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Merge pull request #3107 from Jordie0608/dancefloorisbetterthantheprancefloor
Fixes wirecutters and multitools lacking attack sounds
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@@ -17,6 +17,7 @@
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g_amt = 20
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origin_tech = "magnets=1;engineering=1"
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var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
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hitsound = 'sound/weapons/tap.ogg'
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// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
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@@ -12,6 +12,7 @@
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m_amt = 1875
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max_amount = 60
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attack_verb = list("hit", "bludgeoned", "whacked")
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hitsound = 'sound/weapons/grenadelaunch.ogg'
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/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
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..()
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@@ -66,4 +67,4 @@
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return
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/obj/item/stack/rods/cyborg/
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m_amt = 0
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m_amt = 0
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@@ -107,6 +107,7 @@
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m_amt = 80
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("pinched", "nipped")
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hitsound = 'sound/items/Wirecutter.ogg'
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/obj/item/weapon/wirecutters/New()
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if(prob(50))
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