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Tones down explosions (#60233)
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@@ -414,11 +414,11 @@ SUBSYSTEM_DEF(explosions)
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/// The probability that a distant explosion SFX will be a far explosion sound rather than an echo. (0-100)
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#define FAR_SOUND_PROB 75
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/// The upper limit on screenshake amplitude for nearby explosions.
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#define NEAR_SHAKE_CAP 10
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#define NEAR_SHAKE_CAP 7
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/// The upper limit on screenshake amplifude for distant explosions.
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#define FAR_SHAKE_CAP 2.5
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#define FAR_SHAKE_CAP 1.5
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/// The duration of the screenshake for nearby explosions.
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#define NEAR_SHAKE_DURATION (2.5 SECONDS)
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#define NEAR_SHAKE_DURATION (1.5 SECONDS)
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/// The duration of the screenshake for distant explosions.
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#define FAR_SHAKE_DURATION (1 SECONDS)
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/// The lower limit for the randomly selected hull creaking frequency.
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