Merge pull request #8625 from xxalpha/cyberplus

Cyber Implants +
This commit is contained in:
Jordie
2015-04-04 20:57:48 +11:00
8 changed files with 267 additions and 38 deletions
@@ -115,6 +115,7 @@
new /obj/item/weapon/storage/belt/medical(src)
new /obj/item/device/flash/handheld(src)
new /obj/item/weapon/reagent_containers/hypospray/CMO(src)
new /obj/item/cybernetic_implant/eyes/hud/medical(src)
return
@@ -266,7 +266,7 @@
if(istype(user, /mob/living/carbon/human))
var/mob/living/carbon/human/H = user
var/obj/item/cybernetic_implant/eyes/hud/CIH = locate(/obj/item/cybernetic_implant/eyes/hud) in internal_organs
var/obj/item/cybernetic_implant/eyes/hud/CIH = locate(/obj/item/cybernetic_implant/eyes/hud) in H.internal_organs
if(istype(H.glasses, /obj/item/clothing/glasses/hud) || CIH)
var/perpname = get_face_name(get_id_name(""))
if(perpname)
@@ -276,6 +276,12 @@
msg += "<a href='?src=\ref[src];hud=1;photo_front=1'>\[Front photo\]</a> "
msg += "<a href='?src=\ref[src];hud=1;photo_side=1'>\[Side photo\]</a><br>"
if(istype(H.glasses, /obj/item/clothing/glasses/hud/health) || istype(CIH,/obj/item/cybernetic_implant/eyes/hud/medical))
var/implant_detect
for(var/obj/item/cybernetic_implant/CI in internal_organs)
implant_detect += "[name] is modified with a [CI.name].<br>"
if(implant_detect)
msg += "Detected cybernetic modifications:<br>"
msg += implant_detect
if(R)
var/health = R.fields["p_stat"]
msg += "<a href='?src=\ref[src];hud=m;p_stat=1'>\[[health]\]</a>"
@@ -102,7 +102,7 @@ datum/design/bluespacebodybag
name = "Medical HUD implant"
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
id = "ci-medhud"
req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4)
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 100)
build_path = /obj/item/cybernetic_implant/eyes/hud/medical
@@ -112,7 +112,7 @@ datum/design/bluespacebodybag
name = "Security HUD implant"
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
id = "ci-sechud"
req_tech = list("materials" = 5, "programming" = 5, "biotech" = 5, "combat" = 2)
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 4, "combat" = 2)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 300, "$gold" = 300)
build_path = /obj/item/cybernetic_implant/eyes/hud/security
@@ -122,38 +122,65 @@ datum/design/bluespacebodybag
name = "X-Ray implant"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
id = "ci-xray"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "plasmatech" = 3)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6, "magnets" = 5, "plasmatech" = 3)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$diamond" = 500)
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$uranium" = 500, "$diamond" = 1000)
build_path = /obj/item/cybernetic_implant/eyes/xray
category = list("Medical Designs")
/datum/design/cyberimb_thermals
/datum/design/cyberimp_thermals
name = "Thermals implant"
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
id = "ci-thermals"
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "plasmatech" = 3)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5, "magnets" = 5, "plasmatech" = 3, "syndicate" = 4)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$diamond" = 500)
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 200, "$gold" = 200, "$plasma" = 200, "$diamond" = 1000)
build_path = /obj/item/cybernetic_implant/eyes/thermals
category = list("Medical Designs")
/datum/design/cyberimb_antidrop
/datum/design/cyberimp_antidrop
name = "Anti-Drop implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
id = "ci-antidrop"
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 5)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 400, "$gold" = 400)
build_path = /obj/item/cybernetic_implant/brain/anti_drop
category = list("Medical Designs")
/datum/design/cyberimb_antistun
/datum/design/cyberimp_antistun
name = "CNS Rebooter implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
id = "ci-antistun"
req_tech = list("materials" = 6, "programming" = 5, "biotech" = 5)
req_tech = list("materials" = 7, "programming" = 5, "biotech" = 6)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 400, "$gold" = 600)
materials = list("$metal" = 200, "$glass" = 200, "$silver" = 500, "$gold" = 1000)
build_path = /obj/item/cybernetic_implant/brain/anti_stun
category = list("Medical Designs")
/datum/design/cyberimp_nutriment
name = "Nutriment pump implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
id = "ci-nutriment"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 5)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$gold" = 500, "$uranium" = 500)
category = list("Medical Designs")
/datum/design/cyberimp_nutriment_plus
name = "Nutriment pump implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
id = "ci-nutrimentplus"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 200, "$glass" = 200, "$gold" = 500, "$uranium" = 750)
category = list("Medical Designs")
/datum/design/cyberimp_reviver
name = "Reviver implant"
desc = "This implant will automatically deliver a therapeutic dose of electrical energy to your heart if it ever stops beating, and inject you with nanites. A second chance!"
