Automatic changelog compile [ci skip]

This commit is contained in:
tgstation-ci[bot]
2026-06-26 12:01:10 +00:00
parent 5c6dfd87f3
commit e33d3f563e
2 changed files with 21 additions and 12 deletions
@@ -1,12 +0,0 @@
author: "Melbert"
delete-after: True
changes:
- balance: "Obsessions get moderately stronger grabs against their objective targets (this includes their obsession and any other kill/theft targets they may have)."
- balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slightly stronger grabs against anyone, rather than just their objective targets."
- balance: "While standing near their obsession (for 20 seconds or if they are incapacitated), Obsessions get slight stamina damage resistance."
- balance: "Obsession stammering has been reduced in severity a bit, and also becomes less likely the longer you stand around your obsession."
- balance: "Obsession emotes have been made a bit less obvious, and also become less likely the longer you stand around your obsession."
- balance: "Taking Psicodine or drinking alcohol will prevent Obsessions from stammering or emoting around their obsession, but also disables their stamina resistance and stronger grabs."
- balance: "Obsessions get a \"permanent\" mood bonus for killing their obsession (until they are revived)."
- refactor: "Obsessed has been refactored significantly. It will now play a lot nicer with mindswaps. Report any oddities."
- refactor: "Grab strength has been refactored a bit, primarily affects martial arts and drunken brawling. Report any oddities."
+21
View File
@@ -522,3 +522,24 @@
- qol: ChemMasters now have on-the-fly custom transfer amount support. Set it with
the number input by the eject button. One-time custom transfer amounts remain
usable with the horizontal ellipsis button.
Melbert:
- balance: Obsessions get moderately stronger grabs against their objective targets
(this includes their obsession and any other kill/theft targets they may have).
- balance: While standing near their obsession (for 20 seconds or if they are incapacitated),
Obsessions get slightly stronger grabs against anyone, rather than just their
objective targets.
- balance: While standing near their obsession (for 20 seconds or if they are incapacitated),
Obsessions get slight stamina damage resistance.
- balance: Obsession stammering has been reduced in severity a bit, and also becomes
less likely the longer you stand around your obsession.
- balance: Obsession emotes have been made a bit less obvious, and also become less
likely the longer you stand around your obsession.
- balance: Taking Psicodine or drinking alcohol will prevent Obsessions from stammering
or emoting around their obsession, but also disables their stamina resistance
and stronger grabs.
- balance: Obsessions get a "permanent" mood bonus for killing their obsession (until
they are revived).
- refactor: Obsessed has been refactored significantly. It will now play a lot nicer
with mindswaps. Report any oddities.
- refactor: Grab strength has been refactored a bit, primarily affects martial arts
and drunken brawling. Report any oddities.