Hockaa
737c201738
Fixes compressed matter implants + allows items to be retrieved from them. ( #9829 )
2020-09-01 14:03:59 +02:00
Hockaa
6b08f4c2ac
Fixes windoor opening spam ( #9845 )
2020-09-01 13:57:53 +02:00
TheStryker
05fdff8098
Flags and a new trenchcoat sprite. ( #9810 )
2020-08-31 15:57:06 -03:00
Hockaa
f76a758c08
Emagged airlocks can now be repaired + some other airlock code tidying. ( #9819 )
2020-08-30 16:55:12 +02:00
fernerr
285d9800a0
Stamp Bonanza ( #9790 )
2020-08-29 16:24:25 +02:00
Matt Atlas
5d875f9bb5
Matt's Bugfix Galore ( #9816 )
2020-08-29 16:24:10 +02:00
Wowzewow (Wezzy)
8999d90c44
Fixes broken drone hatches on doors (finally) ( #9814 )
2020-08-29 15:35:26 +02:00
TheGoret
6da513282a
Re-add the butcher's cleaver in-hand sprite ( #9817 )
2020-08-29 11:19:56 +02:00
Matt Atlas
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
mikomyazaki
34c6b3ed87
Pulling lockers, chairs, etc. now gives you a slowdown. ( #9785 )
2020-08-28 20:46:03 +02:00
Alberyk
7c632256a3
Adds dionae bites to the snack vending machine ( #9782 )
2020-08-28 17:39:02 +02:00
WilliamMurdoch
141a2faba0
Fixe Flag Burning ( #9792 )
...
* Fixes Flag Burning
* changelog
2020-08-27 07:35:12 +03:00
Erki
29a4cf7f8d
Lowers roundstart strain on SStimers ( #9794 )
2020-08-26 20:33:55 -03:00
fernerr
a015493260
Fixes a problem with weapon_and_ammo ( #9791 )
2020-08-26 14:35:05 -03:00
mikomyazaki
828fd9eb61
Raider random vendors will spawn without their scan_id lights on ( #9773 )
2020-08-26 11:01:28 +02:00
Alberyk
a91816fb38
Fixes being unable to dismantle girders, tables and the like ( #9787 )
2020-08-26 10:32:53 +02:00
Matt Atlas
7bec3db5f4
Adds more quality of life for bartending. ( #9630 )
2020-08-26 02:36:15 +02:00
Geeves
052b65ae0d
Material Deconstruction ( #9377 )
2020-08-25 11:52:35 +02:00
Doxxmedearly
07382593e7
Airlock safety first ( #9571 )
2020-08-25 11:51:39 +02:00
MarinaGryphon
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
fernerr
8cba382bbc
Some additional shuttle/z-level 1 fixes ( #9768 )
2020-08-24 20:14:04 -03:00
Wowzewow (Wezzy)
772d1f3d5c
Adds new push sounds, makes all punch sounds use the proper one in sound.dm ( #9675 )
2020-08-24 14:04:38 +02:00
Cyantime
1a8940bbd8
Adds defines for species and bodytypes ( #9707 )
2020-08-24 13:59:24 +02:00
Alberyk
cd55cfd7eb
Makes so that vr chairs don't work without power ( #9725 )
2020-08-24 13:58:31 +02:00
Alberyk
13f303ce81
Removes mesons and material scanners from the station ( #9726 )
2020-08-24 13:58:14 +02:00
fernerr
45c14c2863
Tweaks some asteroid dungeons, adds a new one ( #9732 )
2020-08-24 13:57:40 +02:00
mikomyazaki
92c1907c72
Job datum blacklist gets reset properly if there is no blacklist ( #9747 )
2020-08-22 12:40:06 +02:00
Wowzewow (Wezzy)
4f3f929337
Adds new ambience sounds. ( #9672 )
2020-08-22 11:32:44 +02:00
mikomyazaki
8f9161d506
Sorts the who verb list by ckey ( #9720 )
2020-08-22 11:23:48 +02:00
Alberyk
59a3ed600b
Bad Moon on the Rise: A Farewell to Arms edition ( #9715 )
2020-08-22 11:22:56 +02:00
mikomyazaki
2da2e50644
Players who are assigned restricted jobs will be removed from the antag candidate list ( #9729 )
2020-08-22 11:22:30 +02:00
Wowzewow (Wezzy)
e7350b3d70
new sounds for using bottle as a weapon ( #9687 )
2020-08-22 00:37:07 -03:00
Wowzewow (Wezzy)
baca20621f
New generic pickup and drop sounds ( #9701 )
2020-08-21 22:33:00 -03:00
mikomyazaki
37225d23d4
Adds handling for sampling blood inside reagent containers with a swab. ( #9739 )
2020-08-21 20:28:47 +02:00
mikomyazaki
b0dd4454a2
Can now pass dislodged girders properly. ( #9740 )
2020-08-21 20:26:47 +02:00
mikomyazaki
e71b30a54a
Destroyed canisters no longer produce light or process. ( #9742 )
2020-08-21 20:26:26 +02:00
mikomyazaki
accb8e5734
Fixes issue with CO2 defines in air alarms & internals. ( #9738 )
2020-08-21 17:41:22 +02:00
Wowzewow (Wezzy)
bf18696df3
Fixes mop not updating inhands when wet ( #9724 )
2020-08-21 14:42:44 +02:00
Alberyk
12d8ca9885
Fixes the canned fatshouters meat having the wrong trash ( #9731 )
2020-08-21 14:41:41 +02:00
mikomyazaki
4e0e08c447
Factions may now have their own specific job blacklists for species + some blacklists ( #9532 )
...
* Factions may now have their own specific job blacklists for species.
* Fixes CL blacklists for NT, EPMC, Heph, Idris, Zavod and Zeng-Hu
* Update changelog.
Co-authored-by: ParadoxSpace <takyahasu@gmail.com >
2020-08-20 22:27:15 +02:00
fernerr
b9db49aded
CC-zlevel flattening, Antag base refurbishment, bugfixes and more ( #9686 )
2020-08-19 10:24:25 +02:00
Chada-1
d5932b6e18
Rev changes v2 ( #9615 )
2020-08-19 10:23:24 +02:00
Matt Atlas
b1e6b99e8a
No more G2 paramedics. ( #9692 )
2020-08-17 17:33:30 -03:00
Matt Atlas
0fcb95ea2e
removes yoink debug log ( #9712 )
2020-08-17 15:45:31 +02:00
Erki
e5034aed01
VueUI ports: part 84.1 ( #9568 )
2020-08-17 11:25:09 +02:00
Geeves
f80f79dbb1
EMT Uniform ( #9651 )
2020-08-17 11:16:33 +02:00
TheStryker
4afd2cb88c
Adds zippo lighters and a colorable trenchcoat to the loadout. ( #9665 )
...
* Fixes high skirt.
* Lighters and Trenchcoats
* Himeo Zippo, Cross Zippo
* Adds support for different lighter flames.
* Lighter in-hand sprites
* Merges .dmis with adds ninja hardsuit selection #9631
* More trenchcoat fixes
* The last iteration of the trenchcoat, I swear.
* Removes redundant code for lighter sounds.
* Decapitalization of ZIPPO LIGHTER
* Made a set_flame_light proc
* New zippo color system: variable edition
* set_flame_light proc destroyed
2020-08-16 12:23:51 +02:00
mikomyazaki
98233171d7
Turrets create less unnecessary timers ( #9685 )
2020-08-13 20:36:39 +02:00
fernerr
d29a55b7a9
Fixes some things being layered under grilles and other objects ( #9669 )
2020-08-12 16:51:49 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00