Geeves
d19cf6e3d6
KA Leftovers Fix ( #10165 )
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KAs no longer leave behind phantom projectiles that injure people.
KAs no longer recursively destroy rocks when one breaks, but still retain AoE effects.
KAs now have at least one tile of AoE on all modules.
Also fixes a runtime with pin attackby.
2020-10-06 15:06:10 +03:00
Geeves
ea9d9c5237
RFD-X Fixes ( #10136 )
2020-10-01 18:17:40 +02:00
Geeves
157c899df1
Full Auto Fire Fix ( #10091 )
2020-09-28 13:35:45 +02:00
Geeves
749eea8cb1
Ammo Display Fix ( #10096 )
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Fixed HUD ammo displays being lopsided when ammo counts were between 20 and 9.
2020-09-27 18:41:21 +03:00
Geeves
e4ce70530b
Firearm Delay Fix ( #10084 )
2020-09-27 01:08:16 +02:00
Geeves
66d0a8142f
Crossbow Stuff ( #9999 )
2020-09-25 23:59:10 +02:00
Werner
6b3212d52b
Security Blasters - Ill be back edition. ( #9932 )
2020-09-12 00:42:35 +02:00
Wowzewow (Wezzy)
307c214541
makes w_class use defines ( #9848 )
2020-09-06 17:37:56 -03:00
Matt Atlas
0dd08df5b2
Refactors sound groups to use decls instead of a massive switch with dozens of global lists. ( #9702 )
2020-08-28 20:47:00 +02:00
MarinaGryphon
87e071fce5
Replaces \gender to fix metagaming issues. ( #9745 )
2020-08-25 11:46:34 +02:00
Wowzewow (Wezzy)
7114d3525f
More new sounds and fixes equip sounds ( #9464 )
2020-08-12 11:17:39 +02:00
Geeves
08964ec3f3
Hardsuit and Pickaxe Bugfixes ( #9594 )
2020-08-11 12:17:33 +02:00
Geeves
592d2cc708
Holographic Ammo Display ( #9250 )
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Added a holographic ammo display, that provides the number of bullets left as a number next to the sprite.
Added the HAD to the devices and tools uplink, as well as to cargo under Zavodskoi.
Fixes a bug with gunshot residue when certain gloves are worn.
2020-07-20 20:55:00 +03:00
Geeves
7dd0bb2b56
Robot Cleanup ( #9332 )
2020-07-17 14:26:30 -03:00
Geeves
33ad8096fb
The Great Spanning ( #9320 )
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This PR get rid of all (most of) the span("thing", spans and replaces them with the SPAN_THING( variant, which has gained more popularity recently.
2020-07-12 15:53:28 +03:00
Geeves
9dffea6eea
(Syndicate) Cyborg Improvements ( #9148 )
2020-06-19 23:57:17 +02:00
Erki
60d0977760
Fixes firemodes being a footgun ( #9058 )
2020-06-10 11:20:46 +02:00
Geeves
1f213e48c0
Description Consolidation ( #9038 )
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I moved the desc_info to their parent thingies, because alt clicking the type and being sent to the description.dm was infuriating.
2020-06-10 09:03:44 +03:00
Geeves
a8f8a4fa90
Laser Shotguns ( #9033 )
2020-06-08 11:32:05 +02:00
Matt Atlas
38c2f9cfbf
Fixes pointblank spacing + fire delay issues ( #9059 )
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* Fixes pointblank spacing + fire delay issues
* I hate comments
2020-06-08 01:55:48 +02:00
Mykhailo Bykhovtsev
bd7f500803
Build mode drag-and-build functionality ( #8936 )
2020-05-26 15:31:59 +02:00
TheDanseMacabre
4cf08ab516
Ports fully automatic drag-to-fire functionality from Bay. ( #8917 )
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Watch the video until the end. The gatling gun is slow to shoot, for some reason, but the rest are all full-auto.
