Merge pull request #3107 from Jordie0608/dancefloorisbetterthantheprancefloor

Fixes wirecutters and multitools lacking attack sounds
This commit is contained in:
Cheridan
2014-03-20 11:19:14 -05:00
3 changed files with 4 additions and 1 deletions
@@ -17,6 +17,7 @@
g_amt = 20
origin_tech = "magnets=1;engineering=1"
var/obj/machinery/telecomms/buffer // simple machine buffer for device linkage
hitsound = 'sound/weapons/tap.ogg'
// Syndicate device disguised as a multitool; it will turn red when an AI camera is nearby.
+2 -1
View File
@@ -12,6 +12,7 @@
m_amt = 1875
max_amount = 60
attack_verb = list("hit", "bludgeoned", "whacked")
hitsound = 'sound/weapons/grenadelaunch.ogg'
/obj/item/stack/rods/attackby(obj/item/W as obj, mob/user as mob)
..()
@@ -66,4 +67,4 @@
return
/obj/item/stack/rods/cyborg/
m_amt = 0
m_amt = 0
+1
View File
@@ -107,6 +107,7 @@
m_amt = 80
origin_tech = "materials=1;engineering=1"
attack_verb = list("pinched", "nipped")
hitsound = 'sound/items/Wirecutter.ogg'
/obj/item/weapon/wirecutters/New()
if(prob(50))