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Automatic changelog compile [ci skip]
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@@ -1,12 +0,0 @@
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author: "Melbert"
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delete-after: True
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changes:
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- balance: "Obsessions get moderately stronger grabs against their objective targets (this includes their obsession and any other kill/theft targets they may have)."
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- balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slightly stronger grabs against anyone, rather than just their objective targets."
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- balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slight stamina damage resistance."
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- balance: "Obsession stammering has been reduced in severity a bit, and also becomes less likely the longer you stand around your obsession."
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- balance: "Obsession emotes have been made a bit less obvious, and also become less likely the longer you stand around your obsession."
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- balance: "Taking Psicodine or drinking alcohol will prevent Obsessions from stammering or emoting around their obsession, but also disables their stamina resistance and stronger grabs."
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- balance: "Obsessions get a \"permanent\" mood bonus for killing their obsession (until they are revived)."
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- refactor: "Obsessed has been refactored significantly. It will now play a lot nicer with mindswaps. Report any oddities."
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- refactor: "Grab strength has been refactored a bit, primarily affects martial arts and drunken brawling. Report any oddities."
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@@ -522,3 +522,24 @@
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- qol: ChemMasters now have on-the-fly custom transfer amount support. Set it with
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the number input by the eject button. One-time custom transfer amounts remain
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usable with the horizontal ellipsis button.
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Melbert:
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- balance: Obsessions get moderately stronger grabs against their objective targets
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(this includes their obsession and any other kill/theft targets they may have).
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- balance: While standing near their obsession (for 20 seconds or if they are incapacitated),
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Obsessions get slightly stronger grabs against anyone, rather than just their
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objective targets.
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- balance: While standing near their obsession (for 20 seconds or if they are incapacitated),
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Obsessions get slight stamina damage resistance.
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- balance: Obsession stammering has been reduced in severity a bit, and also becomes
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less likely the longer you stand around your obsession.
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- balance: Obsession emotes have been made a bit less obvious, and also become less
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likely the longer you stand around your obsession.
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- balance: Taking Psicodine or drinking alcohol will prevent Obsessions from stammering
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or emoting around their obsession, but also disables their stamina resistance
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and stronger grabs.
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- balance: Obsessions get a "permanent" mood bonus for killing their obsession (until
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they are revived).
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- refactor: Obsessed has been refactored significantly. It will now play a lot nicer
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with mindswaps. Report any oddities.
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- refactor: Grab strength has been refactored a bit, primarily affects martial arts
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and drunken brawling. Report any oddities.
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