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Merge pull request #2372 from dumpdavidson/emplog
Changelog for emp kit upgrade and emp fix
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@@ -52,13 +52,26 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<!-- DO NOT REMOVE OR MOVE THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->␍␍␍␍<div class='commit sansserif'>
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<!-- DO NOT REMOVE OR MOVE THIS COMMENT! THIS MUST BE THE LAST NON-EMPTY LINE BEFORE THE LOGS #ADDTOCHANGELOGMARKER# -->␍
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<div class='commit sansserif'>
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<h2 class='date'>15 January 2014</h2>
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<h3 class='author'>Dumpdavidson updated:</h3>
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<ul class='changes bgimages16'>
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<li class='bugfix'>EMPs affect the equipment of a human again.</li>
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<li class='tweak'>EMP flashlight now recharges over time and its description no longer reveals the illegal nature of the device.</li>
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<li class='tweak'>EMP implant now has two uses. <br> EMP kit now contains two grenades.</li>
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</ul>
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</div>
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<h2 class='date'>14 January 2014</h2>
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<h3 class='author'>SirBayer updated:</h3>
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<ul class='changes bgimages16'>
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<li class='experiment'>Armor now reduces damage by the protection percentage, instead of randomly deciding to half or full block damage by those percentages.</li>
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<li class='rscadd'>Shotguns, with buckshot shells, will fire a spread of pellets at your target, like a real shotgun blast.</li>
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</ul>
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<li class='experiment'>Armor now reduces damage by the protection percentage, instead of randomly deciding to half or full block damage by those percentages.</li>
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<li class='rscadd'>Shotguns, with buckshot shells, will fire a spread of pellets at your target, like a real shotgun blast.</li>
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</ul>
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<h3 class='author'>ManeaterMildred updated:</h3>
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<ul class='changes bgimages16'>
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<li class='rscadd'>Updated research designs.</li>
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@@ -74,8 +87,8 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h3 class='author'>Giacom updated:</h3>
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<ul class='changes bgimages16'>
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<li class='tweak'>Because of an emagged cyborg's explosion, the MMI will die with it.</li>
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<li class='bugfix'>The self-respiration symptom will now properly keep you from dying of oxygen loss.</li>
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<li class='bugfix'>The Stimulant symptom's activation chance was increased so you had a constant flow of hyperzine.</li>
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<li class='bugfix'>The self-respiration symptom will now properly keep you from dying of oxygen loss.</li>
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<li class='bugfix'>The Stimulant symptom's activation chance was increased so you had a constant flow of hyperzine.</li>
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</ul>
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<h3 class='author'>Incoming updated:</h3>
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<ul class='changes bgimages16'>
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@@ -218,7 +231,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h3 class='author'>RobRichards, Validsalad updated:</h3>
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<ul class='changes bgimages16'>
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<li class='rscadd'>Added new sprites for the sec-hailer, SWAT gear and riot armour.</li>
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</ul>
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</ul>
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<h3 class='author'>Giacom updated:</h3>
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<ul class='changes bgimages16'>
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<li class='rscadd'>The Labor Camp has been changed based on feedback. Ore boxes added, internals added, safety pickaxes/shovels (might revert if unliked).</li>
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@@ -372,7 +385,7 @@ should be listed in the changelog upon commit tho. Thanks. -->
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<h2 class="date">17 November 2013</h2>
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<h3 class="author">Laharl Montgommery updated:</h3>
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<ul class="changes bgimages16">
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<li class='rscadd'>AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.</li>
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<li class='rscadd'>AI can now anchor and unanchor itself. In short, it means the AI can be dragged, if it wants to.</li>
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</ul>
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</div>
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