id = "ci-reviver"
req_tech = list("materials" = 6, "programming" = 4, "biotech" = 6)
build_type = PROTOLATHE | MECHFAB
materials = list("$metal" = 500, "$gold" = 1000, "$uranium" = 1000, "$diamond" = 2000)
category = list("Medical Designs")
+43 -17
View File
@@ -1,48 +1,74 @@
#define MAX_BRAIN_IMPLANT 2
#define MAX_CHEST_IMPLANT 3
/datum/surgery_step/cybernetic_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/implant, datum/surgery/surgery)
user.visible_message("<span class='notice'>[user] begins to implant [target] with [implant].</span>")
//[[[[EYES]]]]
/datum/surgery/eye_cybernetic_implant/eyes
name = "eye cybernetic implant"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/cybernetic_implant/eyes, /datum/surgery_step/fix_eyes, /datum/surgery_step/close)
location = "eyes"
/datum/surgery/eye_cybernetic_implant/brain
name = "brain cybernetic implant"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/cybernetic_implant/brain, /datum/surgery_step/close)
location = "head"
/datum/surgery_step/cybernetic_implant/eyes
implements = list(/obj/item/cybernetic_implant/eyes = 100)
time = 32
/datum/surgery_step/cybernetic_implant/brain
implements = list(/obj/item/cybernetic_implant/brain = 100)
time = 32
/datum/surgery_step/cybernetic_implant/preop(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/implant, datum/surgery/surgery)
user.visible_message("<span class='notice'>[user] begins to implant [target] with [implant].</span>")
/datum/surgery_step/cybernetic_implant/eyes/success(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/eyes/implant, datum/surgery/surgery)
if(implant)
var/full = 0
if(locate(/obj/item/cybernetic_implant/eyes,target.internal_organs))
full = 1
insert(user,target,implant,target_zone,full)
return 1
//[[[[BRAIN]]]]
/datum/surgery/eye_cybernetic_implant/brain
name = "brain cybernetic implant"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/cybernetic_implant/brain, /datum/surgery_step/close)
location = "head"
/datum/surgery_step/cybernetic_implant/brain
implements = list(/obj/item/cybernetic_implant/brain = 100)
time = 32
/datum/surgery_step/cybernetic_implant/brain/success(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/brain/implant, datum/surgery/surgery)
if(implant)
var/full = 0
for(var/obj/item/I in target.contents)
for(var/obj/item/I in target.internal_organs)
if(istype(I,/obj/item/cybernetic_implant/brain))
full++
if(full < MAX_BRAIN_IMPLANT)
full = 0
insert(user,target,implant,target_zone,full)
return 1
//[[[[CHEST]]]]
/datum/surgery/eye_cybernetic_implant/chest
name = "torso cybernetic implant"
steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/retract_skin, /datum/surgery_step/saw, /datum/surgery_step/cybernetic_implant/chest, /datum/surgery_step/close)
location = "chest"
/datum/surgery_step/cybernetic_implant/chest
implements = list(/obj/item/cybernetic_implant/chest = 100)
time = 32
