* Death Stats Fix
Changes how the coordinates for the death stats are stored.
-> One column for x,y,z instead of all mashed into one column
* Add missing GLOB
* convert indentation
* Rebase to latest master
* Adds the attackers char id aswell.
* Slight reformatting and add constraint
* Fix indentation
* Adds another check
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Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* Updates Loadout Backend
Updates the loadout backend to store gear data in a separate table.
This might enable us to increase the number of loadout points available
* Bump MariaDB Version to 10.11
* Update editorconfig for SQL
* Fix update_character_gear
* tgui_alert and TOPIC_NOACTION
* Fix missing sur
* Actually, its user
* Adds a CHECK_TICK, just in case
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Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* SDQL2 update
* fix that verb
* cl
* fix that
* toworld
* this is pointless
* update info
* siiiiick..
* vv edit update
* fix that
* fix editing vars
* fix VV
* Port the /TG/ globals controller.
* part 1
* part 2
* oops
* part 3
* Hollow Purple
* sadas
* bsbsdb
* muda na agaki ta
* ids 1-15
* 16-31
* 41-75
* bring me back to how things used to be before i lost it all
* the strength of mayhem
* final touches
* cl
* protect some vars
* update sdql2 to use glob
* stuff?
* forgot that is not defined there
* whoops
* observ
* but it never gets better
* a
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
* autolathe 1
* FUCK MY LIFE
* more fixes
* autolathe queueing
* cl
* garbage collection
* wire fixes
* some final tweaks
* on second thought this might be annoying
* fix that
* whoopsies
* that didn't work for shit
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Changes the discord bot into a subsystem and adds quite a bit of additional logging
* Removes a forgotten todo
* replaces call with RUSTG_CALL (to make it compile) and adds a comment
* Re-Add log prefix
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Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* Start of Gadpathur Navy vessel
More work on the Gadpathur Vessel
Nearly finished now...
* More work on the Gadpathur vessel
* More work on the Vessel
More work on the vessel
More work on the vessel
* attempt to fix runtime errors
* Remove duplicate APCs and fix designation
* Overhauled the cadre surgeon uniform with generic scrub sprites
* Attempt to fix runtime errors, more work on access restrictions
* Fix hallway power and air alarms, fix designation test
* Change the Captain's uniform to be more distinct
* Add breath masks for EVA suits (may be replaced with rebreathers)
* Added Xanan pistol and Gadpathur rebreather
* Fix positioning of the ship guns
* Replace the generic combat shotgun with the Xanan shotgun
* Used code defined gun cabinets
* Set a unit test group(?)
* Fix compile
* Ditto
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Co-authored-by: Cody Brittain <cbrittain10@live.com>
* i alone am the honoured one
* THROUGHOUT HEAVEN AND EARTH I ALONE AM THE HONOURED ONE
* hollow point
* nanana
* ssss
* tgsay final touches
* stuff
* tgui inputs
* help
* carpal tunnel syndrome
* ffff
* again and again and again and again
* hehehehe
* dsada
* readd sanitize
* whoops
* dsad
* nah fuck that
* sd
* fix
* ow
* remove prefs for testmerging
* oops
* oops 2
* fix that
* f
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
* My heart is dragging me down into...
...oblivion!
* drifting closer to the edge but she won't have me
* ever round me we are dead before we meet her
* for the last time
* wake up in sweat
* n
* fff
* uff
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Co-authored-by: Matt Atlas <liermattia@gmail.com>
* Removes the dynamic maps system
* Adds some basic doc strings to the gear tweaks / Fix startup lag
* Adds the pull request labeler to (partially) replace the bot
* Changelog
* Fix spelling mistake
* Fix compile error
Add javascript and sounds to labeler
* Log Query during SQL Errors
* Use log_sql for sql connection errors
* Fix extra space in dbcore
* Fix mapping label names
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Co-authored-by: Werner <Arrow768@users.noreply.github.com>
The profiler logs are now stored together with all the other logs in the logs/[game_id]/profiler directory.
That ensures that they are archived/processed together with them.
Co-authored-by: Werner <Arrow768@users.noreply.github.com>
* Initial implementation
* Commented code
* More work for directional handling
* Initial wielding accuracy integration
* Final touchups
* Changelog
* Linter plz
* Alright you prefer this?
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Update code/_onclick/hud/screen_objects.dm
Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>
* Small fix
* and this too
* Diona now have the icon back, but it's locked to walk and lay down
* Fix buckling direction
* Fucking merge conflicts resolution editor highlighter
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Co-authored-by: Matt Atlas <mattiathebest2000@hotmail.it>