Burglar (#9193)
Added a lowpop gamemode called 'Burglars', featuring a new type of antagonist, a mix between a heister and a traitor. Neutered for lowpop fun.
    Added a mixed gamemode, 'Conflict', which is heisters and burglars.
2020-06-29 09:35:18 +03:00
Matt Atlas
ca1e06d6c7 Adds distress beacons instead of the current ERT call (#7169) 2019-10-27 14:35:24 +01:00
Alberyk
d0dff4c370 Removes xenomorphs (#6686)
Xenomorphs are pretty much badly done and don't really fit at all. This pr fully removes the human type ones, alongside with the infection, eggs and facehuggers.
2019-07-24 21:34:44 +03:00
Alberyk
ed0297a697 The Tau Ceti Foreign Legion (#5779)
This pr adds the Tau Ceti Foreign Legion, at the request of the lore team, to replace/be an alternative to the ert.
2018-12-30 12:06:21 +01:00
BurgerLUA
4cbd2f4e2c Gamemode Start Tweaks (#5719)
When the round refuses to start because of a lack of players or lack of antags, it will properly state this instead of stating that there aren't enough players.

The Wizard gamemode, and the Ninja gamemode, both have restrictions that prevent the gamemode from being launched if there are more than 15 players, unless it was voted specifically.
2018-12-11 20:38:31 +01:00
Erki
28a1d8d3d7 Remove duplicate macros (#4683) 2018-05-06 18:31:03 +03:00
Ron
a8dde49779 purgesactors (#4596) 2018-04-16 13:01:02 +02:00
Ron
9528498c43 Adds code yellow (#3507)
Adds code yellow as requested by CCIA.
2017-10-01 18:49:35 +02:00
skull132
b886ef644a Implement mixed secret (#2849)
Implements mixed secret as a gamemode. It's another snowflake mode which taps into more snowflake functions. :ree:

Went over all references to "secret" and swapped them for a macro where applicable. SSticker.hide_mode now holds a reference to which type of secret was picked. "random" gamemode will now pick from both secret lists for added randomness!

Implementation of https://forums.aurorastation.org/viewtopic.php?f=18&t=8253
2017-07-02 02:38:00 +03:00
skull132
1910f487af Conflict clearance, vol deux. 2016-10-07 00:59:00 +03:00
PsiOmegaDelta
654f2ccaa0 Makes all special role entries use unique ids now that it is possible. 2016-01-30 17:22:17 +01:00
PsiOmegaDelta
b74f2baf6d Makes special role preferences a list, instead of flag entry.
Allows us to define more than 16 special roles.
Updates some role usages to use the new ghost trap system.
2016-01-15 11:34:00 +01:00
Kearel
caa0fbaea5 Merge branch 'dev' of https://github.com/Baystation12/Baystation12 into fluff2 2015-12-05 12:47:03 -06:00
PsiOmegaDelta
ad7c08fe4f Uplink cost tweaking.
Default starting telecrystal amount more than doubled.
Mercenaries are now explicitly given 4 times the default telecrystal amount.
Syndicate toolbox now includes insulated gloves instead of cables.

General item cost tweak.
2015-11-15 10:59:50 +01:00
Kearel
a8406f018b Adds Entertainment Items
Adds the following:
Actor Guild for ghosts to spawn at.
Board for playing board games.
Two trading card games with booster packs.
Tarot cards.
Cargo can now supply lasertag equipment as well as decks/booster packs
2015-11-12 23:24:34 -06:00
PsiOmega
95b12da391 Merge remote-tracking branch 'upstream/dev-freeze' into dev
Conflicts:
	code/__defines/gamemode.dm
	code/game/antagonist/outsider/ert.dm
	code/game/gamemodes/ninja/ninja.dm
2015-09-05 09:35:02 +02:00
PsiOmega
8191ff658e Compilation and code relocation. 2015-09-05 09:29:12 +02:00
mwerezak
d3a40f4269 Cleans up defines
Replaces bitflag values with hex literals. Some other miscellaneous
cleanup.
2015-08-18 17:05:26 -04:00
PsiOmegaDelta
99ba26f1ee It is no longer possible to define the amount of telecrystals per game mode. 2015-06-18 10:59:45 +02:00
Chinsky
ad0652d864 Moved some stuff from global.dm into defines files that fit the theme, some into files where they are used (and only there, much global). Axed some obsolete stuff (rip Debug var). 2015-06-04 22:51:15 +03:00
Chinsky
bf53304fec Splits setup.dm into berjillion of smaller files vaguely named thematically.
Also moved __HELPERS and _defines around so defines actually come first.
2015-06-04 21:51:58 +03:00