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Merge pull request #19064 from ChangelingRain/quietgates
Gateways to the Celestial Derelict are quieter
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@@ -204,10 +204,10 @@
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user << "<i>Total construction value: </i>[clockwork_construction_value]"
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user << "<i>Total tinkerer's caches: </i>[clockwork_caches]"
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user << "<i>Total tinkerer's daemons: </i>[clockwork_daemons] ([servants / 5 < clockwork_daemons ? "<span class='boldannounce'>DISABLED: Too few servants (5 servants per daemon)!</span>" : "<font color='green'><b>Functioning Normally</b></font>"])"
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user << "<i>Nezbere: </i>[!clockwork_generals_invoked["nezbere"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Sevtug: </i>[!clockwork_generals_invoked["sevtug"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Nzcrentr: </i>[!clockwork_generals_invoked["nzcrentr"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Inath-Neq: </i>[!clockwork_generals_invoked["inath-neq"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Nezbere: </i>[clockwork_generals_invoked["nezbere"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Sevtug: </i>[clockwork_generals_invoked["sevtug"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Nzcrentr: </i>[clockwork_generals_invoked["nzcrentr"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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user << "<i>Inath-Neq: </i>[clockwork_generals_invoked["inath-neq"] <= world.time ? "<font color='green'><b>Ready</b></font>" : "<span class='boldannounce'>Invoked</span>"]"
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/obj/item/clockwork/slab/proc/show_guide(mob/living/user)
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var/text = "<font color=#BE8700 size=3><b><center>Chetr nyy hageh’guf naq ubabe Ratvar.</center></b></font><br><br>\
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@@ -94,19 +94,19 @@
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switch(progress_in_seconds)
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if(-INFINITY to GATEWAY_REEBE_FOUND)
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if(!first_sound_played)
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world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 50)
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world << sound('sound/effects/clockcult_gateway_charging.ogg', 1, channel = 8, volume = 30)
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first_sound_played = TRUE
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make_glow()
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glow.icon_state = "clockwork_gateway_charging"
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if(GATEWAY_REEBE_FOUND to GATEWAY_RATVAR_COMING)
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if(!second_sound_played)
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world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 50)
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world << sound('sound/effects/clockcult_gateway_active.ogg', 1, channel = 8, volume = 35)
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second_sound_played = TRUE
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make_glow()
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glow.icon_state = "clockwork_gateway_active"
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if(GATEWAY_RATVAR_COMING to GATEWAY_RATVAR_ARRIVAL)
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if(!third_sound_played)
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world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 50)
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world << sound('sound/effects/clockcult_gateway_closing.ogg', 1, channel = 8, volume = 40)
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third_sound_played = TRUE
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make_glow()
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glow.icon_state = "clockwork_gateway_closing"
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@@ -118,7 +118,7 @@
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make_glow()
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animate(glow, transform = matrix() * 1.5, alpha = 255, time = 126)
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world << sound('sound/effects/ratvar_rises.ogg', 0, channel = 8) //End the sounds
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sleep(131)
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sleep(126)
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make_glow()
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animate(glow, transform = matrix() * 3, alpha = 0, time = 5)
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sleep(5)
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