/datum/surgery_step/cybernetic_implant/chest/success(mob/user, mob/living/carbon/target, target_zone, obj/item/cybernetic_implant/chest/implant, datum/surgery/surgery)
if(implant)
var/full = 0
for(var/obj/item/I in target.internal_organs)
if(istype(I,/obj/item/cybernetic_implant/chest))
full++
if(full < MAX_CHEST_IMPLANT)
full = 0
if(istype(implant,/obj/item/cybernetic_implant/chest/heart))
if(locate(/obj/item/cybernetic_implant/chest/heart) in target.internal_organs)
full = 1
insert(user,target,implant,target_zone,full)
return 1
/datum/surgery_step/cybernetic_implant/proc/insert(mob/user, mob/living/carbon/target, obj/item/cybernetic_implant/implant,target_zone,full)
if(full)
@@ -52,5 +78,5 @@
implant.owner = target
implant.function()
user.drop_item()
implant.loc = target
target.internal_organs |= implant
target.internal_organs |= implant
implant.loc = target
@@ -8,8 +8,7 @@
var/implant_color = "#FFFFFF"
/obj/item/cybernetic_implant/New(var/mob/M = null)
if(M)
owner = M
owner = M
return ..()
/obj/item/cybernetic_implant/proc/function()
@@ -40,10 +39,11 @@
owner << "<span class='notice'>[fluff_message]</span>"
/obj/item/cybernetic_implant/eyes/hud/medical
name = "medical hud implant"
name = "Medical HUD implant"
desc = "These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control."
eye_color = "0ff"
implant_color = "#00FFFF"
origin_tech = "materials=4;programming=3;biotech=4"
/obj/item/cybernetic_implant/eyes/hud/medical/function()
if(!owner)
@@ -55,10 +55,11 @@
update_eye_color("You suddenly see health bars floating above people's heads...")
/obj/item/cybernetic_implant/eyes/hud/security
name = "security hud implant"
name = "Security HUD implant"
desc = "These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control."
eye_color = "d00"
implant_color = "#CC0000"
origin_tech = "materials=4;programming=4;biotech=3;combat=1"
/obj/item/cybernetic_implant/eyes/hud/security/function()
if(!owner)
@@ -70,10 +71,11 @@
update_eye_color("Job indicator icons pop up in your vision. That is not a certified surgeon...")
/obj/item/cybernetic_implant/eyes/xray
name = "xray implant"
name = "X-ray implant"
desc = "These cybernetic eyes will give you X-ray vision. Blinking is futile."
eye_color = "000"
implant_color = "#000000"
origin_tech = "materials=6;programming=4;biotech=5;magnets=5;plasmatech=2"
/obj/item/cybernetic_implant/eyes/xray/function()
if(!owner)
@@ -88,11 +90,12 @@
update_eye_color("Your vision is augmented!")
/obj/item/cybernetic_implant/eyes/thermals
name = "thermals implant"
name = "Thermals implant"
desc = "These cybernetic eyes will give you Thermal vision. Vertical slit pupil included."
eye_color = "FC0"
implant_color = "#FFCC00"
flash_protect = -1
origin_tech = "materials=6;programming=4;biotech=5;magnets=5;plasmatech=2;syndicate=4"
/obj/item/cybernetic_implant/eyes/thermals/function()
if(!owner)
@@ -103,6 +106,8 @@
update_eye_color("You see prey everywhere you look...")
