Commit Graph

23946 Commits

Author SHA1 Message Date
Belsima
870fcb8f94 Makes nurse spiders play the changeling absorbtion sound when they suck their prey's innards (#3433) 2017-09-15 09:55:10 -05:00
Lohikar
fe8d586b31 Ambient Occlusion (#3419)
Adds an implementation of Europa's wall ambient occlusion, extended to operate on openturfs as well.
2017-09-15 09:49:53 -05:00
skull132
86220edeb3 Merge branch 'master' into development 2017-09-14 22:59:07 +03:00
Lohikar
1add9088b2 Make blood use weakrefs & fix fixblood (#3384) 2017-09-14 20:32:53 +02:00
Werner
ff853542b1 Cargo Overhaul (#3221)
Changes cargo to be based on credits instead of items

The following is still ToDo:

 Test SQL Loading + Add flyway migration
 Add changelog
 Restore the PDA Application
2017-09-14 21:32:06 +03:00
Lohikar
3803b29661 More ZAS performance stuff (#3186)
Should be good.
2017-09-14 21:19:07 +03:00
Lohikar
00fc0555b7 Fix security consoles' light color (#3448)
Orange consoles shouldn't really be emitting red light.
2017-09-14 21:12:02 +03:00
Lohikar
0aa1e4c6c8 Fix space vine lag (#3452)
Fixes lag from plants processing forever instead of obeying the subsystem's tick interval. Also fixes a glitch where plants didn't continue to grow if not mature.

Fixes #3451.
2017-09-14 21:11:10 +03:00
Alberyk
e2a2c56f47 Borer and meme fixes and changes (#3420)
-cleans up meme code by removing relative pathing and \red's
-makes synths immune to borer invasion and buffs them a bit
2017-09-13 17:33:36 -05:00
MarinaGryphon
3b29f295eb Fixes eye color in character setup (#3442)
Fixes #3336.
2017-09-13 11:22:04 -05:00
Lohikar
e28c29a551 Port Integrated Electronics from Polaris (#3371)
Ports Polaris' integrated electronics system, whichallows for Roboticists & Electricians/Engineers to build custom devices and machines for a variety of purposes.
2017-09-12 21:41:39 -05:00
Alberyk
ee2c01c1ec Add ringers (#3414)
Adds ringers at Juani's request. Pretty much a console you can use your PDA on to add it to a list, then, there is a button someone can click and it will ping you.
2017-09-12 15:59:43 -05:00
Alberyk
e56f459a71 Transformation sting changes (#3411)
- transformation sting can't be used on monkeys and etc anymore
- transformation sting can only be used on dead targets now
2017-09-12 10:45:19 -05:00
Belsima
e93e29e3c0 Fixes a pair of descriptions. (#3432) 2017-09-11 18:27:06 -05:00
Pacmandevil
40cef7da81 Job-Specific antag uplink item framework. (#3360)
* Adds the basic framework for Job-specific antag items.
2017-09-10 21:59:28 +02:00
Lohikar
748846821c Fix Stairs (#3403)
changes:

Stairs now actually work.
Stairs now only move your mob up when you exit the last step.
Walking off the side of a staircase will now cause your mob to faceplant on the ground briefly.
Openturf now handles objects that cover more than one turf properly, such as multi-tile doors.
2017-09-10 22:52:50 +03:00
Lohikar
f4be66f342 Fix openturf starlight (#3401)
changes:

Openturf starlight now actually works.
Openturf starlight is now under its own config option, so it can be toggled separately from starlight.
OT starlight no longer re-applies to a turf that already has it set.
Seems to use a fair bit of memory unfortunately, as well as adding a good 25 seconds or so to boot time.
2017-09-10 22:50:14 +03:00
Lohikar
8f4b4effae Kill processing_objects (#3398) 2017-09-09 15:22:58 -05:00
skull132
16d33365c2 Merge branch 'master' into development
# Conflicts:
#	code/modules/client/preference_setup/loadout/loadout_xeno.dm
#	code/modules/customitems/item_defines.dm
2017-09-09 21:38:02 +03:00
Erki
320c0154f7 Fix lawgivers by Ezuo/Toaster (#3423)
PLAGIARIZED AND REBASE VERSION OF #3409 BECAUSE FUCK GIT

The old Lawgiver code didn't work as intended, with different modes using different charge values and having different recoil. This PR fixes that code, so the lawgiver is now somewhat balanced (No more HE spam yay). Current ammo amounts, from full charge, are:

Stun and Singleshot = 40
Burst = 13ish, just shoots 3 Singleshot in a row
AP = 15
Hotshot and Pellets = 8
Highex = 5 (Original charge cost placed it at 6.6 recurring, brought it down to 5)
2017-09-09 19:01:49 +03:00
Lohikar
ac2ed66cef Fix some issues with SSplants processing (#3417)
Fixes some issues where plants would not get removed from their processing list properly.
2017-09-09 19:00:05 +03:00
Alberyk
c5a7bc0361 Dropper, flour and ration fixes (#3413)
-fixes being able to use dropprs on synth
-fixes flour stacking on the same title
-fixes liquid ration having far less nutriment that it should
2017-09-09 18:59:10 +03:00
TheGreatJorge
2913e9ca35 Issue fixes (#3402)
Fixes #3214
Fixes #2962
Fixes #1557
Fixes #816
Fixes #671

Adds new welded overlay into "closet.dmi" file as part of a fix.
2017-09-09 18:58:32 +03:00
Alberyk
0d8fe2e6a4 Adds more in hand sprites for certain items (#3392)
Adds a lot of more in hands and back sprites, wielded shotgun sprites, guns, bags and things like mining satchels and bee nets.
2017-09-08 13:14:52 -05:00
Lohikar
f962f3be1b SSoverlays performance tweaks (#3390)
changes:

SSoverlays only creates the our_overlays and priority_overlays lists separately and when they're actually used. This should remove a lot of unused lists as priority_overlays is relatively unused.
SSoverlays is now FIFO.
SSoverlays now uses large Cut() operations instead of continuously truncating its processing list.
SSoverlays is no longer a processing subsystem.
Performance tweaks to add_overlay()
SSoverlays no longer tries to re-process atoms that have already forcibly compiled their overlays (like human-types).
2017-09-08 20:11:53 +03:00
Alberyk
09281f9bf1 Minor vampire power changes (#3396)
-fix thrall not checking if it could be used on the victim
-antags and special characters should be immune to vampire mind control powers
2017-09-08 10:32:33 -05:00
Alberyk
04838af290 Allow loadout species whitelists to use lists (#3395)
With this change, ported from baystation, whitelist loadouts can use lists now, so, you can have one xeno item that is allowed to two different species, like the gear harness.
2017-09-08 10:32:06 -05:00
Alberyk
092a391a5f Fix More Baylore References (#3393)
Replaced some incorrect references to old baystation lorel, such as construct drones being from the sol central, tajaran slaves and thalers.
2017-09-08 10:31:16 -05:00
Erki
cbc86ff187 Fix camera lag (#3405)
Edge case where the turf you click is the outside station area, and it has to crawl that fucking massive area.

Also makes the loop generally more efficient.
2017-09-06 23:00:58 +03:00
Lohikar
b9a4ecd173 DEvent, Mk II (#3241)
Redesign of PR #2209, now with sane unregistration + a new event.
2017-09-06 18:08:44 +02:00
Lohikar
4fbf1c15b8 Fixes - 2017/09/05 (#3399)
Fixes #2663.
Fixes #2677.
Fixes #3185.
Fixes #1716.
Fixes #1004.
Fixes a minor grammar error.
2017-09-05 14:18:41 -05:00
TheGreatJorge
f414d9267c Smooth doors + multi-tile door code tweaks (#3365)
-Changes almost all of door opening/closing animations to be smooth. Also adjusts some door sprites so they actually can be opened smoothly.
-Fixes minor problems with some door sprites. Usually only few pixels.
-Adds "o_door_open" opened state with panel open to common glass door, lift door and vault door, since these have visible panel even while opened. EDIT: They will now show up correctly when needed. Added a var used to mark doors with panels visible while open.
-Adds opening/closing animations "door_closing_stat" and "door_opening_stat" with lights off to doors that did not have it. EDIT: Should now correctly show up when the door is forced manually.
-Removes many unused duplicate dmi files and icon states in door file.
-Adds new dmi file in doors folder containing misc door overlays. Not used anywhere, purely for reference and spriting.
-Changes the multi-tile airlock to have 4 directions instead of 2. Also makes it correctly update hatches for those directions when moved or built from scratch.
-Adds vault assembly. It can be built like any other door, but it costs 10 sheets instead of 4 and takes double the time to make, since it has double explosion resistance and lot more health.
-Adds elevator door assembly along with icon states into the code. It is currently unused, because I have yet to figure out how to make building lift-doors work, and that will not be included in this PR.
2017-09-03 16:24:25 +03:00
Lohikar
06ea9d6ac2 Mining performance fixes (#3387)
changes:

Mining ore bags are no longer painfully slow.
The ore summoner now sleeps instead of just giving up on TICK_CHECK.
2017-09-03 00:47:01 +03:00
Ron
752b0ba5e9 Converts reagent containers to Initialize, fixes hand-chew cool down and moves suit sensor Z-level list (#3367)
Converts all reagent containers to use Initialize, fixes the hand-chew cool down so it's no longer for everyone, and moves the suit sensor Z-level to the global.dm right above the station name so anyone else using the code can't miss it.

