Improves the visible message from chest bone wounds (#62552)

This commit is contained in:
Bond
2021-11-04 21:50:00 -04:00
committed by GitHub
parent c7fd0dbb95
commit e24237c6bb
+3 -3
View File
@@ -130,14 +130,14 @@
if(1 to 6)
victim.bleed(blood_bled, TRUE)
if(7 to 13)
victim.visible_message("<span class='smalldanger'>[victim] coughs up a bit of blood from the blow to [victim.p_their()] chest.</span>", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
victim.visible_message("<span class='smalldanger'>A thin stream of blood drips from [victim]'s mouth from the blow to [victim.p_their()] chest.</span>", span_danger("You cough up a bit of blood from the blow to your chest."), vision_distance=COMBAT_MESSAGE_RANGE)
victim.bleed(blood_bled, TRUE)
if(14 to 19)
victim.visible_message("<span class='smalldanger'>[victim] spits out a string of blood from the blow to [victim.p_their()] chest!</span>", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
victim.visible_message("<span class='smalldanger'>Blood spews out of [victim]'s mouth from the blow to [victim.p_their()] chest!</span>", span_danger("You spit out a string of blood from the blow to your chest!"), vision_distance=COMBAT_MESSAGE_RANGE)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
victim.bleed(blood_bled)
if(20 to INFINITY)
victim.visible_message(span_danger("[victim] chokes up a spray of blood from the blow to [victim.p_their()] chest!"), span_danger("<b>You choke up on a spray of blood from the blow to your chest!</b>"), vision_distance=COMBAT_MESSAGE_RANGE)
victim.visible_message(span_danger("Blood spurts out of [victim]'s mouth from the blow to [victim.p_their()] chest!"), span_danger("<b>You choke up on a spray of blood from the blow to your chest!</b>"), vision_distance=COMBAT_MESSAGE_RANGE)
victim.bleed(blood_bled)
new /obj/effect/temp_visual/dir_setting/bloodsplatter(victim.loc, victim.dir)
victim.add_splatter_floor(get_step(victim.loc, victim.dir))