/obj/item/cybernetic_implant/eyes/emp_act(severity)
if(!owner)
return
if(severity > 1)
if(prob(5))
return
@@ -129,13 +134,15 @@
..()
/obj/item/cybernetic_implant/brain/emp_act(severity)
if(!owner)
return
var/stun_amount = 5 + (severity-1 ? 0 : 5)
owner.Stun(stun_amount)
owner << "<span class='warning'>Your body seizes up!</span>"
return stun_amount
/obj/item/cybernetic_implant/brain/anti_drop
name = "anti-drop implant"
name = "Anti-drop implant"
desc = "This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle."
var/active = 0
var/l_hand_ignore = 0
@@ -143,6 +150,7 @@
var/obj/item/l_hand_obj = null
var/obj/item/r_hand_obj = null
implant_color = "#DE7E00"
origin_tech = "materials=5;programming=4;biotech=4"
/obj/item/cybernetic_implant/brain/anti_drop/function()
action_button_name = "Toggle Anti-Drop"
@@ -187,6 +195,8 @@
r_hand_obj = null
/obj/item/cybernetic_implant/brain/anti_drop/emp_act(severity)
if(!owner)
return
var/range = severity ? 10 : 5
var/atom/A
var/obj/item/L_item = owner.l_hand
@@ -213,6 +223,7 @@
name = "CNS Rebooter implant"
desc = "This implant will automatically give you back control over your central nervous system, reducing downtime when stunned."
implant_color = "#FFFF00"
origin_tech = "materials=6;programming=4;biotech=5"
/obj/item/cybernetic_implant/brain/anti_stun/function()
SSobj.processing |= src
@@ -231,6 +242,132 @@
owner.weakened = STUN_SET_AMOUNT
/obj/item/cybernetic_implant/brain/anti_stun/emp_act(severity)
if(!owner)
return
SSobj.processing.Remove(src)
spawn(..() * 10)
SSobj.processing |= src
SSobj.processing |= src
//[[[[CHEST]]]]
/obj/item/cybernetic_implant/chest
name = "cybernetic torso implant"
desc = "implants for the organs in your torso"
icon_state = "chest_implant"
/obj/item/cybernetic_implant/chest/New()
var/icon/overlay = new /icon('icons/obj/surgery.dmi',"chest_implant_overlay")
overlay.ColorTone(implant_color)
overlays |= overlay
..()
/obj/item/cybernetic_implant/chest/nutriment
name = "Nutriment pump implant"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving."
icon_state = "chest_implant"
implant_color = "#F968B5"
var/hunger_threshold = NUTRITION_LEVEL_STARVING
var/synthesizing = 0
var/nutriment_amount = 30
var/poison_amount = 5
origin_tech = "materials=5;programming=3;biotech=4"
/obj/item/cybernetic_implant/chest/nutriment/function()
SSobj.processing |= src
/obj/item/cybernetic_implant/chest/nutriment/process()
if(synthesizing)
return
if(!owner)
SSobj.processing.Remove(src)
qdel(src)
return
if(owner.stat == DEAD)
return
if(owner.nutrition <= hunger_threshold)
synthesizing = 1
spawn(50)
owner << "<span class='notice'>You feel less hungry...</span>"
owner.nutrition += nutriment_amount
synthesizing = 0
/obj/item/cybernetic_implant/chest/nutriment/plus
name = "Nutriment pump implant PLUS"
desc = "This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry."
icon_state = "chest_implant"
implant_color = "#FF0044"
hunger_threshold = NUTRITION_LEVEL_HUNGRY
nutriment_amount = 50
poison_amount = 10
origin_tech = "materials=5;programming=3;biotech=5"
/obj/item/cybernetic_implant/chest/nutriment/emp_act(severity)
if(!owner)
return
owner.reagents.add_reagent("????",poison_amount / severity) //food poisoning
owner << "<span class='notice'>You feel like your insides are burning.</span>"
/obj/item/cybernetic_implant/chest/heart/reviver
name = "Reviver implant"
desc = "This implant will automatically deliver a therapeutic dose of electrical energy to your heart if it ever stops beating, and inject nanites into your bloodstream. A second chance!"
