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if we want to do something to dead mobs, still apply the reaction(and trust that the reagent will reduce the volume to 0)
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@@ -237,9 +237,9 @@
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continue
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if(L.stat != DEAD)
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attacksuccess = TRUE
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var/mob_protection = L.get_permeability_protection()
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blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src)
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blob_reagent_datum.send_message(L)
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var/mob_protection = L.get_permeability_protection()
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blob_reagent_datum.reaction_mob(L, VAPOR, 25, 1, mob_protection, src)
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blob_reagent_datum.send_message(L)
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var/obj/effect/blob/B = locate() in T
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if(B)
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if(attacksuccess) //if we successfully attacked a turf with a blob on it, don't refund shit
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