Resolves#7172. Resolves#7190.
Cooking appliances are no longer esoteric technology beyond the control of NT's finest researchers.
Adds microwave, oven, deep fryer, cereal maker, and candy maker circuit boards for research and construction.
Constructing, upgrading, and deconstructing microwaves and other cooking appliances is now possible. (Note, as of yet upgrading microwaves has no purpose. Will be fixed ASAP along w/ microwave overhaul)
Oven efficiency now starts at 70% once pre-heated, to alleviate the incredibly slow cooking times at round-start.
Oven heat loss from the door being open cut down to 1.5x from 4x.
Deconstructing a machine now returns cable coil.
Wirecutting a blueprint on the cable-coil stage lowers it to the 'secured blueprint' stage, requiring a wrench to disassemble instead of wirecutters again.
Printing a smart-fridge board no longer gives you an operating table circuit board.
Deconstructing a machine no longer displays the incorrect icon state (box instead of blueprint).
Candy and cereal makers work again. (woops)
Fixed mech sounds and some other sounds becoming garbled due to a random frequency being picked.
Made gunshots and flashbangs be heard farther and through walls again and not just via line of sight.
Voidsuits now have a 'Toggle Helmet' button just like Toggle Helmet Light or Toggle Magboots.
Full credit to Kasuobes and Baystation12/Baystation12#15923, for coming up with a much more elegant solution than I could in ten minutes.
Changed the spawning mechanics of hivebots and expanded their roster with three new types, Bomber, Guardian and Harvester.
Tweaked the slime infestation event to be a bit more colorful and spawn a couple more slimes than currently.
Made it so infestation events no longer trigger outside the station at shuttle docks,, inside xenobiology cells, substations, at centcomm or outside etc.
Fixed the prison break event from not working correctly with virology, added a chance for it to happen at the bridge.
Fixed some announcements missing their custom titles. Particularly those used by random events. Tweaked their font and size.
Breath masks, as well as other adjustable masks, didn't have a proper name and category set for them, resulting in "adjust mask" verb being in its own "commands" category. This PR capitalizes the verb name and moves it into "Object" category.
Ice now melts at 25C. Other methods to fix the ice-instantly-melting issue didn't end so well ( #6617 et al.) and this seems to be how most baycode implementations handle the problem. If someone has a better solution, please, suggest, and I'll nuke this into the floor. Fixes#6119.
Soda cans (incl. water bottles) can now be re-filled after bursting open from shaking. This also fixes a crash related to putting these cans into chem machines and the like. Fixes#6499.
Robots and silicons can no longer be force-fed. Fixes#5016.
Custom output food from cooking appliances now fits inside storage containers. Fixes#4106.
Custom output food from the oven now causes a 'ding' as with normal cooking. Fixes#3904.
Batter now requires proximity to be applied. Fixes#5724.
Lasagne and doner kebab contents buffed to match the ingredients used in their creation. Fixes#6195.
Fixes#7191.
Simply put, borg inflatable dispenser didn't have a check to see if it was actively deploying, so you could swap modes and place down an unrecoverable barricade as per issue linked above. This resolves that issue.
Adds more of the Medical and Science uniform sprites. Still have stuff to do. My understanding of code is pretty limited so if anyone knows how to do any of the things I'm trying to do, please comment and tell me how. Otherwise, I'll keep trying to get them working. Also please if any merciful coder feels like looking over any changes out of the kindness of their heart while I'm working on this, please point out anything that might be broken or wrong.
Asymmetrical accessories can now be flipped! This is done through the attack_self proc (i.e., activating it in your active hand), or a right-click menu if the item already has an attack_self behaviour.
This affects:
Stethoscopes
All medals
All badges
Armbands
Holsters
Machete Holster
Scarves
TCFL ribbons
Shoulder capes
Sleeve patches
Bandoliers
Political pins
Machine overloads are now no longer a joke. The strength of APC machine overloads is now reduced by roughly 2/3rds. As you can see by the below graph, this change is very much needed.
image
X axis is the APC's power cell charge.
Y axis is the strength of the explosion.
Purple line is the strength of the explosion in its current state. As you can see above, it caps out very easily and super fast: Basically 4 AA batteries can destroy nearly everything.
Red line is the new strength of the explosion in this PR. It's much more reasonable and caps out at APCs with upgrades.
That purple dotted line down the middle is the cell capacity of a normal APC.
Fixes the /client/Move check for zoomed entities to check for pixel displacement, and not just view displacement itself (since the binoculars don't change view size)
Fixes#5689
Adds atmos_canpass = CANPASS_NEVER to the emergency shields you put up to seal breaches.
Converts a bunch of 0's and 1's to TRUE and FALSE for easier readability.
Resolves#2836, resolves#4226, resolves#4266, and resolves#4366.
Race condition between copying and printing solved, no longer does the photocopier print half the requested copies.
You can no longer infinitely tear off copies of carbon copies. Additionally, copies have their remove-copy verb removed.
Copying paper bundles in the photocopier now works at the correct speed. Additionally, the bug mentioned in #4266 has been removed.
You can now write to papers inside paper bundles once again.
Most of this section could honestly do with a revamp, but I'm not exactly the person to do that, and we are talking about paperwork of all things. This just gets the functionality working again, more or less.
Fixes#7122 - basically just makes IsJobAvailable() check for the player's selected alt-title rather than just the main title, so you can late-join as an 18-year-old medical intern again for example
Also first PR apologies in advance
Job age requirements now take into account alt titles. Alt titles are automatically limited to only ones a character is old enough for.
The latejoin screen now shows what alt-title you have selected.
The occupation preferences screen now functions differently if only one alt-title is available, or if the base job is not available.
Tidies up the job age requirement system.
Adds Dominia, SOL, The Frontier Alliance, and Moghes as citizenship choices for Dionae.
Adds The Tribunal, Th'akh, and Sk'akh as religion choices for Dionae.