Closes #3363
Closes #3361
Closes #3362
2017-09-02 21:35:58 +03:00
Lohikar
e1f84a756e experimental caching performance tweaks (#3364)
Changes the asset cache's on-connect cache to use a ticking subsystem instead of sleeps and timers to slowly send assets to clients.
2017-09-02 21:35:03 +03:00
Lohikar
08dcdba926 Performance tweaks (#3359)
Mostly aims to reduce meaningless proc-calls in Move() and forceMove(), also inlines the rest of the power calculations in SSmachinery to remove a lot of proc-calls.
2017-09-02 21:33:03 +03:00
Werner
68d3fa60f5 Added a few more gamemodes (#3337)
Adds a few more game modes as requested in https://forums.aurorastation.org/viewtopic.php?f=21&t=8798&p=82273#p82273
2017-09-02 21:32:01 +03:00
Ron
905c960e52 Adds some things (#3357)
- Power Sword
- Tesla Gun
- Gravity Gun
- Pipe Wrench
- Slime baton - Awaiting Sprite
- Hand-held crew suit monitor
- Space Klot
2017-09-02 18:16:22 +02:00
Alberyk
c52b4f5775 Fixes some walls and turf types (#3368)
Fixes the rusty walls, dionae walls(credits goes to thegreatjorge), all cult walls being reinforced by default and fixes snow and lava turfs.
2017-09-01 17:54:15 -05:00
Lohikar
67bac9475d Restore old machinery init behavior (#3380) 2017-08-31 22:56:05 -05:00
Lohikar
c58fea0cf5 Reduce SSgarbage's tickrate (#3376)
Reduces the garbage collector's tick rate to 2 seconds vs. 0.5 seconds - it doesn't need to tick this fast and this should in theory reduce GC lag.
2017-08-31 22:32:00 +03:00
Alberyk
5a8ccc6c54 Fixes medical resident spawn and other things (#3383)
Fixes medical residents spawning at the odin at round start
Fixes medical residents being unable to get medical huds via loadout
Fixes #3370
Fixes mechas not using the paint kit skins when destroyed
2017-08-31 11:13:45 -05:00
Lohikar
2f00346cc4 Fix simple statistics (#3381)
Fixes simple statistics not being written to the feedback database.
2017-08-31 11:13:06 -05:00
Ron
c8510ec9a9 Fixes RnD machines not starting with beakers (#3377)
Forgot about RnD machines with the last update. Anything with a beaker in the component_types needs to populate_components
2017-08-30 14:52:13 -05:00
Alberyk
ba03cb3ab6 Adds more cleric spells and more (#3348)
-adds the mend would spell; a spell that allows the wizard to close bleeding, heal internal bleeding, broken bones and organ damage by selecting the hurt zone
-adds the resurrection spell, that brings a dead target to life, it will not work if he has been dead for too long
-adds mind bend, that allows the wizard to turn his victim into his lobotomized slave, like the vampire thrall power
-buffs some healing spell, summon bats and summon bear
-adds more wizard related sounds
-adds an emote when someone is firing their eye lasers
2017-08-30 21:38:31 +02:00
Lohikar
8dd6cead66 Species Economic Modifier Fixes (#3291)
* economy fixes
* fix scaling
2017-08-30 21:10:00 +02:00
Ezuo
0392c43624 New Chaplain Items (#3356)
A box is added to the chaplains office at round start that allowed them to select from the rod, a staff, or an athame. Purely a cosmetic choice.
2017-08-29 23:55:55 -05:00
Lohikar
839ca01947 Global Listeners (#3373)
SSwireless is dead, long live Global Listeners.
2017-08-29 16:09:41 -05:00
Lohikar
dc85579850 Closet & use_check() tweaks (#3346)
changes:

use_check() will now show failure messages to the affected mob by default. It still returns the failure reason & permits disabling of messages via. the show_messages parameter.
Lockers now take 2 seconds to weld or disassemble.
A progress bar is now shown to mobs with the progress bars pref enabled while attempting to break out of welded lockers.
2017-08-29 23:25:19 +03:00
Werner
5657397106 Halves the required blood for Diseased Touch (#3338) 2017-08-29 23:23:23 +03:00