icon_state = "chest_implant"
implant_color = "#FF8000"
var/defibrillating = 0
var/recharge_time = 0
origin_tech = "materials=7;programming=3;biotech=4"
/obj/item/cybernetic_implant/chest/heart/reviver/function()
if(istype(owner,/mob/living/carbon/human))
recharge_time = world.time + 2000
SSobj.processing |= src
/obj/item/cybernetic_implant/chest/heart/reviver/process()
if(defibrillating)
return
if(!owner)
SSobj.processing.Remove(src)
qdel(src)
return
if(world.time < recharge_time)
return
if(owner.stat != DEAD)
return
defibrillating = 1
spawn(600)
if(owner.stat == DEAD)
owner.visible_message("<span class='warning'>[owner]'s body convulses by itself.")
playsound(owner, "bodyfall", 50, 1)
playsound(owner, 'sound/machines/defib_zap.ogg', 50, 1, -1)
dead_mob_list -= owner
living_mob_list |= list(owner)
owner.stat = UNCONSCIOUS
owner.reagents.add_reagent("nanites",10)
var/mob/living/carbon/human/H = owner
var/amount = BLOOD_VOLUME_OKAY - H.vessel.total_volume
H.vessel.add_reagent("blood", amount)
H.vessel.update_total()
owner.heart_attack = 0
owner.emote("gasp")
add_logs(owner, owner, "revived", object="defibrillator implant")
recharge_time = world.time + 20000
defibrillating = 0
/obj/item/cybernetic_implant/chest/heart/reviver/emp_act(severity)
if(!owner)
return
if(recharge_time < world.time)
recharge_time = world.time + (2000 / severity)
else
recharge_time += 2000 / severity
if(prob(60/severity))
playsound(owner, 'sound/machines/defib_saftyOff.ogg', 50, 1, -1)
spawn(30)
playsound(owner, 'sound/machines/defib_zap.ogg', 50, 1, -1)
owner.heart_attack = 1
if(owner.stat == CONSCIOUS)
owner.Weaken(5)
owner.visible_message("<span class = 'userdanger'>[owner] clutches at their chest as if their heart stopped!</span>")
+22
View File
@@ -86,6 +86,28 @@
user.visible_message("<span class='warning'>[user] screws up!</span>")
return 0
/datum/surgery_step/close/success(mob/user, mob/living/carbon/target, target_zone, obj/item/tool, datum/surgery/surgery)
if(locate(/datum/surgery_step/saw) in surgery.steps)
var/limb_type
switch(target_zone)
if("head")
limb_type = /obj/item/organ/limb/head
if("chest")
limb_type = /obj/item/organ/limb/chest
if("l_arm")
limb_type = /obj/item/organ/limb/l_arm
if("r_arm")
limb_type = /obj/item/organ/limb/r_arm
if("l_leg")
limb_type = /obj/item/organ/limb/l_leg
if("r_leg")
limb_type = /obj/item/organ/limb/r_leg
else
return
var/obj/item/organ/limb/limb = target.getlimb(limb_type)
if(limb)
limb.heal_damage(45,0,0)
return ..()
/datum/surgery_step/proc/tool_check(mob/user, obj/item/tool)
return 1
+10
View File
@@ -0,0 +1,10 @@
author: xxalpha
delete-after: True
changes:
- rscadd: "Added Nutriment Pump, Nutriment Pump Plus and Reviver implants."
- tweak: "Added origin technologies to all implants".
- tweak: "The following implants are now much harder to obtain: X-ray, Thermals, Anti-Stun, Nutriment Pump Plus, Reviver."
- tweak: "Cauterizing a surgery wound will now heal some of the damage done by the bonesaw if it was used as part of the same surgery."
- tweak: "Added ability for Medical HUDs to detect cybernetic implants in humans."
Binary file not shown.

Before

Width:  |  Height:  |  Size: 12 KiB

After

Width:  |  Height:  |  Size: 13 KiB