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Aurora.3/code/modules/projectiles/guns/energy/temperature.dm
2020-01-31 20:27:03 +01:00

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/obj/item/gun/energy/temperature
name = "freeze ray"
icon = 'icons/obj/guns/freezegun.dmi'
icon_state = "freezegun"
item_state = "freezegun"
has_item_ratio = FALSE
fire_sound = 'sound/weapons/pulse3.ogg'
desc = "A gun that changes temperatures. It has a small label on the side, 'More extreme temperatures will cost more charge!'"
var/temperature = T20C
var/current_temperature = T20C
charge_cost = 100
accuracy = 1
origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
slot_flags = SLOT_BELT|SLOT_BACK
projectile_type = /obj/item/projectile/temp
can_turret = 1
turret_sprite_set = "temperature"
cell_type = /obj/item/cell/crap //WAS High, but brought down to match energy use
needspin = FALSE
/obj/item/gun/energy/temperature/Topic(href, href_list)
if (..())
return 1
usr.set_machine(src)
src.add_fingerprint(usr)