2020-05-22 22:39:32 +03:00
Wowzewow (Wezzy)
fad8415a8e
Pickup, Drop and Equip sounds ( #8861 )
2020-05-22 15:40:00 -03:00
Geeves
3ec99c8d64
Ports Hover Overlays ( #8870 )
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* HUD Overlay
* finishes up the port
* fixes
2020-05-19 00:28:23 +02:00
Matt Atlas
105cb5d64e
Remove sharp/edge in procs and consolidate them into damage flags. ( #8672 )
2020-04-30 20:29:35 +02:00
Matt Atlas
4b97822bb4
Bump dreamchecker version to 1.4 ( #8711 )
2020-04-28 15:41:32 +02:00
Matt Atlas
70efbb0ed9
Fixes laser rifle fire delay + fixes safety overlays ( #8731 )
2020-04-23 12:11:15 +02:00
Matt Atlas
d403ee314d
More combat/gun/medical tweaks. ( #8615 )
2020-04-19 14:28:33 +02:00
Matt Atlas
22f69e5e30
Fixes gunfire text errors ( #8686 )
2020-04-18 19:39:50 +03:00
Matt Atlas
a50e0333c0
Ports recoil improvements from Nebula. ( #8661 )
2020-04-17 12:36:04 +02:00
Matt Atlas
6fda700635
Removes extra move delay on a lot of automatic guns + fixes recoil. ( #8487 )
2020-03-26 21:19:01 +01:00
Doxxmedearly
bdf7df65cf
Gun safeties stop suicides.( #8451 )
2020-03-16 01:01:43 -03:00
ghostsheet
279797f1e4
KA Bugfixes ( #8340 )
2020-02-26 13:53:10 -03:00
mikomyazaki
1f30e4675d
Using a gun whilst cloaked will decloak you. ( #8317 )
2020-02-23 02:45:02 -03:00
mikomyazaki
cbb94e74f8
Guns in holsters/bags keep their safety icon ( #8308 )
2020-02-19 14:28:09 -03:00
mikomyazaki
6074224d00
dreamchecker ( #8233 )
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Implements dreamchecker plus fixes all errors
2020-02-16 20:42:32 +02:00
Matt Atlas
16aeb5c9d9
Many balance changes to halloss and damage. ( #8160 )
2020-02-08 15:39:06 +01:00
Geeves
d93a0030db
Makes All Guns Contained Sprites ( #8105 )
2020-01-31 20:27:03 +01:00
Alberyk
77a38123c6
Examine tweaks ( #8099 )
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* Tweaks examines verbs.
* And the voicer change description too.
* This is better.
* go understand this code.
* Adds changelog.
* arrow's request.
2020-01-30 10:33:54 +01:00
mikomyazaki
418bcefbf1
Adds gun safeties. ( #8094 )
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Removes old safety check mechanic.
Staves and wands don't have safeties.
2020-01-28 23:04:58 +01:00
Werner
cb4a712851
Enforces Lineendings and adds Editorconfig ( #7657 )
2019-12-21 16:19:24 +01:00
Matt Atlas
bbecc7b461
Many vore improvements. ( #7686 )
2019-12-19 20:06:14 +01:00
Matt Atlas
ab2723a3c5
Security equip. fixes/buffs, general brainmed fixes, agony + halloss into pain ( #7699 )
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tweak: "Security's base nonlethal equipment - tasers and rubbers - is now a bit better."
bugfix: "Fixed teargas doing practically nothing."
bugfix: "Fixed a lot of stuff not applying pain damage. Ow."
bugfix: "Fixed undefined values on the CMC."
bugfix: "Fixed dionae not regenerating damage."
2019-12-18 09:15:17 +02:00
Matt Atlas
5da2a9c24b
Splits organs into organ/internal ( #7441 )
2019-11-20 23:07:10 +01:00
Werner
af16a489a6
Removes Weapons ( #7415 )
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* Adds icon and hitsound where needed.
* Moves alt_attack to /obj/item and deletes weapons.dm
* Replaced /obj/item/weapon with /obj/item
* Fixes merge issues.
* Fix merge issues.
2019-11-16 18:36:13 +01:00
fernerr
78c2dacbb9
Fixes the range and dropoff of some sounds ( #7405 )
2019-11-13 19:23:57 +01:00
JohnWildkins
76adc1d93a
Death to earmuff duping (and other fixes/tweaks) ( #7216 )
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* earmuff *scream
* don't limit limb breaking that hard
2019-10-27 12:27:38 +01:00
fernerr
47a1b1d78f
Fixes mech sounds and other sound tweaks ( #7220 )
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Fixed mech sounds and some other sounds becoming garbled due to a random frequency being picked.
Made gunshots and flashbangs be heard farther and through walls again and not just via line of sight.
2019-10-21 22:19:33 +03:00
Geeves
dfd3ee2c5d
point blank aiming ( #7090 )
2019-10-05 17:49:45 +02:00
fernerr
2a2cc7d52e
Ports table item autoalign from Bay ( #6946 )
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Made it so items get their pixel x/y reset on pickup.
Thrown items now also get their pixel placement slightly randomized.
Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00